#[repr(C)]pub struct SCNScene { /* private fields */ }SCNScene only.Expand description
SCNScene is the class that describes a 3d scene. It encapsulates a node hierarchy.
See also Apple’s documentation
Implementations§
Source§impl SCNScene
SCNModelIO.
ModelIO.h
impl SCNScene
SCNModelIO. ModelIO.h
Bridge with the Model I/O framework
pub unsafe fn sceneWithMDLAsset(mdl_asset: &MDLAsset) -> Retained<Self>
ModelIO and crate feature objc2-model-io and non-watchOS only.Source§impl SCNScene
SCNParticleSystemSupport.
impl SCNScene
SCNParticleSystemSupport.
pub unsafe fn addParticleSystem_withTransform( &self, system: &SCNParticleSystem, transform: SCNMatrix4, )
SCNParticleSystem and crate feature SceneKitTypes and crate feature objc2-quartz-core and non-watchOS only.pub unsafe fn removeAllParticleSystems(&self)
SCNParticleSystem only.pub unsafe fn removeParticleSystem(&self, system: &SCNParticleSystem)
SCNParticleSystem only.pub unsafe fn particleSystems( &self, ) -> Option<Retained<NSArray<SCNParticleSystem>>>
SCNParticleSystem only.Source§impl SCNScene
impl SCNScene
pub unsafe fn scene() -> Retained<Self>
Sourcepub unsafe fn rootNode(&self) -> Retained<SCNNode>
Available on crate feature SCNNode only.
pub unsafe fn rootNode(&self) -> Retained<SCNNode>
SCNNode only.Specifies the root node of the node hierarchy.
Note that we have only one root node, whereas some file formats might have many nodes at the root of their hierarchies. The root node(s) of the imported files will therefore be children of the SCNScene’s root node.
Sourcepub unsafe fn physicsWorld(&self) -> Retained<SCNPhysicsWorld>
Available on crate feature SCNPhysicsWorld only.
pub unsafe fn physicsWorld(&self) -> Retained<SCNPhysicsWorld>
SCNPhysicsWorld only.Specifies the physics world of the receiver.
Every scene automatically creates a physics world object to simulate physics on nodes in the scene. You use this property to access the scene’s global physics properties, such as gravity. To add physics to a particular node, see physicsBody.
Sourcepub unsafe fn attributeForKey(
&self,
key: &NSString,
) -> Option<Retained<AnyObject>>
pub unsafe fn attributeForKey( &self, key: &NSString, ) -> Option<Retained<AnyObject>>
Retrieves a scene attribute.
The available keys are listed in the “Scene attributes” group.
Parameter key: An NSString object that specifies the attribute to be read
Sourcepub unsafe fn setAttribute_forKey(
&self,
attribute: Option<&AnyObject>,
key: &NSString,
)
pub unsafe fn setAttribute_forKey( &self, attribute: Option<&AnyObject>, key: &NSString, )
Sets a scene attribute
The available keys are listed in the “Scene attributes” group.
Parameter attribute: An object that specifies the value of the attribute to be written.
Parameter key: An NSString object that specifies the attribute to be written
Sourcepub unsafe fn background(&self) -> Retained<SCNMaterialProperty>
Available on crate feature SCNMaterialProperty only.
pub unsafe fn background(&self) -> Retained<SCNMaterialProperty>
SCNMaterialProperty only.Specifies the background of the receiver.
The background is rendered before the rest of the scene. The background can be rendered as a skybox by setting a cube map as described in SCNMaterialProperty.h Colors are supported starting in macOS 10.12 and iOS 10. Prior to that you can use SCNView.backgroundColor. MDLSkyCubeTexture is supported starting in macOS 10.13 and iOS 11.
Sourcepub unsafe fn lightingEnvironment(&self) -> Retained<SCNMaterialProperty>
Available on crate feature SCNMaterialProperty only.
pub unsafe fn lightingEnvironment(&self) -> Retained<SCNMaterialProperty>
SCNMaterialProperty only.Specifies the receiver’s environment for image-based lighting (IBL).
The environment can be
- a cube map (as described in SCNMaterialProperty.h)
- an instance of
MDLSkyCubeTexture(supported since macOS 10.13 and iOS 11) - an object returned by
+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithURL:error:]or+[SCNMaterialProperty precomputedLightingEnvironmentContentsWithData:error:]
Sourcepub unsafe fn sceneNamed(name: &NSString) -> Option<Retained<Self>>
pub unsafe fn sceneNamed(name: &NSString) -> Option<Retained<Self>>
Creates and returns a scene associated with the specified filename.
Parameter name: The name of the file. The method looks for a file with the specified name in the application’s main bundle.
This method initializes with no options and does not check for errors. The resulting object is not cached.
Sourcepub unsafe fn sceneNamed_inDirectory_options(
name: &NSString,
directory: Option<&NSString>,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Option<Retained<Self>>
Available on crate feature SCNSceneSource only.
pub unsafe fn sceneNamed_inDirectory_options( name: &NSString, directory: Option<&NSString>, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Option<Retained<Self>>
SCNSceneSource only.Creates and returns a scene associated with the specified filename.
Parameter name: The name of the file. The method looks for a file with the specified name in the application’s main bundle.
Parameter directory: The name of the bundle sub-directory to search into.
Parameter options: An options dictionary. The relevant keys are documented in the SCNSceneSource class.
This method initializes with no options and does not check for errors. The resulting object is not cached.
Sourcepub unsafe fn sceneWithURL_options_error(
url: &NSURL,
options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>,
) -> Result<Retained<Self>, Retained<NSError>>
Available on crate feature SCNSceneSource only.
pub unsafe fn sceneWithURL_options_error( url: &NSURL, options: Option<&NSDictionary<SCNSceneSourceLoadingOption, AnyObject>>, ) -> Result<Retained<Self>, Retained<NSError>>
SCNSceneSource only.Creates and returns a scene from the specified URL.
Parameter url: The URL to the 3D file.
Parameter options: An options dictionary. The relevant keys are documented in the SCNSceneSource class.
Parameter error: A NSError object passed by reference to get more information about the error when a nil is returned.
This method is here for convenience. It is equivalent to initializing a SCNSceneSource with the specified url and options, and asking it for its scene with the same options.
Sourcepub unsafe fn writeToURL_options_delegate_progressHandler(
&self,
url: &NSURL,
options: Option<&NSDictionary<NSString, AnyObject>>,
delegate: Option<&ProtocolObject<dyn SCNSceneExportDelegate>>,
progress_handler: SCNSceneExportProgressHandler,
) -> bool
Available on crate feature block2 only.
pub unsafe fn writeToURL_options_delegate_progressHandler( &self, url: &NSURL, options: Option<&NSDictionary<NSString, AnyObject>>, delegate: Option<&ProtocolObject<dyn SCNSceneExportDelegate>>, progress_handler: SCNSceneExportProgressHandler, ) -> bool
block2 only.write the scene to the specified url.
Parameter url: the destination url to write the scene to.
Parameter options: A dictionary of options. The valid keys are described in the “Scene writing options” section.
Parameter delegate: an optional delegate to manage external references such as images.
Parameter progressHandler: an optional block to handle the progress of the operation.
Returns: Returns YES if the operation succeeded, NO otherwise. Errors checking can be done via the “error” parameter of the ‘progressHandler’.
macOS 10.10 and lower only supports exporting to .dae files. Starting macOS 10.11 exporting supports .dae, .scn as well as file all formats supported by Model I/O. Starting iOS 10 exporting supports .scn as well as all file formats supported by Model I/O.
Sourcepub unsafe fn fogStartDistance(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn fogStartDistance(&self) -> CGFloat
objc2-core-foundation only.Specifies the receiver’s fog start distance. Animatable. Defaults to 0.
Sourcepub unsafe fn setFogStartDistance(&self, fog_start_distance: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setFogStartDistance(&self, fog_start_distance: CGFloat)
objc2-core-foundation only.Setter for fogStartDistance.
Sourcepub unsafe fn fogEndDistance(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn fogEndDistance(&self) -> CGFloat
objc2-core-foundation only.Specifies the receiver’s fog end distance. Animatable. Defaults to 0.
Sourcepub unsafe fn setFogEndDistance(&self, fog_end_distance: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setFogEndDistance(&self, fog_end_distance: CGFloat)
objc2-core-foundation only.Setter for fogEndDistance.
Sourcepub unsafe fn fogDensityExponent(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn fogDensityExponent(&self) -> CGFloat
objc2-core-foundation only.Specifies the receiver’s fog power exponent. Animatable. Defaults to 1.
Controls the attenuation between the start and end fog distances. 0 means a constant fog, 1 a linear fog and 2 a quadratic fog, but any positive value will work.
Sourcepub unsafe fn setFogDensityExponent(&self, fog_density_exponent: CGFloat)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setFogDensityExponent(&self, fog_density_exponent: CGFloat)
objc2-core-foundation only.Setter for fogDensityExponent.
Sourcepub unsafe fn fogColor(&self) -> Retained<AnyObject>
pub unsafe fn fogColor(&self) -> Retained<AnyObject>
Specifies the receiver’s fog color (NSColor or CGColorRef). Animatable. Defaults to white.
The initial value is a NSColor.
Sourcepub unsafe fn setFogColor(&self, fog_color: &AnyObject)
pub unsafe fn setFogColor(&self, fog_color: &AnyObject)
Setter for fogColor.
Sourcepub unsafe fn wantsScreenSpaceReflection(&self) -> bool
pub unsafe fn wantsScreenSpaceReflection(&self) -> bool
Determines if the scene use screen space reflection.
Defaults to NO.
Sourcepub unsafe fn setWantsScreenSpaceReflection(
&self,
wants_screen_space_reflection: bool,
)
pub unsafe fn setWantsScreenSpaceReflection( &self, wants_screen_space_reflection: bool, )
Setter for wantsScreenSpaceReflection.
Sourcepub unsafe fn screenSpaceReflectionSampleCount(&self) -> NSInteger
pub unsafe fn screenSpaceReflectionSampleCount(&self) -> NSInteger
Determines the sample count of the screen space reflection.
Defaults to 64.
Sourcepub unsafe fn setScreenSpaceReflectionSampleCount(
&self,
screen_space_reflection_sample_count: NSInteger,
)
pub unsafe fn setScreenSpaceReflectionSampleCount( &self, screen_space_reflection_sample_count: NSInteger, )
Setter for screenSpaceReflectionSampleCount.
Sourcepub unsafe fn screenSpaceReflectionMaximumDistance(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn screenSpaceReflectionMaximumDistance(&self) -> CGFloat
objc2-core-foundation only.Determines the maximum distance in world units.
Defaults to 1000.
Sourcepub unsafe fn setScreenSpaceReflectionMaximumDistance(
&self,
screen_space_reflection_maximum_distance: CGFloat,
)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setScreenSpaceReflectionMaximumDistance( &self, screen_space_reflection_maximum_distance: CGFloat, )
objc2-core-foundation only.Setter for screenSpaceReflectionMaximumDistance.
Sourcepub unsafe fn screenSpaceReflectionStride(&self) -> CGFloat
Available on crate feature objc2-core-foundation only.
pub unsafe fn screenSpaceReflectionStride(&self) -> CGFloat
objc2-core-foundation only.Raytracing step size in pixel. The lower the better, the higher the faster.
Defaults to 8.
Sourcepub unsafe fn setScreenSpaceReflectionStride(
&self,
screen_space_reflection_stride: CGFloat,
)
Available on crate feature objc2-core-foundation only.
pub unsafe fn setScreenSpaceReflectionStride( &self, screen_space_reflection_stride: CGFloat, )
objc2-core-foundation only.Setter for screenSpaceReflectionStride.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for SCNScene
impl ClassType for SCNScene
Source§const NAME: &'static str = "SCNScene"
const NAME: &'static str = "SCNScene"
Source§type ThreadKind = <<SCNScene as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<SCNScene as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for SCNScene
impl NSObjectProtocol for SCNScene
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref