pub struct MTL4RenderPassDescriptor { /* private fields */ }MTL4RenderPass only.Expand description
Describes a render pass.
You use render pass descriptors to create instances of MTL4RenderCommandEncoder and encode draw
commands into instances of MTL4CommandBuffer.
To create render command encoders, you typically call MTL4CommandBuffer/renderCommandEncoderWithDescriptor:.
The MTL4CommandBuffer/renderCommandEncoderWithDescriptor:options: variant of this method allows you to specify
additional options to encode a render pass in parallel from multiple CPU cores by creating suspending and resuming
render passes.
See also Apple’s documentation
Implementations§
Source§impl MTL4RenderPassDescriptor
impl MTL4RenderPassDescriptor
Sourcepub fn colorAttachments(
&self,
) -> Retained<MTLRenderPassColorAttachmentDescriptorArray>
Available on crate feature MTLRenderPass only.
pub fn colorAttachments( &self, ) -> Retained<MTLRenderPassColorAttachmentDescriptorArray>
MTLRenderPass only.Accesses the array of state information for render attachments that store color data.
Sourcepub fn depthAttachment(
&self,
) -> Retained<MTLRenderPassDepthAttachmentDescriptor>
Available on crate feature MTLRenderPass only.
pub fn depthAttachment( &self, ) -> Retained<MTLRenderPassDepthAttachmentDescriptor>
MTLRenderPass only.Accesses state information for a render attachment that stores depth data.
Sourcepub fn setDepthAttachment(
&self,
depth_attachment: Option<&MTLRenderPassDepthAttachmentDescriptor>,
)
Available on crate feature MTLRenderPass only.
pub fn setDepthAttachment( &self, depth_attachment: Option<&MTLRenderPassDepthAttachmentDescriptor>, )
MTLRenderPass only.Setter for depthAttachment.
This is copied when set.
Sourcepub fn stencilAttachment(
&self,
) -> Retained<MTLRenderPassStencilAttachmentDescriptor>
Available on crate feature MTLRenderPass only.
pub fn stencilAttachment( &self, ) -> Retained<MTLRenderPassStencilAttachmentDescriptor>
MTLRenderPass only.Accesses state information for a render attachment that stores stencil data.
Sourcepub fn setStencilAttachment(
&self,
stencil_attachment: Option<&MTLRenderPassStencilAttachmentDescriptor>,
)
Available on crate feature MTLRenderPass only.
pub fn setStencilAttachment( &self, stencil_attachment: Option<&MTLRenderPassStencilAttachmentDescriptor>, )
MTLRenderPass only.Setter for stencilAttachment.
This is copied when set.
Sourcepub fn renderTargetArrayLength(&self) -> NSUInteger
pub fn renderTargetArrayLength(&self) -> NSUInteger
Assigns the number of layers that all attachments this descriptor references have.
Sourcepub fn setRenderTargetArrayLength(&self, render_target_array_length: NSUInteger)
pub fn setRenderTargetArrayLength(&self, render_target_array_length: NSUInteger)
Setter for renderTargetArrayLength.
Sourcepub fn imageblockSampleLength(&self) -> NSUInteger
pub fn imageblockSampleLength(&self) -> NSUInteger
Assigns the per-sample size, in bytes, of the largest explicit imageblock layout in the render pass.
Sourcepub fn setImageblockSampleLength(&self, imageblock_sample_length: NSUInteger)
pub fn setImageblockSampleLength(&self, imageblock_sample_length: NSUInteger)
Setter for imageblockSampleLength.
Sourcepub fn threadgroupMemoryLength(&self) -> NSUInteger
pub fn threadgroupMemoryLength(&self) -> NSUInteger
Assigns the per-tile size, in bytes, of the persistent threadgroup memory allocation of this render pass.
Sourcepub fn setThreadgroupMemoryLength(&self, threadgroup_memory_length: NSUInteger)
pub fn setThreadgroupMemoryLength(&self, threadgroup_memory_length: NSUInteger)
Setter for threadgroupMemoryLength.
Sourcepub fn tileWidth(&self) -> NSUInteger
pub fn tileWidth(&self) -> NSUInteger
The width of the tiles, in pixels, a render pass you create with this descriptor applies to its attachments.
For tile-based rendering, Metal divides each render attachment into smaller regions, or tiles.
The property’s default is 0, which tells Metal to select a size that fits in tile memory.
See
Sourcepub fn setTileWidth(&self, tile_width: NSUInteger)
pub fn setTileWidth(&self, tile_width: NSUInteger)
Setter for tileWidth.
Sourcepub fn tileHeight(&self) -> NSUInteger
pub fn tileHeight(&self) -> NSUInteger
The height of the tiles, in pixels, a render pass you create with this descriptor applies to its attachments.
For tile-based rendering, Metal divides each render attachment into smaller regions, or tiles.
The property’s default is 0, which tells Metal to select a size that fits in tile memory.
See
Sourcepub fn setTileHeight(&self, tile_height: NSUInteger)
pub fn setTileHeight(&self, tile_height: NSUInteger)
Setter for tileHeight.
Sourcepub fn defaultRasterSampleCount(&self) -> NSUInteger
pub fn defaultRasterSampleCount(&self) -> NSUInteger
Sets the default raster sample count for the render pass when it references no attachments.
Sourcepub unsafe fn setDefaultRasterSampleCount(
&self,
default_raster_sample_count: NSUInteger,
)
pub unsafe fn setDefaultRasterSampleCount( &self, default_raster_sample_count: NSUInteger, )
Sourcepub fn renderTargetWidth(&self) -> NSUInteger
pub fn renderTargetWidth(&self) -> NSUInteger
Sets the width, in pixels, to which Metal constrains the render target.
When this value is non-zero, you need to assign it to be smaller than or equal to the minimum width of all attachments.
The default value of this property is 0.
Sourcepub fn setRenderTargetWidth(&self, render_target_width: NSUInteger)
pub fn setRenderTargetWidth(&self, render_target_width: NSUInteger)
Setter for renderTargetWidth.
Sourcepub fn renderTargetHeight(&self) -> NSUInteger
pub fn renderTargetHeight(&self) -> NSUInteger
Sets the height, in pixels, to which Metal constrains the render target.
When this value is non-zero, you need to assign it to be smaller than or equal to the minimum height of all attachments.
The default value of this property is 0.
Sourcepub fn setRenderTargetHeight(&self, render_target_height: NSUInteger)
pub fn setRenderTargetHeight(&self, render_target_height: NSUInteger)
Setter for renderTargetHeight.
Sourcepub fn rasterizationRateMap(
&self,
) -> Option<Retained<ProtocolObject<dyn MTLRasterizationRateMap>>>
Available on crate feature MTLRasterizationRate only.
pub fn rasterizationRateMap( &self, ) -> Option<Retained<ProtocolObject<dyn MTLRasterizationRateMap>>>
MTLRasterizationRate only.Assigns an optional variable rasterization rate map that Metal uses in the render pass.
Enabling variable rasterization rate allows Metal to decrease the rasterization rate, typically in unimportant regions of color attachments, to accelerate processing.
When set to nil, the default, Metal doesn’t use variable rasterization rate.
Sourcepub fn setRasterizationRateMap(
&self,
rasterization_rate_map: Option<&ProtocolObject<dyn MTLRasterizationRateMap>>,
)
Available on crate feature MTLRasterizationRate only.
pub fn setRasterizationRateMap( &self, rasterization_rate_map: Option<&ProtocolObject<dyn MTLRasterizationRateMap>>, )
MTLRasterizationRate only.Setter for rasterizationRateMap.
Sourcepub fn visibilityResultBuffer(
&self,
) -> Option<Retained<ProtocolObject<dyn MTLBuffer>>>
Available on crate features MTLAllocation and MTLBuffer and MTLResource only.
pub fn visibilityResultBuffer( &self, ) -> Option<Retained<ProtocolObject<dyn MTLBuffer>>>
MTLAllocation and MTLBuffer and MTLResource only.Configures a buffer into which Metal writes counts of fragments (pixels) passing the depth and stencil tests.
Sourcepub unsafe fn setVisibilityResultBuffer(
&self,
visibility_result_buffer: Option<&ProtocolObject<dyn MTLBuffer>>,
)
Available on crate features MTLAllocation and MTLBuffer and MTLResource only.
pub unsafe fn setVisibilityResultBuffer( &self, visibility_result_buffer: Option<&ProtocolObject<dyn MTLBuffer>>, )
MTLAllocation and MTLBuffer and MTLResource only.Setter for visibilityResultBuffer.
§Safety
visibility_result_buffermay need to be synchronized.visibility_result_buffermay be unretained, you must ensure it is kept alive while in use.visibility_result_buffercontents should be of the correct type.
Sourcepub fn visibilityResultType(&self) -> MTLVisibilityResultType
Available on crate feature MTLRenderPass only.
pub fn visibilityResultType(&self) -> MTLVisibilityResultType
MTLRenderPass only.Determines if Metal accumulates visibility results between render encoders or resets them.
Sourcepub fn setVisibilityResultType(
&self,
visibility_result_type: MTLVisibilityResultType,
)
Available on crate feature MTLRenderPass only.
pub fn setVisibilityResultType( &self, visibility_result_type: MTLVisibilityResultType, )
MTLRenderPass only.Setter for visibilityResultType.
Sourcepub unsafe fn setSamplePositions_count(
&self,
positions: *const MTLSamplePosition,
count: NSUInteger,
)
Available on crate feature MTLTypes only.
pub unsafe fn setSamplePositions_count( &self, positions: *const MTLSamplePosition, count: NSUInteger, )
MTLTypes only.Configures the custom sample positions to use in MSAA rendering.
- Parameters:
- positions: Array of
MTLSamplePositioninstances. - count: Number of
MTLSamplePositioninstances in the array. This value needs to be a valid sample count, or0to disable custom sample positions.
§Safety
positionsmust be a valid pointer or null.countmight not be bounds-checked.
Sourcepub unsafe fn getSamplePositions_count(
&self,
positions: *mut MTLSamplePosition,
count: NSUInteger,
) -> NSUInteger
Available on crate feature MTLTypes only.
pub unsafe fn getSamplePositions_count( &self, positions: *mut MTLSamplePosition, count: NSUInteger, ) -> NSUInteger
MTLTypes only.Retrieves the previously-configured custom sample positions.
This method stores the app’s last set custom sample positions into an output array. Metal only modifies the array
when the count parameter consists of a length sufficient to store the number of sample positions.
-
Parameters:
-
positions: The destination array where Metal stores
MTLSamplePositioninstances. -
count: Number of
MTLSamplePositioninstances in the array. This array needs to be large enough to store all sample positions. -
Returns: The number of previously-configured custom sample positions.
§Safety
positionsmust be a valid pointer or null.countmight not be bounds-checked.
Sourcepub fn supportColorAttachmentMapping(&self) -> bool
pub fn supportColorAttachmentMapping(&self) -> bool
Controls if the render pass supports color attachment mapping.
Sourcepub fn setSupportColorAttachmentMapping(
&self,
support_color_attachment_mapping: bool,
)
pub fn setSupportColorAttachmentMapping( &self, support_color_attachment_mapping: bool, )
Setter for supportColorAttachmentMapping.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for MTL4RenderPassDescriptor
impl AsRef<AnyObject> for MTL4RenderPassDescriptor
Source§impl AsRef<NSObject> for MTL4RenderPassDescriptor
impl AsRef<NSObject> for MTL4RenderPassDescriptor
Source§impl Borrow<AnyObject> for MTL4RenderPassDescriptor
impl Borrow<AnyObject> for MTL4RenderPassDescriptor
Source§impl Borrow<NSObject> for MTL4RenderPassDescriptor
impl Borrow<NSObject> for MTL4RenderPassDescriptor
Source§impl ClassType for MTL4RenderPassDescriptor
impl ClassType for MTL4RenderPassDescriptor
Source§const NAME: &'static str = "MTL4RenderPassDescriptor"
const NAME: &'static str = "MTL4RenderPassDescriptor"
Source§type ThreadKind = <<MTL4RenderPassDescriptor as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MTL4RenderPassDescriptor as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for MTL4RenderPassDescriptor
impl CopyingHelper for MTL4RenderPassDescriptor
Source§type Result = MTL4RenderPassDescriptor
type Result = MTL4RenderPassDescriptor
Self if the type has no
immutable counterpart. Read moreSource§impl Debug for MTL4RenderPassDescriptor
impl Debug for MTL4RenderPassDescriptor
Source§impl Deref for MTL4RenderPassDescriptor
impl Deref for MTL4RenderPassDescriptor
Source§impl Hash for MTL4RenderPassDescriptor
impl Hash for MTL4RenderPassDescriptor
Source§impl Message for MTL4RenderPassDescriptor
impl Message for MTL4RenderPassDescriptor
Source§impl NSCopying for MTL4RenderPassDescriptor
impl NSCopying for MTL4RenderPassDescriptor
Source§impl NSObjectProtocol for MTL4RenderPassDescriptor
impl NSObjectProtocol for MTL4RenderPassDescriptor
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref