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SceneItemTransform

Struct SceneItemTransform 

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pub struct SceneItemTransform {
    pub position: Option<Position>,
    pub rotation: Option<f32>,
    pub scale: Option<Scale>,
    pub alignment: Option<Alignment>,
    pub bounds: Option<Bounds>,
    pub crop: Option<Crop>,
}
Expand description

Request information for crate::client::SceneItems::set_transform as part of SetTransform.

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§position: Option<Position>

Position (or offset) on the screen.

§rotation: Option<f32>

The clockwise rotation of the scene item in degrees around the point of alignment.

§scale: Option<Scale>

Scaling of the item.

§alignment: Option<Alignment>

The point on the source that the item is manipulated from.

§bounds: Option<Bounds>

Bound restrictions on the item.

§crop: Option<Crop>

Cropping values on up to 4 sides.

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impl SceneItemTransform

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pub fn builder() -> SceneItemTransformBuilder

Create an instance of SceneItemTransform using the builder syntax

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impl Default for SceneItemTransform

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fn default() -> SceneItemTransform

Returns the “default value” for a type. Read more
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impl From<SceneItemTransform> for SceneItemTransform

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fn from(t: SceneItemTransform) -> Self

Converts to this type from the input type.
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impl Serialize for SceneItemTransform

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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