pub struct GKGoal { /* private fields */ }GKGoal only.Expand description
Defines a spatial directive. The various goals cause force to be applied to agents to try to achieve said goal.
See also Apple’s documentation
Implementations§
Source§impl GKGoal
impl GKGoal
Sourcepub unsafe fn goalToSeekAgent(agent: &GKAgent) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToSeekAgent(agent: &GKAgent) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal to move toward the agent
Parameter agent: the agent to seek
Sourcepub unsafe fn goalToFleeAgent(agent: &GKAgent) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToFleeAgent(agent: &GKAgent) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal to move away from the agent
Parameter agent: the agent to flee from
Sourcepub unsafe fn goalToAvoidObstacles_maxPredictionTime(
obstacles: &NSArray<GKObstacle>,
max_prediction_time: NSTimeInterval,
) -> Retained<Self>
Available on crate feature GKObstacle only.
pub unsafe fn goalToAvoidObstacles_maxPredictionTime( obstacles: &NSArray<GKObstacle>, max_prediction_time: NSTimeInterval, ) -> Retained<Self>
GKObstacle only.Creates a goal to avoid colliding with a group of agents without taking into account those agents’ momentum
Parameter maxPredictionTime: how far ahead in the future, in seconds, should we look for potential collisions
Sourcepub unsafe fn goalToAvoidAgents_maxPredictionTime(
agents: &NSArray<GKAgent>,
max_prediction_time: NSTimeInterval,
) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToAvoidAgents_maxPredictionTime( agents: &NSArray<GKAgent>, max_prediction_time: NSTimeInterval, ) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal to avoid colliding with a group of agents taking into account those agent’s momentum
Parameter maxPredictionTime: how far ahead in the future, in seconds, should we look for potential collisions
Sourcepub unsafe fn goalToSeparateFromAgents_maxDistance_maxAngle(
agents: &NSArray<GKAgent>,
max_distance: c_float,
max_angle: c_float,
) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToSeparateFromAgents_maxDistance_maxAngle( agents: &NSArray<GKAgent>, max_distance: c_float, max_angle: c_float, ) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal that tries to repel this agent away from the other agents and attempts to prevent overlap
Parameter maxDistance: the distance between agents before repelling happens
Parameter maxAngle: the angle, in radians, between this agent’s foward and the vector toward the other agent before the repelling happens
Sourcepub unsafe fn goalToAlignWithAgents_maxDistance_maxAngle(
agents: &NSArray<GKAgent>,
max_distance: c_float,
max_angle: c_float,
) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToAlignWithAgents_maxDistance_maxAngle( agents: &NSArray<GKAgent>, max_distance: c_float, max_angle: c_float, ) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal to align this agent’s orientation with the average orientation of the group of agents.
Parameter maxDistance: the distance between agents before alignment happens
Parameter maxAngle: the angle, in radians, between this agent’s foward and the vector toward the other agent before alignment happens
Sourcepub unsafe fn goalToCohereWithAgents_maxDistance_maxAngle(
agents: &NSArray<GKAgent>,
max_distance: c_float,
max_angle: c_float,
) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToCohereWithAgents_maxDistance_maxAngle( agents: &NSArray<GKAgent>, max_distance: c_float, max_angle: c_float, ) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal to seek the average position of the group of agents.
Parameter maxDistance: the distance between agents before cohesion happens
Parameter maxAngle: the angle between this agent’s foward and the vector toward the other agent before cohesion happens
Sourcepub unsafe fn goalToReachTargetSpeed(target_speed: c_float) -> Retained<Self>
pub unsafe fn goalToReachTargetSpeed(target_speed: c_float) -> Retained<Self>
Creates a goal that attempts to change our momentum to reach the target speed
Parameter targetSpeed: the target speed
Sourcepub unsafe fn goalToWander(speed: c_float) -> Retained<Self>
pub unsafe fn goalToWander(speed: c_float) -> Retained<Self>
Creates a goal that will make the agent appear to wander, aimlessly moving forward and turning randomly
Parameter speed: the speed at which to wander
Sourcepub unsafe fn goalToInterceptAgent_maxPredictionTime(
target: &GKAgent,
max_prediction_time: NSTimeInterval,
) -> Retained<Self>
Available on crate features GKAgent and GKComponent only.
pub unsafe fn goalToInterceptAgent_maxPredictionTime( target: &GKAgent, max_prediction_time: NSTimeInterval, ) -> Retained<Self>
GKAgent and GKComponent only.Creates a goal that will attempt to intercept another target agent taking into account that agent’s momentum
Parameter target: agent to intercept
Parameter maxPredictionTime: how far ahead in the future, in seconds, should we look for potential intercepts
Sourcepub unsafe fn goalToFollowPath_maxPredictionTime_forward(
path: &GKPath,
max_prediction_time: NSTimeInterval,
forward: bool,
) -> Retained<Self>
Available on crate feature GKPath only.
pub unsafe fn goalToFollowPath_maxPredictionTime_forward( path: &GKPath, max_prediction_time: NSTimeInterval, forward: bool, ) -> Retained<Self>
GKPath only.Creates a goal that will attempt to follow the given path
Parameter path: the path to follow
Parameter maxPredictionTime: how far ahead in the future, in seconds, should we look for potential intercepts
Parameter forward: direction to follow the path. forward = NO is reverse
Sourcepub unsafe fn goalToStayOnPath_maxPredictionTime(
path: &GKPath,
max_prediction_time: NSTimeInterval,
) -> Retained<Self>
Available on crate feature GKPath only.
pub unsafe fn goalToStayOnPath_maxPredictionTime( path: &GKPath, max_prediction_time: NSTimeInterval, ) -> Retained<Self>
GKPath only.Creates a goal that will attempt to stay on the given path
Parameter path: the path to follow
Parameter maxPredictionTime: how far ahead in the future, in seconds, should we look for potential intercepts
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for GKGoal
impl ClassType for GKGoal
Source§const NAME: &'static str = "GKGoal"
const NAME: &'static str = "GKGoal"
Source§type ThreadKind = <<GKGoal as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKGoal as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for GKGoal
impl CopyingHelper for GKGoal
Source§impl NSCopying for GKGoal
impl NSCopying for GKGoal
Source§impl NSObjectProtocol for GKGoal
impl NSObjectProtocol for GKGoal
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref