#[repr(C)]pub struct SCNMaterialProperty { /* private fields */ }SCNMaterialProperty only.Expand description
The contents of a SCNMaterial slot
This can be used to specify the various properties of SCNMaterial slots such as diffuse, ambient, etc.
See also Apple’s documentation
Implementations§
Source§impl SCNMaterialProperty
impl SCNMaterialProperty
Sourcepub unsafe fn materialPropertyWithContents(
contents: &AnyObject,
) -> Retained<Self>
pub unsafe fn materialPropertyWithContents( contents: &AnyObject, ) -> Retained<Self>
Creates and initialize a property instance with the specified contents.
Sourcepub unsafe fn contents(&self) -> Option<Retained<AnyObject>>
pub unsafe fn contents(&self) -> Option<Retained<AnyObject>>
Specifies the receiver’s contents. This can be a color (NSColor, UIColor, CGColorRef), an image (NSImage, UIImage, CGImageRef), a layer (CALayer), a path (NSString or NSURL), a SpriteKit scene (SKScene), a texture (SKTexture, id <MTLTexture
or GLKTextureInfo), or a floating value between 0 and 1 (NSNumber) for metalness and roughness properties. AVCaptureDevice is supported on iOS 11 and AVPlayer is supported on macOS 10.13, iOS 11 and tvOS 11. Animatable when set to a color.
Setting the contents to an instance of SKTexture will automatically update the wrapS, wrapT, contentsTransform, minification, magnification and mip filters according to the SKTexture settings. When a cube map is expected (e.g. SCNMaterial.reflective, SCNScene.background, SCNScene.lightingEnvironment) you can use
- A horizontal strip image where
6 * image.height == image.width - A vertical strip image where
image.height == 6 * image.width - A spherical projection image (latitude/longitude) where
2 * image.height == image.width - A NSArray of 6 images. This array must contain images of the exact same dimensions, in the following order, in a left-handed coordinate system: +X, -X, +Y, -Y, +Z, -Z (or Right, Left, Top, Bottom, Front, Back).
Sourcepub unsafe fn setContents(&self, contents: Option<&AnyObject>)
pub unsafe fn setContents(&self, contents: Option<&AnyObject>)
Setter for contents.
Sourcepub unsafe fn intensity(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn intensity(&self) -> CGFloat
objc2-core-foundation only.Determines the receiver’s intensity. This intensity is used to modulate the properties in several ways. It dims the diffuse, specular and emission properties, it varies the bumpiness of the normal property and the filter property is blended with white. Default value is 1.0. Animatable.
Sourcepub unsafe fn setIntensity(&self, intensity: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setIntensity(&self, intensity: CGFloat)
objc2-core-foundation only.Setter for intensity.
Sourcepub unsafe fn minificationFilter(&self) -> SCNFilterMode
pub unsafe fn minificationFilter(&self) -> SCNFilterMode
Specifies the filter type to use when rendering the contents (specified in the `contents’ property).
The minification filter is used when to reduce the size of image data. See above the list of available modes. Defaults to SCNFilterModeLinear.
Sourcepub unsafe fn setMinificationFilter(&self, minification_filter: SCNFilterMode)
pub unsafe fn setMinificationFilter(&self, minification_filter: SCNFilterMode)
Setter for minificationFilter.
Sourcepub unsafe fn magnificationFilter(&self) -> SCNFilterMode
pub unsafe fn magnificationFilter(&self) -> SCNFilterMode
Specifies the filter type to use when rendering the the contents (specified in the `contents’ property).
The magnification filter is used when to increase the size of image data. See above the list of available modes. Defaults to SCNFilterModeLinear.
Sourcepub unsafe fn setMagnificationFilter(&self, magnification_filter: SCNFilterMode)
pub unsafe fn setMagnificationFilter(&self, magnification_filter: SCNFilterMode)
Setter for magnificationFilter.
Sourcepub unsafe fn mipFilter(&self) -> SCNFilterMode
pub unsafe fn mipFilter(&self) -> SCNFilterMode
Specifies the mipmap filter to use during minification.
Defaults to SCNFilterModeNearest starting macOS 10.12, iOS 10, tvOS 10 and watchOS 3. Defaults to SCNFilterModeNone in previous versions.
Sourcepub unsafe fn setMipFilter(&self, mip_filter: SCNFilterMode)
pub unsafe fn setMipFilter(&self, mip_filter: SCNFilterMode)
Setter for mipFilter.
Sourcepub unsafe fn contentsTransform(&self) -> SCNMatrix4
Available on crate feature SceneKitTypes and crate feature objc2-quartz-core and non-watchOS only.
pub unsafe fn contentsTransform(&self) -> SCNMatrix4
SceneKitTypes and crate feature objc2-quartz-core and non-watchOS only.Determines the receiver’s contents transform. Animatable.
Sourcepub unsafe fn setContentsTransform(&self, contents_transform: SCNMatrix4)
Available on crate feature SceneKitTypes and crate feature objc2-quartz-core and non-watchOS only.
pub unsafe fn setContentsTransform(&self, contents_transform: SCNMatrix4)
SceneKitTypes and crate feature objc2-quartz-core and non-watchOS only.Setter for contentsTransform.
Sourcepub unsafe fn wrapS(&self) -> SCNWrapMode
pub unsafe fn wrapS(&self) -> SCNWrapMode
Determines the receiver’s wrap mode for the s texture coordinate. Defaults to SCNWrapModeClamp.
Sourcepub unsafe fn setWrapS(&self, wrap_s: SCNWrapMode)
pub unsafe fn setWrapS(&self, wrap_s: SCNWrapMode)
Setter for wrapS.
Sourcepub unsafe fn wrapT(&self) -> SCNWrapMode
pub unsafe fn wrapT(&self) -> SCNWrapMode
Determines the receiver’s wrap mode for the t texture coordinate. Defaults to SCNWrapModeClamp.
Sourcepub unsafe fn setWrapT(&self, wrap_t: SCNWrapMode)
pub unsafe fn setWrapT(&self, wrap_t: SCNWrapMode)
Setter for wrapT.
Sourcepub unsafe fn mappingChannel(&self) -> NSInteger
pub unsafe fn mappingChannel(&self) -> NSInteger
Determines the receiver’s mapping channel. Defaults to 0.
Geometries potentially have multiple sources of texture coordinates. Every source has a unique mapping channel index. The mapping channel allows to select which source of texture coordinates is used to map the content of the receiver.
Sourcepub unsafe fn setMappingChannel(&self, mapping_channel: NSInteger)
pub unsafe fn setMappingChannel(&self, mapping_channel: NSInteger)
Setter for mappingChannel.
Sourcepub unsafe fn textureComponents(&self) -> SCNColorMask
Available on crate feature SceneKitTypes only.
pub unsafe fn textureComponents(&self) -> SCNColorMask
SceneKitTypes only.Specifies the texture components to sample in the shader. Defaults to SCNColorMaskRed for displacement property, and to SCNColorMaskAll for other properties.
Use this property to when using a texture that combine multiple informations in the different texture components. For example if you pack the roughness in red and metalness in blue etc… You can specify what component to use from the texture for this given material property. This property is only supported by Metal renderers.
Sourcepub unsafe fn setTextureComponents(&self, texture_components: SCNColorMask)
Available on crate feature SceneKitTypes only.
pub unsafe fn setTextureComponents(&self, texture_components: SCNColorMask)
SceneKitTypes only.Setter for textureComponents.
Sourcepub unsafe fn maxAnisotropy(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn maxAnisotropy(&self) -> CGFloat
objc2-core-foundation only.Specifies the receiver’s max anisotropy. Defaults to MAXFLOAT.
Anisotropic filtering reduces blur and preserves detail at extreme viewing angles.
Sourcepub unsafe fn setMaxAnisotropy(&self, max_anisotropy: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setMaxAnisotropy(&self, max_anisotropy: CGFloat)
objc2-core-foundation only.Setter for maxAnisotropy.
Sourcepub unsafe fn precomputedLightingEnvironmentContentsWithURL_error(
url: &NSURL,
) -> Result<Retained<AnyObject>, Retained<NSError>>
pub unsafe fn precomputedLightingEnvironmentContentsWithURL_error( url: &NSURL, ) -> Result<Retained<AnyObject>, Retained<NSError>>
Returns an object suitable for a scene’s lightingEnvironment.contents and initialized with data that was previously created by +precomputedLightingEnvironmentDataForContents:device:error:.
Sourcepub unsafe fn precomputedLightingEnvironmentContentsWithData_error(
data: &NSData,
) -> Result<Retained<AnyObject>, Retained<NSError>>
pub unsafe fn precomputedLightingEnvironmentContentsWithData_error( data: &NSData, ) -> Result<Retained<AnyObject>, Retained<NSError>>
Returns an object suitable for a scene’s lightingEnvironment.contents and initialized with data that was previously created by +precomputedLightingEnvironmentDataForContents:device:error:.
Sourcepub unsafe fn precomputedLightingEnvironmentDataForContents_device_error(
contents: &AnyObject,
device: Option<&ProtocolObject<dyn MTLDevice>>,
) -> Result<Retained<NSData>, Retained<NSError>>
Available on crate feature objc2-metal and non-watchOS only.
pub unsafe fn precomputedLightingEnvironmentDataForContents_device_error( contents: &AnyObject, device: Option<&ProtocolObject<dyn MTLDevice>>, ) -> Result<Retained<NSData>, Retained<NSError>>
objc2-metal and non-watchOS only.Returns an NSData instance containing the result of CPU and GPU-intensive operations that is suitable for caching.
This method can be leveraged in a custom offline asset pipeline, or at run time at a convenient time before the scene is presented to the user.
Source§impl SCNMaterialProperty
Methods declared on superclass NSObject.
impl SCNMaterialProperty
Methods declared on superclass NSObject.
Source§impl SCNMaterialProperty
SCNDeprecated.
impl SCNMaterialProperty
SCNDeprecated.
Sourcepub unsafe fn borderColor(&self) -> Option<Retained<AnyObject>>
👎Deprecated: DeprecatedAvailable on crate feature SceneKitDeprecated only.
pub unsafe fn borderColor(&self) -> Option<Retained<AnyObject>>
SceneKitDeprecated only.Determines the receiver’s border color (CGColorRef or NSColor). Animatable.
The border color is ignored on iOS and is always considered as clear color (0,0,0,0) when the texture has an alpha channel and opaque back (0,0,0,1) otherwise.
Sourcepub unsafe fn setBorderColor(&self, border_color: Option<&AnyObject>)
👎Deprecated: DeprecatedAvailable on crate feature SceneKitDeprecated only.
pub unsafe fn setBorderColor(&self, border_color: Option<&AnyObject>)
SceneKitDeprecated only.Setter for borderColor.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNMaterialProperty
impl AsRef<AnyObject> for SCNMaterialProperty
Source§impl AsRef<NSObject> for SCNMaterialProperty
impl AsRef<NSObject> for SCNMaterialProperty
Source§impl Borrow<AnyObject> for SCNMaterialProperty
impl Borrow<AnyObject> for SCNMaterialProperty
Source§impl Borrow<NSObject> for SCNMaterialProperty
impl Borrow<NSObject> for SCNMaterialProperty
Source§impl ClassType for SCNMaterialProperty
impl ClassType for SCNMaterialProperty
Source§const NAME: &'static str = "SCNMaterialProperty"
const NAME: &'static str = "SCNMaterialProperty"
Source§type ThreadKind = <<SCNMaterialProperty as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNMaterialProperty as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for SCNMaterialProperty
impl Debug for SCNMaterialProperty
Source§impl Deref for SCNMaterialProperty
impl Deref for SCNMaterialProperty
Source§impl Hash for SCNMaterialProperty
impl Hash for SCNMaterialProperty
Source§impl Message for SCNMaterialProperty
impl Message for SCNMaterialProperty
Source§impl NSCoding for SCNMaterialProperty
impl NSCoding for SCNMaterialProperty
Source§impl NSObjectProtocol for SCNMaterialProperty
impl NSObjectProtocol for SCNMaterialProperty
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_refSource§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Source§fn debugDescription(&self) -> Retained<NSObject>
fn debugDescription(&self) -> Retained<NSObject>
Source§impl NSSecureCoding for SCNMaterialProperty
impl NSSecureCoding for SCNMaterialProperty
Source§impl PartialEq for SCNMaterialProperty
impl PartialEq for SCNMaterialProperty
Source§impl RefEncode for SCNMaterialProperty
impl RefEncode for SCNMaterialProperty
Source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
Source§impl SCNAnimatable for SCNMaterialProperty
impl SCNAnimatable for SCNMaterialProperty
Source§unsafe fn addAnimation_forKey(
&self,
animation: &ProtocolObject<dyn SCNAnimationProtocol>,
key: Option<&NSString>,
)
unsafe fn addAnimation_forKey( &self, animation: &ProtocolObject<dyn SCNAnimationProtocol>, key: Option<&NSString>, )
SCNAnimation only.Source§unsafe fn addAnimationPlayer_forKey(
&self,
player: &SCNAnimationPlayer,
key: Option<&NSString>,
)
unsafe fn addAnimationPlayer_forKey( &self, player: &SCNAnimationPlayer, key: Option<&NSString>, )
SCNAnimation only.Source§unsafe fn removeAllAnimations(&self)
unsafe fn removeAllAnimations(&self)
SCNAnimation only.Source§unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
unsafe fn removeAllAnimationsWithBlendOutDuration(&self, duration: CGFloat)
SCNAnimation and objc2-core-foundation only.Source§unsafe fn removeAnimationForKey(&self, key: &NSString)
unsafe fn removeAnimationForKey(&self, key: &NSString)
SCNAnimation only.Source§unsafe fn removeAnimationForKey_blendOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_blendOutDuration( &self, key: &NSString, duration: CGFloat, )
SCNAnimation and objc2-core-foundation only.Source§unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
unsafe fn animationKeys(&self) -> Retained<NSArray<NSString>>
SCNAnimation only.Source§unsafe fn animationPlayerForKey(
&self,
key: &NSString,
) -> Option<Retained<SCNAnimationPlayer>>
unsafe fn animationPlayerForKey( &self, key: &NSString, ) -> Option<Retained<SCNAnimationPlayer>>
SCNAnimation only.Source§unsafe fn removeAnimationForKey_fadeOutDuration(
&self,
key: &NSString,
duration: CGFloat,
)
unsafe fn removeAnimationForKey_fadeOutDuration( &self, key: &NSString, duration: CGFloat, )
SCNAnimation and objc2-core-foundation only.Source§unsafe fn animationForKey(
&self,
key: &NSString,
) -> Option<Retained<CAAnimation>>
unsafe fn animationForKey( &self, key: &NSString, ) -> Option<Retained<CAAnimation>>
objc2-quartz-core and non-watchOS and crate feature SCNAnimation only.Source§unsafe fn pauseAnimationForKey(&self, key: &NSString)
unsafe fn pauseAnimationForKey(&self, key: &NSString)
SCNAnimation only.Source§unsafe fn resumeAnimationForKey(&self, key: &NSString)
unsafe fn resumeAnimationForKey(&self, key: &NSString)
SCNAnimation only.