pub struct GKMinmaxStrategist { /* private fields */ }GKMinmaxStrategist only.Expand description
The Minmax Strategist is a generic AI that selects a game model update for a given player that maximises potential gain, while minimising potential loss. It does this by examining all of the updates available to the player in question, extrapolating the potential moves opposing players may take, projecting out maxLookAheadDepth number of turns. The selected update will result in the greatest potential gain, balanced against the potential gain of other players.
See also Apple’s documentation
Implementations§
Source§impl GKMinmaxStrategist
impl GKMinmaxStrategist
Sourcepub unsafe fn maxLookAheadDepth(&self) -> NSInteger
pub unsafe fn maxLookAheadDepth(&self) -> NSInteger
The maximum number of future turns that will be processed when searching for a move.
Sourcepub unsafe fn setMaxLookAheadDepth(&self, max_look_ahead_depth: NSInteger)
pub unsafe fn setMaxLookAheadDepth(&self, max_look_ahead_depth: NSInteger)
Setter for maxLookAheadDepth.
Sourcepub unsafe fn bestMoveForPlayer(
&self,
player: &ProtocolObject<dyn GKGameModelPlayer>,
) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>
Available on crate feature GKGameModel only.
pub unsafe fn bestMoveForPlayer( &self, player: &ProtocolObject<dyn GKGameModelPlayer>, ) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>
GKGameModel only.Selects the best move for the specified player. If randomSource is not nil, it will randomly select which move to use if there are one or more ties for the best. Returns nil if the player is invalid, the player is not a part of the game model, or the player has no valid moves available.
Sourcepub unsafe fn randomMoveForPlayer_fromNumberOfBestMoves(
&self,
player: &ProtocolObject<dyn GKGameModelPlayer>,
num_moves_to_consider: NSInteger,
) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>
Available on crate feature GKGameModel only.
pub unsafe fn randomMoveForPlayer_fromNumberOfBestMoves( &self, player: &ProtocolObject<dyn GKGameModelPlayer>, num_moves_to_consider: NSInteger, ) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>
GKGameModel only.Selects one move from the set of N best moves for the specified player, where N is equal to numMovesToConsider. If randomSource is nil, it will not randomly select, but will behave like bestMoveForPlayer and return the first best move. Returns nil if the player is invalid, the player is not a part of the game model, or the player has no valid moves available.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GKMinmaxStrategist
impl AsRef<AnyObject> for GKMinmaxStrategist
Source§impl AsRef<GKMinmaxStrategist> for GKMinmaxStrategist
impl AsRef<GKMinmaxStrategist> for GKMinmaxStrategist
Source§impl AsRef<NSObject> for GKMinmaxStrategist
impl AsRef<NSObject> for GKMinmaxStrategist
Source§impl Borrow<AnyObject> for GKMinmaxStrategist
impl Borrow<AnyObject> for GKMinmaxStrategist
Source§impl Borrow<NSObject> for GKMinmaxStrategist
impl Borrow<NSObject> for GKMinmaxStrategist
Source§impl ClassType for GKMinmaxStrategist
impl ClassType for GKMinmaxStrategist
Source§const NAME: &'static str = "GKMinmaxStrategist"
const NAME: &'static str = "GKMinmaxStrategist"
Source§type ThreadKind = <<GKMinmaxStrategist as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKMinmaxStrategist as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GKMinmaxStrategist
impl Debug for GKMinmaxStrategist
Source§impl Deref for GKMinmaxStrategist
impl Deref for GKMinmaxStrategist
Source§impl GKStrategist for GKMinmaxStrategist
impl GKStrategist for GKMinmaxStrategist
Source§unsafe fn gameModel(&self) -> Option<Retained<ProtocolObject<dyn GKGameModel>>>
unsafe fn gameModel(&self) -> Option<Retained<ProtocolObject<dyn GKGameModel>>>
GKStrategist and GKGameModel only.Source§unsafe fn setGameModel(
&self,
game_model: Option<&ProtocolObject<dyn GKGameModel>>,
)
unsafe fn setGameModel( &self, game_model: Option<&ProtocolObject<dyn GKGameModel>>, )
GKStrategist and GKGameModel only.gameModel.Source§unsafe fn randomSource(&self) -> Option<Retained<ProtocolObject<dyn GKRandom>>>
unsafe fn randomSource(&self) -> Option<Retained<ProtocolObject<dyn GKRandom>>>
GKStrategist and GKRandomSource only.Source§unsafe fn setRandomSource(
&self,
random_source: Option<&ProtocolObject<dyn GKRandom>>,
)
unsafe fn setRandomSource( &self, random_source: Option<&ProtocolObject<dyn GKRandom>>, )
GKStrategist and GKRandomSource only.randomSource.Source§unsafe fn bestMoveForActivePlayer(
&self,
) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>
unsafe fn bestMoveForActivePlayer( &self, ) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>
GKStrategist and GKGameModel only.Source§impl Hash for GKMinmaxStrategist
impl Hash for GKMinmaxStrategist
Source§impl Message for GKMinmaxStrategist
impl Message for GKMinmaxStrategist
Source§impl NSObjectProtocol for GKMinmaxStrategist
impl NSObjectProtocol for GKMinmaxStrategist
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref