pub struct GKAgent { /* private fields */ }GKAgent and GKComponent only.Expand description
An agent is a point mass whose local coordinate system is aligned to its velocity. Agents have a variety of steering functions that can be used to simulate vehicles or entities with agency. The units of mass, velocity and radius are dimensionless but related. The visual representation of these values are specific to each game’s own situation.
Values close to 1.0 should be canonical and are expected to yield pleasing results. When applied to visuals these values should be scaled and biased into their target coordinate system and a simple filter on top ensures any noise generated from the steering logic doesn’t affect the visual represtentation.
See also Apple’s documentation
Implementations§
Source§impl GKAgent
impl GKAgent
Sourcepub unsafe fn delegate(
&self,
) -> Option<Retained<ProtocolObject<dyn GKAgentDelegate>>>
pub unsafe fn delegate( &self, ) -> Option<Retained<ProtocolObject<dyn GKAgentDelegate>>>
Object which has agentDidUpdate called on it during this agent’s behavior updatekbeha
Sourcepub unsafe fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn GKAgentDelegate>>,
)
pub unsafe fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn GKAgentDelegate>>, )
Setter for delegate.
This is a weak property.
Sourcepub unsafe fn behavior(&self) -> Option<Retained<GKBehavior>>
Available on crate feature GKBehavior only.
pub unsafe fn behavior(&self) -> Option<Retained<GKBehavior>>
GKBehavior only.The behavior to apply when updateWithDeltaTime is called. All forces from the goals in the behavior are summed and then applied.
Sourcepub unsafe fn setBehavior(&self, behavior: Option<&GKBehavior>)
Available on crate feature GKBehavior only.
pub unsafe fn setBehavior(&self, behavior: Option<&GKBehavior>)
GKBehavior only.Setter for behavior.
Sourcepub unsafe fn mass(&self) -> c_float
pub unsafe fn mass(&self) -> c_float
Agent’s mass. Used for agent impulse application purposes.
Defaults to 1.0
Sourcepub unsafe fn radius(&self) -> c_float
pub unsafe fn radius(&self) -> c_float
Radius of the agent’s bounding circle. Used by the agent avoid steering functions.
Defaults to 0.5 for a canonical diameter of 1.0
Sourcepub unsafe fn speed(&self) -> c_float
pub unsafe fn speed(&self) -> c_float
Current speed of the agent along its foward direction.
Defaults to 0.0
Sourcepub unsafe fn maxAcceleration(&self) -> c_float
pub unsafe fn maxAcceleration(&self) -> c_float
Maximum amount of acceleration that can be applied to this agent. All applied impulses are clipped to this amount.
Defaults to 1.0
Sourcepub unsafe fn setMaxAcceleration(&self, max_acceleration: c_float)
pub unsafe fn setMaxAcceleration(&self, max_acceleration: c_float)
Setter for maxAcceleration.
Sourcepub unsafe fn maxSpeed(&self) -> c_float
pub unsafe fn maxSpeed(&self) -> c_float
Maximum speed of this agent. Impulses cannot cause the agents speed to ever be greater than this value.
Defaults to 1.0
Sourcepub unsafe fn setMaxSpeed(&self, max_speed: c_float)
pub unsafe fn setMaxSpeed(&self, max_speed: c_float)
Setter for maxSpeed.
Methods from Deref<Target = GKComponent>§
Sourcepub unsafe fn entity(&self) -> Option<Retained<GKEntity>>
Available on crate feature GKEntity only.
pub unsafe fn entity(&self) -> Option<Retained<GKEntity>>
GKEntity only.The entity that this component belongs to. Defaults to nil until the component is added to an entity.
Sourcepub unsafe fn updateWithDeltaTime(&self, seconds: NSTimeInterval)
pub unsafe fn updateWithDeltaTime(&self, seconds: NSTimeInterval)
Updates the component with the given delta time since the last update. Each component should perform its time-based logic in this method.
Sourcepub unsafe fn didAddToEntity(&self)
pub unsafe fn didAddToEntity(&self)
Override this to perform game logic when this component is added to an entity
Sourcepub unsafe fn willRemoveFromEntity(&self)
pub unsafe fn willRemoveFromEntity(&self)
Override this to perform game logic before this entity is removed from it’s entity
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<GKComponent> for GKAgent
impl AsRef<GKComponent> for GKAgent
Source§fn as_ref(&self) -> &GKComponent
fn as_ref(&self) -> &GKComponent
Source§impl Borrow<GKComponent> for GKAgent
impl Borrow<GKComponent> for GKAgent
Source§fn borrow(&self) -> &GKComponent
fn borrow(&self) -> &GKComponent
Source§impl ClassType for GKAgent
impl ClassType for GKAgent
Source§const NAME: &'static str = "GKAgent"
const NAME: &'static str = "GKAgent"
Source§type Super = GKComponent
type Super = GKComponent
Source§type ThreadKind = <<GKAgent as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKAgent as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for GKAgent
impl CopyingHelper for GKAgent
Source§impl NSCopying for GKAgent
impl NSCopying for GKAgent
Source§impl NSObjectProtocol for GKAgent
impl NSObjectProtocol for GKAgent
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref