pub struct UICollisionBehavior { /* private fields */ }UICollisionBehavior and UIDynamicBehavior only.Expand description
Implementations§
Source§impl UICollisionBehavior
impl UICollisionBehavior
pub fn initWithItems( this: Allocated<Self>, items: &NSArray<ProtocolObject<dyn UIDynamicItem>>, ) -> Retained<Self>
pub fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>
pub fn collisionMode(&self) -> UICollisionBehaviorMode
Sourcepub fn setCollisionMode(&self, collision_mode: UICollisionBehaviorMode)
pub fn setCollisionMode(&self, collision_mode: UICollisionBehaviorMode)
Setter for collisionMode.
pub fn translatesReferenceBoundsIntoBoundary(&self) -> bool
Sourcepub fn setTranslatesReferenceBoundsIntoBoundary(
&self,
translates_reference_bounds_into_boundary: bool,
)
pub fn setTranslatesReferenceBoundsIntoBoundary( &self, translates_reference_bounds_into_boundary: bool, )
Setter for translatesReferenceBoundsIntoBoundary.
pub fn setTranslatesReferenceBoundsIntoBoundaryWithInsets( &self, insets: UIEdgeInsets, )
UIGeometry and objc2-core-foundation only.Sourcepub unsafe fn addBoundaryWithIdentifier_forPath(
&self,
identifier: &ProtocolObject<dyn NSCopying>,
bezier_path: &UIBezierPath,
)
Available on crate feature UIBezierPath only.
pub unsafe fn addBoundaryWithIdentifier_forPath( &self, identifier: &ProtocolObject<dyn NSCopying>, bezier_path: &UIBezierPath, )
UIBezierPath only.§Safety
identifier should be of the correct type.
Sourcepub unsafe fn addBoundaryWithIdentifier_fromPoint_toPoint(
&self,
identifier: &ProtocolObject<dyn NSCopying>,
p1: CGPoint,
p2: CGPoint,
)
Available on crate feature objc2-core-foundation only.
pub unsafe fn addBoundaryWithIdentifier_fromPoint_toPoint( &self, identifier: &ProtocolObject<dyn NSCopying>, p1: CGPoint, p2: CGPoint, )
objc2-core-foundation only.§Safety
identifier should be of the correct type.
Sourcepub unsafe fn boundaryWithIdentifier(
&self,
identifier: &ProtocolObject<dyn NSCopying>,
) -> Option<Retained<UIBezierPath>>
Available on crate feature UIBezierPath only.
pub unsafe fn boundaryWithIdentifier( &self, identifier: &ProtocolObject<dyn NSCopying>, ) -> Option<Retained<UIBezierPath>>
UIBezierPath only.§Safety
identifier should be of the correct type.
Sourcepub unsafe fn removeBoundaryWithIdentifier(
&self,
identifier: &ProtocolObject<dyn NSCopying>,
)
pub unsafe fn removeBoundaryWithIdentifier( &self, identifier: &ProtocolObject<dyn NSCopying>, )
§Safety
identifier should be of the correct type.
pub fn boundaryIdentifiers( &self, ) -> Option<Retained<NSArray<ProtocolObject<dyn NSCopying>>>>
pub fn removeAllBoundaries(&self)
pub fn collisionDelegate( &self, ) -> Option<Retained<ProtocolObject<dyn UICollisionBehaviorDelegate>>>
Sourcepub fn setCollisionDelegate(
&self,
collision_delegate: Option<&ProtocolObject<dyn UICollisionBehaviorDelegate>>,
)
pub fn setCollisionDelegate( &self, collision_delegate: Option<&ProtocolObject<dyn UICollisionBehaviorDelegate>>, )
Setter for collisionDelegate.
This is a weak property.
Methods from Deref<Target = UIDynamicBehavior>§
pub fn addChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn removeChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>
pub fn action(&self) -> *mut DynBlock<dyn Fn()>
block2 only.Sourcepub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
Available on crate feature block2 only.
pub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
block2 only.pub fn willMoveToAnimator(&self, dynamic_animator: Option<&UIDynamicAnimator>)
UIDynamicAnimator only.pub fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>
UIDynamicAnimator only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UICollisionBehavior
impl AsRef<AnyObject> for UICollisionBehavior
Source§impl AsRef<NSObject> for UICollisionBehavior
impl AsRef<NSObject> for UICollisionBehavior
Source§impl AsRef<UIDynamicBehavior> for UICollisionBehavior
impl AsRef<UIDynamicBehavior> for UICollisionBehavior
Source§fn as_ref(&self) -> &UIDynamicBehavior
fn as_ref(&self) -> &UIDynamicBehavior
Source§impl Borrow<AnyObject> for UICollisionBehavior
impl Borrow<AnyObject> for UICollisionBehavior
Source§impl Borrow<NSObject> for UICollisionBehavior
impl Borrow<NSObject> for UICollisionBehavior
Source§impl Borrow<UIDynamicBehavior> for UICollisionBehavior
impl Borrow<UIDynamicBehavior> for UICollisionBehavior
Source§fn borrow(&self) -> &UIDynamicBehavior
fn borrow(&self) -> &UIDynamicBehavior
Source§impl ClassType for UICollisionBehavior
impl ClassType for UICollisionBehavior
Source§const NAME: &'static str = "UICollisionBehavior"
const NAME: &'static str = "UICollisionBehavior"
Source§type Super = UIDynamicBehavior
type Super = UIDynamicBehavior
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UICollisionBehavior
impl Debug for UICollisionBehavior
Source§impl Deref for UICollisionBehavior
impl Deref for UICollisionBehavior
Source§impl Hash for UICollisionBehavior
impl Hash for UICollisionBehavior
Source§impl Message for UICollisionBehavior
impl Message for UICollisionBehavior
Source§impl NSObjectProtocol for UICollisionBehavior
impl NSObjectProtocol for UICollisionBehavior
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UICollisionBehavior
impl PartialEq for UICollisionBehavior
Source§impl RefEncode for UICollisionBehavior
impl RefEncode for UICollisionBehavior
Source§const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UICollisionBehavior
impl Eq for UICollisionBehavior
Auto Trait Implementations§
impl !Freeze for UICollisionBehavior
impl !RefUnwindSafe for UICollisionBehavior
impl !Send for UICollisionBehavior
impl !Sync for UICollisionBehavior
impl !Unpin for UICollisionBehavior
impl !UnwindSafe for UICollisionBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more