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Theme

Struct Theme 

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pub struct Theme {
    pub meta: ThemeMeta,
    /* private fields */
}
Expand description

A fully resolved theme ready for use.

Contains resolved palette colors, semantic tokens, composed styles, and gradients. Access colors by token name with color(), styles by name with style(), and gradients via gradient() (requires the gradients feature).

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§meta: ThemeMeta

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impl Theme

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pub fn from_resolved(meta: ThemeMeta, resolved: ResolvedTheme) -> Self

Construct a Theme from pre-resolved data.

For most use cases, prefer load_from_str or load_from_file. Use this when you have already run the resolution pipeline yourself.

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pub fn builder(name: impl Into<String>) -> ThemeBuilder

Start building a theme programmatically.

See ThemeBuilder for the full builder API.

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pub fn color(&self, token: &str) -> OpalineColor

Look up a color by token name, falling back to palette, then FALLBACK.

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pub fn try_color(&self, token: &str) -> Option<OpalineColor>

Strict color lookup — returns None if the token doesn’t exist.

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pub fn has_token(&self, name: &str) -> bool

Check whether a token or palette name exists.

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pub fn token_names(&self) -> Vec<&str>

All token names defined in this theme.

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pub fn palette_names(&self) -> Vec<&str>

All palette color names defined in this theme.

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pub fn style(&self, name: &str) -> OpalineStyle

Look up a style by name, returning Default if missing.

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pub fn try_style(&self, name: &str) -> Option<&OpalineStyle>

Strict style lookup — returns None if the style doesn’t exist.

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pub fn has_style(&self, name: &str) -> bool

Check whether a named style exists.

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pub fn style_names(&self) -> Vec<&str>

All style names defined in this theme.

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pub fn gradient(&self, name: &str, t: f32) -> OpalineColor

Sample a named gradient at position t. Returns FALLBACK if the gradient doesn’t exist or the feature is disabled.

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pub fn try_gradient(&self, name: &str, t: f32) -> Option<OpalineColor>

Strict gradient sampling — returns None if the gradient doesn’t exist.

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pub fn get_gradient(&self, name: &str) -> Option<&Gradient>

Get a reference to a named gradient for manual sampling.

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pub fn has_gradient(&self, name: &str) -> bool

Check whether a named gradient exists.

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pub fn gradient_names(&self) -> Vec<&str>

All gradient names defined in this theme.

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pub fn is_dark(&self) -> bool

Whether this is a dark theme.

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pub fn is_light(&self) -> bool

Whether this is a light theme.

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pub fn register_default_token( &mut self, name: impl Into<String>, color: OpalineColor, )

Register a token only if the theme doesn’t already define it.

Use this for app-level derived tokens — TOML-defined values take priority so theme authors can override derivations.

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pub fn register_token(&mut self, name: impl Into<String>, color: OpalineColor)

Register a token, overwriting any existing value.

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pub fn register_default_style( &mut self, name: impl Into<String>, style: OpalineStyle, )

Register a style only if the theme doesn’t already define it.

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pub fn register_style(&mut self, name: impl Into<String>, style: OpalineStyle)

Register a style, overwriting any existing value.

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impl Theme

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pub fn span<'a>( &self, style_name: &str, content: impl Into<Cow<'a, str>>, ) -> Span<'a>

Create a styled Span from a named style.

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pub fn line<'a>( &self, style_name: &str, content: impl Into<Cow<'a, str>>, ) -> Line<'a>

Create a styled Line from a named style.

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pub fn text<'a>( &self, style_name: &str, content: impl Into<Cow<'a, str>>, ) -> Text<'a>

Create a styled Text from a named style.

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pub fn gradient_text(&self, gradient_name: &str, content: &str) -> Line<'static>

Create a Line with per-character gradient coloring.

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impl Theme

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pub fn crossterm_styled<D: Display>( &self, style_name: &str, content: D, ) -> StyledContent<D>

Apply a named style to content, producing a crossterm StyledContent.

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impl Clone for Theme

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fn clone(&self) -> Theme

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Theme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Theme

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl OwoThemeExt for Theme

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fn owo_style(&self, style_name: &str) -> Style

Build an owo_colors::Style from a named theme style.
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fn owo_fg(&self, token: &str) -> Style

Build an owo_colors::Style with a token color as foreground.
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fn owo_bg(&self, token: &str) -> Style

Build an owo_colors::Style with a token color as background.
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impl ThemeCliExt for Theme

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fn cli_rgb(&self, token: &str) -> (u8, u8, u8)

Get a token color as an RGB tuple for use with .truecolor().
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fn cli_colored(&self, text: &str, token: &str) -> ColoredString

Apply a token color as foreground on text.
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fn cli_gradient(&self, text: &str, gradient_name: &str) -> String

Apply a named gradient across a string, returning ANSI-escaped output.

Auto Trait Implementations§

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impl Freeze for Theme

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impl RefUnwindSafe for Theme

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impl Send for Theme

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impl Sync for Theme

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impl Unpin for Theme

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impl UnsafeUnpin for Theme

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impl UnwindSafe for Theme

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,