pub struct UIAttachmentBehavior { /* private fields */ }UIAttachmentBehavior and UIDynamicBehavior only.Expand description
Implementations§
Source§impl UIAttachmentBehavior
impl UIAttachmentBehavior
pub fn initWithItem_attachedToAnchor( this: Allocated<Self>, item: &ProtocolObject<dyn UIDynamicItem>, point: CGPoint, ) -> Retained<Self>
objc2-core-foundation only.pub fn initWithItem_offsetFromCenter_attachedToAnchor( this: Allocated<Self>, item: &ProtocolObject<dyn UIDynamicItem>, offset: UIOffset, point: CGPoint, ) -> Retained<Self>
UIGeometry and objc2-core-foundation only.pub fn initWithItem_attachedToItem( this: Allocated<Self>, item1: &ProtocolObject<dyn UIDynamicItem>, item2: &ProtocolObject<dyn UIDynamicItem>, ) -> Retained<Self>
pub fn initWithItem_offsetFromCenter_attachedToItem_offsetFromCenter( this: Allocated<Self>, item1: &ProtocolObject<dyn UIDynamicItem>, offset1: UIOffset, item2: &ProtocolObject<dyn UIDynamicItem>, offset2: UIOffset, ) -> Retained<Self>
UIGeometry and objc2-core-foundation only.Sourcepub fn slidingAttachmentWithItem_attachedToItem_attachmentAnchor_axisOfTranslation(
item1: &ProtocolObject<dyn UIDynamicItem>,
item2: &ProtocolObject<dyn UIDynamicItem>,
point: CGPoint,
axis: CGVector,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn slidingAttachmentWithItem_attachedToItem_attachmentAnchor_axisOfTranslation( item1: &ProtocolObject<dyn UIDynamicItem>, item2: &ProtocolObject<dyn UIDynamicItem>, point: CGPoint, axis: CGVector, ) -> Retained<Self>
objc2-core-foundation only.A sliding attachment allows for relative translation of two items along a specified axis with respect to the anchor point. A sliding attachment prevents all relative rotation of the dynamic items.
Parameter item1: The first of two dynamic items connected by the attachment behavior.
Parameter item2: The second of two dynamic items connected by the attachment behavior.
Parameter point: The point for which each item will be attached. The anchor point will be converted to each items local coordinate system.
Parameter axis: Axis of allowed relative translation between local anchor point. Must be a unit vector.
See: attachmentRange, Represents the slidable range of the attachment with respect to the anchor point along the specified axis, this range must include 0
Sourcepub fn slidingAttachmentWithItem_attachmentAnchor_axisOfTranslation(
item: &ProtocolObject<dyn UIDynamicItem>,
point: CGPoint,
axis: CGVector,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn slidingAttachmentWithItem_attachmentAnchor_axisOfTranslation( item: &ProtocolObject<dyn UIDynamicItem>, point: CGPoint, axis: CGVector, ) -> Retained<Self>
objc2-core-foundation only.A sliding attachment allows for translation of the item along a specified axis with respect to the anchor point. A sliding attachment prevents all relative rotation of the dynamic items.
Parameter item1: The dynamic item connected by the attachment behavior.
Parameter point: The point for the item will be anchored by the attachment.
Parameter axis: Axis of allowed translation for the item. Must be a unit vector.
See: attachmentRange, Represents the slidable range of the attachment with respect to the anchor point along the specified axis, this range must include 0
Sourcepub fn limitAttachmentWithItem_offsetFromCenter_attachedToItem_offsetFromCenter(
item1: &ProtocolObject<dyn UIDynamicItem>,
offset1: UIOffset,
item2: &ProtocolObject<dyn UIDynamicItem>,
offset2: UIOffset,
) -> Retained<Self>
Available on crate features UIGeometry and objc2-core-foundation only.
pub fn limitAttachmentWithItem_offsetFromCenter_attachedToItem_offsetFromCenter( item1: &ProtocolObject<dyn UIDynamicItem>, offset1: UIOffset, item2: &ProtocolObject<dyn UIDynamicItem>, offset2: UIOffset, ) -> Retained<Self>
UIGeometry and objc2-core-foundation only.A limit attachment imposes a maximum distance between two dynamic items, as if they were connected by a rope.
Parameter item1: The first of two dynamic items connected by the attachment behavior.
Parameter offset1: The point, within the dynamic item and described as an offset from its center point, for the attachment behavior.
Parameter item2: The second of two dynamic items connected by the attachment behavior.
Parameter offset2: The point, within the dynamic item and described as an offset from its center point, for the attachment behavior.
See: length
Sourcepub fn fixedAttachmentWithItem_attachedToItem_attachmentAnchor(
item1: &ProtocolObject<dyn UIDynamicItem>,
item2: &ProtocolObject<dyn UIDynamicItem>,
point: CGPoint,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn fixedAttachmentWithItem_attachedToItem_attachmentAnchor( item1: &ProtocolObject<dyn UIDynamicItem>, item2: &ProtocolObject<dyn UIDynamicItem>, point: CGPoint, ) -> Retained<Self>
objc2-core-foundation only.A fixed attachment fuses two dynamic items together at a reference point. Fixed attachments are useful for creating complex shapes that can be broken apart later.
Parameter item1: The first of two dynamic items connected by the attachment behavior.
Parameter item2: The second of two dynamic items connected by the attachment behavior.
Parameter point: The point for which each item will be attached. The anchor point will be converted to each items local coordinate system.
Sourcepub fn pinAttachmentWithItem_attachedToItem_attachmentAnchor(
item1: &ProtocolObject<dyn UIDynamicItem>,
item2: &ProtocolObject<dyn UIDynamicItem>,
point: CGPoint,
) -> Retained<Self>
Available on crate feature objc2-core-foundation only.
pub fn pinAttachmentWithItem_attachedToItem_attachmentAnchor( item1: &ProtocolObject<dyn UIDynamicItem>, item2: &ProtocolObject<dyn UIDynamicItem>, point: CGPoint, ) -> Retained<Self>
objc2-core-foundation only.A pin attachment allows two dynamic items to independently rotate around the anchor point as if pinned together. You can configure how far the two objects may rotate and the resistance to rotation
Parameter item1: The first of two dynamic items connected by the attachment behavior.
Parameter item2: The second of two dynamic items connected by the attachment behavior.
Parameter point: The point for which each item will be attached. The anchor point will be converted to each items local coordinate system
See: frictionTorque, resistance to rotation
pub fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>
pub fn attachedBehaviorType(&self) -> UIAttachmentBehaviorType
pub fn anchorPoint(&self) -> CGPoint
objc2-core-foundation only.Sourcepub fn setAnchorPoint(&self, anchor_point: CGPoint)
Available on crate feature objc2-core-foundation only.
pub fn setAnchorPoint(&self, anchor_point: CGPoint)
objc2-core-foundation only.Setter for anchorPoint.
pub fn length(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setLength(&self, length: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setLength(&self, length: CGFloat)
objc2-core-foundation only.Setter for length.
pub fn damping(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setDamping(&self, damping: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setDamping(&self, damping: CGFloat)
objc2-core-foundation only.Setter for damping.
pub fn frequency(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setFrequency(&self, frequency: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setFrequency(&self, frequency: CGFloat)
objc2-core-foundation only.Setter for frequency.
pub fn frictionTorque(&self) -> CGFloat
objc2-core-foundation only.Sourcepub fn setFrictionTorque(&self, friction_torque: CGFloat)
Available on crate feature objc2-core-foundation only.
pub fn setFrictionTorque(&self, friction_torque: CGFloat)
objc2-core-foundation only.Setter for frictionTorque.
pub fn attachmentRange(&self) -> UIFloatRange
objc2-core-foundation only.Sourcepub fn setAttachmentRange(&self, attachment_range: UIFloatRange)
Available on crate feature objc2-core-foundation only.
pub fn setAttachmentRange(&self, attachment_range: UIFloatRange)
objc2-core-foundation only.Setter for attachmentRange.
Methods from Deref<Target = UIDynamicBehavior>§
pub fn addChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn removeChildBehavior(&self, behavior: &UIDynamicBehavior)
pub fn childBehaviors(&self) -> Retained<NSArray<UIDynamicBehavior>>
pub fn action(&self) -> *mut DynBlock<dyn Fn()>
block2 only.Sourcepub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
Available on crate feature block2 only.
pub fn setAction(&self, action: Option<&DynBlock<dyn Fn()>>)
block2 only.pub fn willMoveToAnimator(&self, dynamic_animator: Option<&UIDynamicAnimator>)
UIDynamicAnimator only.pub fn dynamicAnimator(&self) -> Option<Retained<UIDynamicAnimator>>
UIDynamicAnimator only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
Available on crate feature UIIndirectScribbleInteraction only.
pub fn class(&self) -> &'static AnyClass
UIIndirectScribbleInteraction only.Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.Available on crate feature UIIndirectScribbleInteraction only.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.UIIndirectScribbleInteraction only.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Available on crate feature UIIndirectScribbleInteraction only.
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
UIIndirectScribbleInteraction only.Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for UIAttachmentBehavior
impl AsRef<AnyObject> for UIAttachmentBehavior
Source§impl AsRef<NSObject> for UIAttachmentBehavior
impl AsRef<NSObject> for UIAttachmentBehavior
Source§impl AsRef<UIDynamicBehavior> for UIAttachmentBehavior
impl AsRef<UIDynamicBehavior> for UIAttachmentBehavior
Source§fn as_ref(&self) -> &UIDynamicBehavior
fn as_ref(&self) -> &UIDynamicBehavior
Source§impl Borrow<AnyObject> for UIAttachmentBehavior
impl Borrow<AnyObject> for UIAttachmentBehavior
Source§impl Borrow<NSObject> for UIAttachmentBehavior
impl Borrow<NSObject> for UIAttachmentBehavior
Source§impl Borrow<UIDynamicBehavior> for UIAttachmentBehavior
impl Borrow<UIDynamicBehavior> for UIAttachmentBehavior
Source§fn borrow(&self) -> &UIDynamicBehavior
fn borrow(&self) -> &UIDynamicBehavior
Source§impl ClassType for UIAttachmentBehavior
impl ClassType for UIAttachmentBehavior
Source§const NAME: &'static str = "UIAttachmentBehavior"
const NAME: &'static str = "UIAttachmentBehavior"
Source§type Super = UIDynamicBehavior
type Super = UIDynamicBehavior
Source§type ThreadKind = dyn MainThreadOnly
type ThreadKind = dyn MainThreadOnly
Source§impl Debug for UIAttachmentBehavior
impl Debug for UIAttachmentBehavior
Source§impl Deref for UIAttachmentBehavior
impl Deref for UIAttachmentBehavior
Source§impl Hash for UIAttachmentBehavior
impl Hash for UIAttachmentBehavior
Source§impl Message for UIAttachmentBehavior
impl Message for UIAttachmentBehavior
Source§impl NSObjectProtocol for UIAttachmentBehavior
impl NSObjectProtocol for UIAttachmentBehavior
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl PartialEq for UIAttachmentBehavior
impl PartialEq for UIAttachmentBehavior
Source§impl RefEncode for UIAttachmentBehavior
impl RefEncode for UIAttachmentBehavior
Source§const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <UIDynamicBehavior as ::objc2::RefEncode>::ENCODING_REF
impl DowncastTarget for UIAttachmentBehavior
impl Eq for UIAttachmentBehavior
Auto Trait Implementations§
impl !Freeze for UIAttachmentBehavior
impl !RefUnwindSafe for UIAttachmentBehavior
impl !Send for UIAttachmentBehavior
impl !Sync for UIAttachmentBehavior
impl !Unpin for UIAttachmentBehavior
impl !UnwindSafe for UIAttachmentBehavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<'a, T> MainThreadOnly for T
impl<'a, T> MainThreadOnly for T
Source§fn mtm(&self) -> MainThreadMarker
fn mtm(&self) -> MainThreadMarker
MainThreadMarker from the main-thread-only object. Read more