Struct obws::client::SceneItems

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pub struct SceneItems<'a> { /* private fields */ }
Expand description

API functions related to scene items.

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impl<'a> SceneItems<'a>

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pub async fn list(&self, scene: SceneId<'_>) -> Result<Vec<SceneItem>>

Gets a list of all scene items in a scene.

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pub async fn list_group(&self, scene: SceneId<'_>) -> Result<Vec<SceneItem>>

Basically Self::list, but for groups.

Using groups at all in OBS is discouraged, as they are very broken under the hood.

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pub async fn id(&self, get: Id<'_>) -> Result<i64>

Searches a scene for a source, and returns its id.

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pub async fn source(&self, get: Source<'_>) -> Result<SourceId>

Gets the source associated with a scene item.

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pub async fn create(&self, create: CreateSceneItem<'_>) -> Result<i64>

Creates a new scene item using a source.

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pub async fn remove(&self, scene: SceneId<'_>, item_id: i64) -> Result<()>

Removes a scene item from a scene.

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pub async fn duplicate(&self, duplicate: Duplicate<'_>) -> Result<i64>

Duplicates a scene item, copying all transform and crop info.

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pub async fn transform( &self, scene: SceneId<'_>, item_id: i64 ) -> Result<SceneItemTransform>

Gets the transform and crop info of a scene item.

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pub async fn set_transform(&self, transform: SetTransform<'_>) -> Result<()>

Sets the transform and crop info of a scene item.

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pub async fn enabled(&self, scene: SceneId<'_>, item_id: i64) -> Result<bool>

Gets the enable state of a scene item.

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pub async fn set_enabled(&self, enabled: SetEnabled<'a>) -> Result<()>

Sets the enable state of a scene item.

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pub async fn locked(&self, scene: SceneId<'_>, item_id: i64) -> Result<bool>

Gets the lock state of a scene item.

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pub async fn set_locked(&self, locked: SetLocked<'_>) -> Result<()>

Sets the lock state of a scene item.

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pub async fn index(&self, scene: SceneId<'_>, item_id: i64) -> Result<u32>

Gets the index position of a scene item in a scene.

An index of 0 is at the bottom of the source list in the UI.

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pub async fn set_index(&self, index: SetIndex<'_>) -> Result<()>

Sets the index position of a scene item in a scene.

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pub async fn blend_mode( &self, scene: SceneId<'_>, item_id: i64 ) -> Result<BlendMode>

Gets the blend mode of a scene item.

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pub async fn set_blend_mode(&self, mode: SetBlendMode<'a>) -> Result<()>

Sets the blend mode of a scene item.

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pub async fn private_settings<T>( &self, scene: SceneId<'_>, item_id: i64 ) -> Result<T>

Gets private scene item settings.

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pub async fn set_private_settings<T>( &self, settings: SetPrivateSettings<'_, T> ) -> Result<()>
where T: Serialize,

Sets private scene item settings.

Auto Trait Implementations§

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impl<'a> Freeze for SceneItems<'a>

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impl<'a> !RefUnwindSafe for SceneItems<'a>

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impl<'a> Send for SceneItems<'a>

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impl<'a> Sync for SceneItems<'a>

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impl<'a> Unpin for SceneItems<'a>

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impl<'a> !UnwindSafe for SceneItems<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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