#[repr(C)]pub struct UICollisionBehavior { /* private fields */ }
UICollisionBehavior
and UIDynamicBehavior
only.Expand description
Implementations§
Source§impl UICollisionBehavior
impl UICollisionBehavior
pub unsafe fn initWithItems( this: Allocated<Self>, items: &NSArray<ProtocolObject<dyn UIDynamicItem>>, ) -> Retained<Self>
pub unsafe fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub unsafe fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub unsafe fn items( &self, ) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>
pub unsafe fn collisionMode(&self) -> UICollisionBehaviorMode
Sourcepub unsafe fn setCollisionMode(&self, collision_mode: UICollisionBehaviorMode)
pub unsafe fn setCollisionMode(&self, collision_mode: UICollisionBehaviorMode)
Setter for collisionMode
.
pub unsafe fn translatesReferenceBoundsIntoBoundary(&self) -> bool
Sourcepub unsafe fn setTranslatesReferenceBoundsIntoBoundary(
&self,
translates_reference_bounds_into_boundary: bool,
)
pub unsafe fn setTranslatesReferenceBoundsIntoBoundary( &self, translates_reference_bounds_into_boundary: bool, )
Setter for translatesReferenceBoundsIntoBoundary
.
pub unsafe fn setTranslatesReferenceBoundsIntoBoundaryWithInsets( &self, insets: UIEdgeInsets, )
UIGeometry
and objc2-core-foundation
only.pub unsafe fn addBoundaryWithIdentifier_forPath( &self, identifier: &ProtocolObject<dyn NSCopying>, bezier_path: &UIBezierPath, )
UIBezierPath
only.pub unsafe fn addBoundaryWithIdentifier_fromPoint_toPoint( &self, identifier: &ProtocolObject<dyn NSCopying>, p1: CGPoint, p2: CGPoint, )
objc2-core-foundation
only.pub unsafe fn boundaryWithIdentifier( &self, identifier: &ProtocolObject<dyn NSCopying>, ) -> Option<Retained<UIBezierPath>>
UIBezierPath
only.pub unsafe fn removeBoundaryWithIdentifier( &self, identifier: &ProtocolObject<dyn NSCopying>, )
pub unsafe fn boundaryIdentifiers( &self, ) -> Option<Retained<NSArray<ProtocolObject<dyn NSCopying>>>>
pub unsafe fn removeAllBoundaries(&self)
pub unsafe fn collisionDelegate( &self, ) -> Option<Retained<ProtocolObject<dyn UICollisionBehaviorDelegate>>>
Sourcepub unsafe fn setCollisionDelegate(
&self,
collision_delegate: Option<&ProtocolObject<dyn UICollisionBehaviorDelegate>>,
)
pub unsafe fn setCollisionDelegate( &self, collision_delegate: Option<&ProtocolObject<dyn UICollisionBehaviorDelegate>>, )
This is a weak property.
Setter for collisionDelegate
.
Methods from Deref<Target = UIDynamicBehavior>§
pub unsafe fn addChildBehavior(&self, behavior: &UIDynamicBehavior)
pub unsafe fn removeChildBehavior(&self, behavior: &UIDynamicBehavior)
pub unsafe fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>
pub unsafe fn action(&self) -> *mut DynBlock<dyn Fn()>
block2
only.Sourcepub unsafe fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
Available on crate feature block2
only.
pub unsafe fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
block2
only.Setter for action
.
pub unsafe fn willMoveToAnimator( &self, dynamic_animator: Option<&UIDynamicAnimator>, )
UIDynamicAnimator
only.pub unsafe fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>
UIDynamicAnimator
only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction
only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.Available on crate feature UIIndirectScribbleInteraction
only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.UIIndirectScribbleInteraction
only.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction
only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction
only.Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for UICollisionBehavior
impl AsRef<AnyObject> for UICollisionBehavior
Source§impl AsRef<NSObject> for UICollisionBehavior
impl AsRef<NSObject> for UICollisionBehavior
Source§impl AsRef<UIDynamicBehavior> for UICollisionBehavior
impl AsRef<UIDynamicBehavior> for UICollisionBehavior
Source§fn as_ref(&self) -> &UIDynamicBehavior
fn as_ref(&self) -> &UIDynamicBehavior
Source§impl Borrow<AnyObject> for UICollisionBehavior
impl Borrow<AnyObject> for UICollisionBehavior
Source§impl Borrow<NSObject> for UICollisionBehavior
impl Borrow<NSObject> for UICollisionBehavior
Source§impl Borrow<UIDynamicBehavior> for UICollisionBehavior
impl Borrow<UIDynamicBehavior> for UICollisionBehavior
Source§fn borrow(&self) -> &UIDynamicBehavior
fn borrow(&self) -> &UIDynamicBehavior
Source§impl ClassType for UICollisionBehavior
impl ClassType for UICollisionBehavior
Source§const NAME: &'static str = "UICollisionBehavior"
const NAME: &'static str = "UICollisionBehavior"
Source§type Super = UIDynamicBehavior
type Super = UIDynamicBehavior
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UICollisionBehavior
impl Debug for UICollisionBehavior
Source§impl Deref for UICollisionBehavior
impl Deref for UICollisionBehavior
Source§impl Hash for UICollisionBehavior
impl Hash for UICollisionBehavior
Source§impl Message for UICollisionBehavior
impl Message for UICollisionBehavior
Source§impl NSObjectProtocol for UICollisionBehavior
impl NSObjectProtocol for UICollisionBehavior
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref
Source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UICollisionBehavior
impl PartialEq for UICollisionBehavior
Source§impl RefEncode for UICollisionBehavior
impl RefEncode for UICollisionBehavior
Source§const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UICollisionBehavior
impl Eq for UICollisionBehavior
Auto Trait Implementations§
impl !Freeze for UICollisionBehavior
impl !RefUnwindSafe for UICollisionBehavior
impl !Send for UICollisionBehavior
impl !Sync for UICollisionBehavior
impl !Unpin for UICollisionBehavior
impl !UnwindSafe for UICollisionBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker
from the main-thread-only object. Read more