pub struct MTLRenderPassDepthAttachmentDescriptor { /* private fields */ }MTLRenderPass only.Expand description
Implementations§
Source§impl MTLRenderPassDepthAttachmentDescriptor
impl MTLRenderPassDepthAttachmentDescriptor
Sourcepub fn clearDepth(&self) -> c_double
pub fn clearDepth(&self) -> c_double
The clear depth value to be used if the loadAction property is MTLLoadActionClear
Sourcepub fn setClearDepth(&self, clear_depth: c_double)
pub fn setClearDepth(&self, clear_depth: c_double)
Setter for clearDepth.
Sourcepub fn depthResolveFilter(&self) -> MTLMultisampleDepthResolveFilter
pub fn depthResolveFilter(&self) -> MTLMultisampleDepthResolveFilter
The filter to be used for depth multisample resolve. Defaults to MTLMultisampleDepthResolveFilterSample0.
Sourcepub fn setDepthResolveFilter(
&self,
depth_resolve_filter: MTLMultisampleDepthResolveFilter,
)
pub fn setDepthResolveFilter( &self, depth_resolve_filter: MTLMultisampleDepthResolveFilter, )
Setter for depthResolveFilter.
Methods from Deref<Target = MTLRenderPassAttachmentDescriptor>§
Sourcepub fn texture(&self) -> Option<Retained<ProtocolObject<dyn MTLTexture>>>
Available on crate features MTLAllocation and MTLResource and MTLTexture only.
pub fn texture(&self) -> Option<Retained<ProtocolObject<dyn MTLTexture>>>
MTLAllocation and MTLResource and MTLTexture only.The MTLTexture object for this attachment.
Sourcepub fn setTexture(&self, texture: Option<&ProtocolObject<dyn MTLTexture>>)
Available on crate features MTLAllocation and MTLResource and MTLTexture only.
pub fn setTexture(&self, texture: Option<&ProtocolObject<dyn MTLTexture>>)
MTLAllocation and MTLResource and MTLTexture only.Setter for texture.
Sourcepub fn level(&self) -> NSUInteger
pub fn level(&self) -> NSUInteger
The mipmap level of the texture to be used for rendering. Default is zero.
Sourcepub fn setLevel(&self, level: NSUInteger)
pub fn setLevel(&self, level: NSUInteger)
Setter for level.
Sourcepub fn slice(&self) -> NSUInteger
pub fn slice(&self) -> NSUInteger
The slice of the texture to be used for rendering. Default is zero.
Sourcepub fn setSlice(&self, slice: NSUInteger)
pub fn setSlice(&self, slice: NSUInteger)
Setter for slice.
Sourcepub fn depthPlane(&self) -> NSUInteger
pub fn depthPlane(&self) -> NSUInteger
The depth plane of the texture to be used for rendering. Default is zero.
Sourcepub fn setDepthPlane(&self, depth_plane: NSUInteger)
pub fn setDepthPlane(&self, depth_plane: NSUInteger)
Setter for depthPlane.
Sourcepub fn resolveTexture(&self) -> Option<Retained<ProtocolObject<dyn MTLTexture>>>
Available on crate features MTLAllocation and MTLResource and MTLTexture only.
pub fn resolveTexture(&self) -> Option<Retained<ProtocolObject<dyn MTLTexture>>>
MTLAllocation and MTLResource and MTLTexture only.The texture used for multisample resolve operations. Only used (and required) if the store action is set to MTLStoreActionMultisampleResolve.
Sourcepub fn setResolveTexture(
&self,
resolve_texture: Option<&ProtocolObject<dyn MTLTexture>>,
)
Available on crate features MTLAllocation and MTLResource and MTLTexture only.
pub fn setResolveTexture( &self, resolve_texture: Option<&ProtocolObject<dyn MTLTexture>>, )
MTLAllocation and MTLResource and MTLTexture only.Setter for resolveTexture.
Sourcepub fn resolveLevel(&self) -> NSUInteger
pub fn resolveLevel(&self) -> NSUInteger
The mipmap level of the resolve texture to be used for multisample resolve. Defaults to zero.
Sourcepub fn setResolveLevel(&self, resolve_level: NSUInteger)
pub fn setResolveLevel(&self, resolve_level: NSUInteger)
Setter for resolveLevel.
Sourcepub fn resolveSlice(&self) -> NSUInteger
pub fn resolveSlice(&self) -> NSUInteger
The texture slice of the resolve texture to be used for multisample resolve. Defaults to zero.
Sourcepub fn setResolveSlice(&self, resolve_slice: NSUInteger)
pub fn setResolveSlice(&self, resolve_slice: NSUInteger)
Setter for resolveSlice.
Sourcepub fn resolveDepthPlane(&self) -> NSUInteger
pub fn resolveDepthPlane(&self) -> NSUInteger
The texture depth plane of the resolve texture to be used for multisample resolve. Defaults to zero.
Sourcepub fn setResolveDepthPlane(&self, resolve_depth_plane: NSUInteger)
pub fn setResolveDepthPlane(&self, resolve_depth_plane: NSUInteger)
Setter for resolveDepthPlane.
Sourcepub fn loadAction(&self) -> MTLLoadAction
pub fn loadAction(&self) -> MTLLoadAction
The action to be performed with this attachment at the beginning of a render pass. Default is MTLLoadActionDontCare unless specified by a creation or init method.
Sourcepub fn setLoadAction(&self, load_action: MTLLoadAction)
pub fn setLoadAction(&self, load_action: MTLLoadAction)
Setter for loadAction.
Sourcepub fn storeAction(&self) -> MTLStoreAction
pub fn storeAction(&self) -> MTLStoreAction
The action to be performed with this attachment at the end of a render pass. Default is MTLStoreActionDontCare unless specified by a creation or init method.
Sourcepub fn setStoreAction(&self, store_action: MTLStoreAction)
pub fn setStoreAction(&self, store_action: MTLStoreAction)
Setter for storeAction.
Sourcepub fn storeActionOptions(&self) -> MTLStoreActionOptions
pub fn storeActionOptions(&self) -> MTLStoreActionOptions
Optional configuration for the store action performed with this attachment at the end of a render pass. Default is MTLStoreActionOptionNone.
Sourcepub fn setStoreActionOptions(&self, store_action_options: MTLStoreActionOptions)
pub fn setStoreActionOptions(&self, store_action_options: MTLStoreActionOptions)
Setter for storeActionOptions.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<MTLRenderPassAttachmentDescriptor> for MTLRenderPassDepthAttachmentDescriptor
impl AsRef<MTLRenderPassAttachmentDescriptor> for MTLRenderPassDepthAttachmentDescriptor
Source§fn as_ref(&self) -> &MTLRenderPassAttachmentDescriptor
fn as_ref(&self) -> &MTLRenderPassAttachmentDescriptor
Source§impl AsRef<MTLRenderPassDepthAttachmentDescriptor> for MTLRenderPassDepthAttachmentDescriptor
impl AsRef<MTLRenderPassDepthAttachmentDescriptor> for MTLRenderPassDepthAttachmentDescriptor
Source§impl Borrow<MTLRenderPassAttachmentDescriptor> for MTLRenderPassDepthAttachmentDescriptor
impl Borrow<MTLRenderPassAttachmentDescriptor> for MTLRenderPassDepthAttachmentDescriptor
Source§fn borrow(&self) -> &MTLRenderPassAttachmentDescriptor
fn borrow(&self) -> &MTLRenderPassAttachmentDescriptor
Source§impl ClassType for MTLRenderPassDepthAttachmentDescriptor
impl ClassType for MTLRenderPassDepthAttachmentDescriptor
Source§const NAME: &'static str = "MTLRenderPassDepthAttachmentDescriptor"
const NAME: &'static str = "MTLRenderPassDepthAttachmentDescriptor"
Source§type Super = MTLRenderPassAttachmentDescriptor
type Super = MTLRenderPassAttachmentDescriptor
Source§type ThreadKind = <<MTLRenderPassDepthAttachmentDescriptor as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MTLRenderPassDepthAttachmentDescriptor as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for MTLRenderPassDepthAttachmentDescriptor
impl CopyingHelper for MTLRenderPassDepthAttachmentDescriptor
Source§type Result = MTLRenderPassDepthAttachmentDescriptor
type Result = MTLRenderPassDepthAttachmentDescriptor
Self if the type has no
immutable counterpart. Read moreSource§impl NSCopying for MTLRenderPassDepthAttachmentDescriptor
impl NSCopying for MTLRenderPassDepthAttachmentDescriptor
Source§impl NSObjectProtocol for MTLRenderPassDepthAttachmentDescriptor
impl NSObjectProtocol for MTLRenderPassDepthAttachmentDescriptor
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref