#[repr(C)]pub struct SCNSceneSource { /* private fields */ }SCNSceneSource only.Expand description
SCNSceneSource objects, abstract the data-reading task. A scene source can read scene data from a URL or a NSData object. After creating a SCNSceneSource object for the appropriate source, you can obtain scenes using SCNSceneSource methods.
See also Apple’s documentation
Implementations§
Source§impl SCNSceneSource
impl SCNSceneSource
Sourcepub unsafe fn sceneSourceWithURL_options(
url: &NSURL,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Option<Retained<Self>>
pub unsafe fn sceneSourceWithURL_options( url: &NSURL, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Option<Retained<Self>>
Creates and initialize a SCNSceneSource instance.
Parameter url: The URL to read scenes from.
Parameter options: An optional dictionary for future extensions.
Sourcepub unsafe fn sceneSourceWithData_options(
data: &NSData,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Option<Retained<Self>>
pub unsafe fn sceneSourceWithData_options( data: &NSData, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Option<Retained<Self>>
Creates and initialize a SCNSceneSource instance.
Parameter data: The scene data.
Parameter options: An optional dictionary for future extensions.
Sourcepub unsafe fn initWithURL_options(
this: Allocated<Self>,
url: &NSURL,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Option<Retained<Self>>
pub unsafe fn initWithURL_options( this: Allocated<Self>, url: &NSURL, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Option<Retained<Self>>
Initialize a SCNSceneSource instance from a URL.
Parameter url: The URL to read scenes from.
Parameter options: An optional dictionary for future extensions.
Sourcepub unsafe fn initWithData_options(
this: Allocated<Self>,
data: &NSData,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Option<Retained<Self>>
pub unsafe fn initWithData_options( this: Allocated<Self>, data: &NSData, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Option<Retained<Self>>
Initialize a SCNSceneSource instance from a NSData object.
Parameter data: The data to read scenes from.
Parameter options: An optional dictionary for future extensions.
Sourcepub unsafe fn sceneWithOptions_statusHandler(
&self,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
status_handler: SCNSceneSourceStatusHandler,
) -> Option<Retained<SCNScene>>
Available on crate features SCNScene and block2 only.
pub unsafe fn sceneWithOptions_statusHandler( &self, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, status_handler: SCNSceneSourceStatusHandler, ) -> Option<Retained<SCNScene>>
SCNScene and block2 only.Creates and initializes the scene described in the 3D file with the specified options and lets you monitor the progress.
Parameter options: A dictionary of options. The valid keys are described in the “Scene loading options” section.
Parameter statusHandler: This block will be called repeatedly while the scene is being loaded.
- The first argument, overallProgress, is a floating-point number between 0 and 1. 0 means the loading process has just started and 1 that it is complete.
- The second argument, status, tells you what the source is currently doing. It takes one of the values in the SCNSceneSourceStatus enum. New values might be added to this enum in the future.
- If status == SCNSceneStatusError, then error will contain more information about the failure, and the method will return nil after having called the block. Otherwise error will be nil.
- Set *stop to YES if you want the source to abort the loading operation.
Sourcepub unsafe fn sceneWithOptions_error(
&self,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Result<Retained<SCNScene>, Retained<NSError>>
Available on crate feature SCNScene only.
pub unsafe fn sceneWithOptions_error( &self, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Result<Retained<SCNScene>, Retained<NSError>>
SCNScene only.Creates and initializes the scene described in the 3D file with the specified options.
Parameter options: A dictionary of options. The valid keys are described in the “Scene loading options” section.
Parameter error: If this method returns nil, an error providing more information is returned by reference.
This simpler version is equivalent to providing a block to sceneWithOptions:statusHandler: and checking the “error” parameter of the block if the status is SCNSceneStatusError.
Sourcepub unsafe fn propertyForKey(
&self,
key: &NSString,
) -> Option<Retained<AnyObject>>
pub unsafe fn propertyForKey( &self, key: &NSString, ) -> Option<Retained<AnyObject>>
Parameter key: The key for which to return the corresponding property.
Returns the property as defined in the 3D file for the given key. See keys above.
Sourcepub unsafe fn entryWithIdentifier_withClass(
&self,
uid: &NSString,
entry_class: &AnyClass,
) -> Option<Retained<AnyObject>>
pub unsafe fn entryWithIdentifier_withClass( &self, uid: &NSString, entry_class: &AnyClass, ) -> Option<Retained<AnyObject>>
Returns the instance of “entryClass” found in the receiver’s library with the id “uid”.
Parameter uid: The id of the entry to find as specified in the source file
Parameter entryClass: Specifies the type of the object to be returned. It can be one of the following classes: SCNMaterial, SCNGeometry, SCNScene, SCNNode, CAAnimation, SCNLight, SCNCamera, SCNSkinner, SCNMorpher, NSImage
Returns NULL if the receiver’s library doesn’t contains such an uid for the specified type.
Sourcepub unsafe fn identifiersOfEntriesWithClass(
&self,
entry_class: &AnyClass,
) -> Retained<NSArray<NSString>>
pub unsafe fn identifiersOfEntriesWithClass( &self, entry_class: &AnyClass, ) -> Retained<NSArray<NSString>>
Returns the IDs found in the receiver’s library for the class “entryClass”.
Parameter entryClass: Specifies the type of the object referenced by the returned IDs. It can be one of the following classes: SCNMaterial, SCNScene, SCNGeometry, SCNNode, CAAnimation, SCNLight, SCNCamera, SCNSkinner, SCNMorpher, NSImage
Sourcepub unsafe fn entriesPassingTest(
&self,
predicate: &Block<dyn Fn(NonNull<AnyObject>, NonNull<NSString>, NonNull<Bool>) -> Bool + '_>,
) -> Retained<NSArray<AnyObject>>
Available on crate feature block2 only.
pub unsafe fn entriesPassingTest( &self, predicate: &Block<dyn Fn(NonNull<AnyObject>, NonNull<NSString>, NonNull<Bool>) -> Bool + '_>, ) -> Retained<NSArray<AnyObject>>
block2 only.Returns the entries in the receiver’s library that pass a test in a given Block.
Parameter predicate: The block to apply to entries in the library. The block takes three arguments: “entry” is an entry in the library, “identifier” is the ID of this entry and “stop” is a reference to a Boolean value. The block can set the value to YES to stop further processing of the library. The stop argument is an out-only argument. You should only ever set this Boolean to YES within the Block. The Block returns a Boolean value that indicates whether “entry” passed the test.
The entry is an instance of one of following classes: SCNMaterial, SCNScene, SCNGeometry, SCNNode, CAAnimation, SCNLight, SCNCamera, SCNSkinner, SCNMorpher, NSImage.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for SCNSceneSource
impl AsRef<AnyObject> for SCNSceneSource
Source§impl AsRef<NSObject> for SCNSceneSource
impl AsRef<NSObject> for SCNSceneSource
Source§impl AsRef<SCNSceneSource> for SCNSceneSource
impl AsRef<SCNSceneSource> for SCNSceneSource
Source§impl Borrow<AnyObject> for SCNSceneSource
impl Borrow<AnyObject> for SCNSceneSource
Source§impl Borrow<NSObject> for SCNSceneSource
impl Borrow<NSObject> for SCNSceneSource
Source§impl ClassType for SCNSceneSource
impl ClassType for SCNSceneSource
Source§const NAME: &'static str = "SCNSceneSource"
const NAME: &'static str = "SCNSceneSource"
Source§type ThreadKind = <<SCNSceneSource as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNSceneSource as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for SCNSceneSource
impl Debug for SCNSceneSource
Source§impl Deref for SCNSceneSource
impl Deref for SCNSceneSource
Source§impl Hash for SCNSceneSource
impl Hash for SCNSceneSource
Source§impl Message for SCNSceneSource
impl Message for SCNSceneSource
Source§impl NSObjectProtocol for SCNSceneSource
impl NSObjectProtocol for SCNSceneSource
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref