objc2_gameplay_kit/generated/
GKMinmaxStrategist.rs

1//! This file has been automatically generated by `objc2`'s `header-translator`.
2//! DO NOT EDIT
3use core::ffi::*;
4use core::ptr::NonNull;
5use objc2::__framework_prelude::*;
6
7use crate::*;
8
9extern_class!(
10    /// The Minmax Strategist is a generic AI that selects a game model update for a given player that maximises
11    /// potential gain, while minimising potential loss. It does this by examining all of the updates available
12    /// to the player in question, extrapolating the potential moves opposing players may take, projecting out
13    /// maxLookAheadDepth number of turns. The selected update will result in the greatest potential gain, balanced
14    /// against the potential gain of other players.
15    ///
16    /// See also [Apple's documentation](https://developer.apple.com/documentation/gameplaykit/gkminmaxstrategist?language=objc)
17    #[unsafe(super(NSObject))]
18    #[derive(Debug, PartialEq, Eq, Hash)]
19    pub struct GKMinmaxStrategist;
20);
21
22#[cfg(feature = "GKStrategist")]
23extern_conformance!(
24    unsafe impl GKStrategist for GKMinmaxStrategist {}
25);
26
27extern_conformance!(
28    unsafe impl NSObjectProtocol for GKMinmaxStrategist {}
29);
30
31impl GKMinmaxStrategist {
32    extern_methods!(
33        /// The maximum number of future turns that will be processed when searching for a move.
34        #[unsafe(method(maxLookAheadDepth))]
35        #[unsafe(method_family = none)]
36        pub unsafe fn maxLookAheadDepth(&self) -> NSInteger;
37
38        /// Setter for [`maxLookAheadDepth`][Self::maxLookAheadDepth].
39        #[unsafe(method(setMaxLookAheadDepth:))]
40        #[unsafe(method_family = none)]
41        pub unsafe fn setMaxLookAheadDepth(&self, max_look_ahead_depth: NSInteger);
42
43        #[cfg(feature = "GKGameModel")]
44        /// Selects the best move for the specified player. If randomSource is not nil, it will randomly select
45        /// which move to use if there are one or more ties for the best. Returns nil if the player is invalid,
46        /// the player is not a part of the game model, or the player has no valid moves available.
47        #[unsafe(method(bestMoveForPlayer:))]
48        #[unsafe(method_family = none)]
49        pub unsafe fn bestMoveForPlayer(
50            &self,
51            player: &ProtocolObject<dyn GKGameModelPlayer>,
52        ) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>;
53
54        #[cfg(feature = "GKGameModel")]
55        /// Selects one move from the set of N best moves for the specified player, where N is equal to
56        /// numMovesToConsider. If randomSource is nil, it will not randomly select, but will behave like
57        /// bestMoveForPlayer and return the first best move. Returns nil if the player is invalid, the
58        /// player is not a part of the game model, or the player has no valid moves available.
59        #[unsafe(method(randomMoveForPlayer:fromNumberOfBestMoves:))]
60        #[unsafe(method_family = none)]
61        pub unsafe fn randomMoveForPlayer_fromNumberOfBestMoves(
62            &self,
63            player: &ProtocolObject<dyn GKGameModelPlayer>,
64            num_moves_to_consider: NSInteger,
65        ) -> Option<Retained<ProtocolObject<dyn GKGameModelUpdate>>>;
66    );
67}
68
69/// Methods declared on superclass `NSObject`.
70impl GKMinmaxStrategist {
71    extern_methods!(
72        #[unsafe(method(init))]
73        #[unsafe(method_family = init)]
74        pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
75
76        #[unsafe(method(new))]
77        #[unsafe(method_family = new)]
78        pub unsafe fn new() -> Retained<Self>;
79    );
80}