pub struct UIDynamicItemBehavior { /* private fields */ }UIDynamicBehavior and UIDynamicItemBehavior only.Expand description
Implementations§
Source§impl UIDynamicItemBehavior
impl UIDynamicItemBehavior
pub fn initWithItems( this: Allocated<Self>, items: &NSArray<ProtocolObject<dyn UIDynamicItem>>, ) -> Retained<Self>
pub fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>)
pub fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>
pub fn elasticity(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setElasticity(&self, elasticity: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setElasticity(&self, elasticity: CGFloat)
objc2-core-foundation only.Setter for elasticity.
pub fn friction(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setFriction(&self, friction: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setFriction(&self, friction: CGFloat)
objc2-core-foundation only.Setter for friction.
pub fn density(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setDensity(&self, density: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setDensity(&self, density: CGFloat)
objc2-core-foundation only.Setter for density.
pub fn resistance(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setResistance(&self, resistance: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setResistance(&self, resistance: CGFloat)
objc2-core-foundation only.Setter for resistance.
pub fn angularResistance(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setAngularResistance(&self, angular_resistance: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setAngularResistance(&self, angular_resistance: CGFloat)
objc2-core-foundation only.Setter for angularResistance.
Sourcepub fn charge(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub fn charge(&self) -> CGFloat
objc2-core-foundation only.Specifies the charge associated with the item behavior. Charge determines the degree to which a dynamic item is affected by electric and magnetic fields. Note that this is a unitless quantity, it is up to the developer to set charge and field strength appropriately. Defaults to 0.0
Sourcepub fn setCharge(&self, charge: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setCharge(&self, charge: CGFloat)
objc2-core-foundation only.Setter for charge.
Sourcepub fn isAnchored(&self) -> bool
pub fn isAnchored(&self) -> bool
If an item is anchored, it can participate in collisions, but will not exhibit any dynamic response. i.e. The item will behave more like a collision boundary. The default is NO
Sourcepub fn setAnchored(&self, anchored: bool)
pub fn setAnchored(&self, anchored: bool)
Setter for isAnchored.
pub fn allowsRotation(&self) -> bool
Sourcepub fn setAllowsRotation(&self, allows_rotation: bool)
pub fn setAllowsRotation(&self, allows_rotation: bool)
Setter for allowsRotation.
pub fn addLinearVelocity_forItem( &self, velocity: CGPoint, item: &ProtocolObject<dyn UIDynamicItem>, )
objc2-core-foundation only.pub fn linearVelocityForItem( &self, item: &ProtocolObject<dyn UIDynamicItem>, ) -> CGPoint
objc2-core-foundation only.pub fn addAngularVelocity_forItem( &self, velocity: CGFloat, item: &ProtocolObject<dyn UIDynamicItem>, )
objc2-core-foundation only.pub fn angularVelocityForItem( &self, item: &ProtocolObject<dyn UIDynamicItem>, ) -> CGFloat
objc2-core-foundation only.Methods from Deref<Target = UIDynamicBehavior>§
pub fn addChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn removeChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>
pub fn action(&self) -> *mut DynBlock<dyn Fn()>
block2 only.Sourcepub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
Available on crate feature block2 only.
pub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
block2 only.pub fn willMoveToAnimator(&self, dynamic_animator: Option<&UIDynamicAnimator>)
UIDynamicAnimator only.pub fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>
UIDynamicAnimator only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UIDynamicItemBehavior
impl AsRef<AnyObject> for UIDynamicItemBehavior
Source§impl AsRef<NSObject> for UIDynamicItemBehavior
impl AsRef<NSObject> for UIDynamicItemBehavior
Source§impl AsRef<UIDynamicBehavior> for UIDynamicItemBehavior
impl AsRef<UIDynamicBehavior> for UIDynamicItemBehavior
Source§fn as_ref(&self) -> &UIDynamicBehavior
fn as_ref(&self) -> &UIDynamicBehavior
Source§impl Borrow<AnyObject> for UIDynamicItemBehavior
impl Borrow<AnyObject> for UIDynamicItemBehavior
Source§impl Borrow<NSObject> for UIDynamicItemBehavior
impl Borrow<NSObject> for UIDynamicItemBehavior
Source§impl Borrow<UIDynamicBehavior> for UIDynamicItemBehavior
impl Borrow<UIDynamicBehavior> for UIDynamicItemBehavior
Source§fn borrow(&self) -> &UIDynamicBehavior
fn borrow(&self) -> &UIDynamicBehavior
Source§impl ClassType for UIDynamicItemBehavior
impl ClassType for UIDynamicItemBehavior
Source§const NAME: &'static str = "UIDynamicItemBehavior"
const NAME: &'static str = "UIDynamicItemBehavior"
Source§type Super = UIDynamicBehavior
type Super = UIDynamicBehavior
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UIDynamicItemBehavior
impl Debug for UIDynamicItemBehavior
Source§impl Deref for UIDynamicItemBehavior
impl Deref for UIDynamicItemBehavior
Source§impl Hash for UIDynamicItemBehavior
impl Hash for UIDynamicItemBehavior
Source§impl Message for UIDynamicItemBehavior
impl Message for UIDynamicItemBehavior
Source§impl NSObjectProtocol for UIDynamicItemBehavior
impl NSObjectProtocol for UIDynamicItemBehavior
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UIDynamicItemBehavior
impl PartialEq for UIDynamicItemBehavior
Source§impl RefEncode for UIDynamicItemBehavior
impl RefEncode for UIDynamicItemBehavior
Source§const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UIDynamicItemBehavior
impl Eq for UIDynamicItemBehavior
Auto Trait Implementations§
impl !Freeze for UIDynamicItemBehavior
impl !RefUnwindSafe for UIDynamicItemBehavior
impl !Send for UIDynamicItemBehavior
impl !Sync for UIDynamicItemBehavior
impl !Unpin for UIDynamicItemBehavior
impl !UnwindSafe for UIDynamicItemBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more