Struct Engine

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pub struct Engine<T> { /* private fields */ }
Expand description

Do heavy work in the background.

An engine takes items of work from a work queue, and does the work in the background, using tokio blocking tasks. The background work can be CPU intensive or block on I/O. The number of active concurrent tasks is limited to the size of the queue.

The actual work is done in a function or closure passed in as a parameter to the engine. The worker function is called with a work item as an argument, in a thread dedicated for that worker function.

The need to move work items between threads puts some restrictions on the types used as work items.

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impl<T: Send + 'static> Engine<T>

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pub fn new<S, F>(queue: WorkQueue<S>, func: F) -> Self
where F: Send + Copy + 'static + Fn(S) -> T, S: Send + 'static,

Create a new engine.

Each engine gets work from a queue, and calls the same worker function for each item of work. The results are put into another, internal queue.

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pub async fn next(&mut self) -> Option<T>

Get the oldest result of the worker function, if any.

This will block until there is a result, or it’s known that no more results will be forthcoming.

Auto Trait Implementations§

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impl<T> Freeze for Engine<T>

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impl<T> RefUnwindSafe for Engine<T>

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impl<T> Send for Engine<T>
where T: Send,

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impl<T> Sync for Engine<T>
where T: Send,

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impl<T> Unpin for Engine<T>

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impl<T> UnwindSafe for Engine<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

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where U: TryFrom<T>,

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