MultiServerClient

Struct MultiServerClient 

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pub struct MultiServerClient { /* private fields */ }
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Multi-server client managing multiple servers

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impl MultiServerClient

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pub async fn new(servers_url: &str, echo_timeout_secs: u64) -> Result<Self>

Create a new multi-server client with server discovery

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pub async fn from_server_info( server_infos: Vec<ServerInfo>, echo_timeout_secs: u64, ) -> Result<Self>

Create a new multi-server client from provided server information

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pub fn get_live_server_count(&self) -> usize

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pub fn get_live_server_urls(&self) -> Vec<String>

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pub fn set_server_selection_strategy( &mut self, strategy: ServerSelectionStrategy, )

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pub async fn echo(&mut self, message: &str) -> Result<String>

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pub async fn ping(&mut self) -> Result<()>

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pub async fn refresh_servers(&mut self) -> Result<()>

Refresh servers by retesting all and updating live list

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pub async fn register_secret_standardized( &mut self, request: RegisterSecretRequest, ) -> Result<RegisterSecretResponse>

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pub async fn recover_secret_standardized( &mut self, request: RecoverSecretRequest, ) -> Result<RecoverSecretResponse>

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pub async fn list_backups_standardized( &mut self, request: ListBackupsRequest, ) -> Result<ListBackupsResponse>

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pub async fn get_server_info_standardized(&self) -> Result<ServerInfoResponse>

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pub async fn test_connection(&self) -> Result<()>

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pub fn get_server_url(&self) -> String

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pub fn supports_encryption(&self) -> bool

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