pub struct GKPlayer { /* private fields */ }GKBasePlayer and GKPlayer only.Expand description
Implementations§
Source§impl GKPlayer
impl GKPlayer
Sourcepub unsafe fn scopedIDsArePersistent(&self) -> bool
pub unsafe fn scopedIDsArePersistent(&self) -> bool
This convenience method checks if the gamePlayerID and the teamPlayerID (scopedIDs) are persistent or unique for the instantiation of this app.
Sourcepub unsafe fn gamePlayerID(&self) -> Retained<NSString>
pub unsafe fn gamePlayerID(&self) -> Retained<NSString>
This is the player’s unique and persistent ID that is scoped to this application.
Sourcepub unsafe fn teamPlayerID(&self) -> Retained<NSString>
pub unsafe fn teamPlayerID(&self) -> Retained<NSString>
This is the player’s unique and persistent ID that is scoped to the Apple Store Connect Team identifier of this application.
Sourcepub unsafe fn displayName(&self) -> Retained<NSString>
pub unsafe fn displayName(&self) -> Retained<NSString>
This is player’s alias to be displayed. The display name may be very long, so be sure to use appropriate string truncation API when drawing.
Sourcepub unsafe fn alias(&self) -> Retained<NSString>
pub unsafe fn alias(&self) -> Retained<NSString>
The alias property contains the player’s nickname. When you need to display the name to the user, consider using displayName instead. The nickname is unique but not invariant: the player may change their nickname. The nickname may be very long, so be sure to use appropriate string truncation API when drawing.
pub unsafe fn anonymousGuestPlayerWithIdentifier( guest_identifier: &NSString, ) -> Retained<Self>
pub unsafe fn guestIdentifier(&self) -> Option<Retained<NSString>>
pub unsafe fn isInvitable(&self) -> bool
Source§impl GKPlayer
UI.
impl GKPlayer
UI.
Sourcepub unsafe fn loadPhotoForSize_withCompletionHandler(
&self,
size: GKPhotoSize,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSImage, *mut NSError)>>,
)
Available on crate feature block2 and crate feature objc2-app-kit and macOS only.
pub unsafe fn loadPhotoForSize_withCompletionHandler( &self, size: GKPhotoSize, completion_handler: Option<&DynBlock<dyn Fn(*mut NSImage, *mut NSError)>>, )
block2 and crate feature objc2-app-kit and macOS only.Asynchronously load the player’s photo. Error will be nil on success. Possible reasons for error:
- Communications failure
Source§impl GKPlayer
Deprecated.
impl GKPlayer
Deprecated.
pub unsafe fn isFriend(&self) -> bool
pub unsafe fn playerID(&self) -> Retained<NSString>
GKPlayer/gamePlayerID or GKPlayer/teamPlayerID instead.Sourcepub unsafe fn loadPlayersForIdentifiers_withCompletionHandler(
identifiers: &NSArray<NSString>,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>,
)
👎DeprecatedAvailable on crate feature block2 only.
pub unsafe fn loadPlayersForIdentifiers_withCompletionHandler( identifiers: &NSArray<NSString>, completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>, )
block2 only.Load the Game Center players for the playerIDs provided. Error will be nil on success. Possible reasons for error:
- Unauthenticated local player
- Communications failure
- Invalid player identifier
Methods from Deref<Target = GKBasePlayer>§
pub unsafe fn playerID(&self) -> Option<Retained<NSString>>
Sourcepub unsafe fn displayName(&self) -> Option<Retained<NSString>>
pub unsafe fn displayName(&self) -> Option<Retained<NSString>>
This player’s name representation as displayed in the Game Center in-game UI. Use this when you need to display the player’s name. The display name may be very long, so be sure to use appropriate string truncation API when drawing.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<GKBasePlayer> for GKPlayer
impl AsRef<GKBasePlayer> for GKPlayer
Source§fn as_ref(&self) -> &GKBasePlayer
fn as_ref(&self) -> &GKBasePlayer
Source§impl AsRef<GKPlayer> for GKLocalPlayer
Available on crate feature GKLocalPlayer only.
impl AsRef<GKPlayer> for GKLocalPlayer
GKLocalPlayer only.Source§impl Borrow<GKBasePlayer> for GKPlayer
impl Borrow<GKBasePlayer> for GKPlayer
Source§fn borrow(&self) -> &GKBasePlayer
fn borrow(&self) -> &GKBasePlayer
Source§impl Borrow<GKPlayer> for GKLocalPlayer
Available on crate feature GKLocalPlayer only.
impl Borrow<GKPlayer> for GKLocalPlayer
GKLocalPlayer only.Source§impl ClassType for GKPlayer
impl ClassType for GKPlayer
Source§const NAME: &'static str = "GKPlayer"
const NAME: &'static str = "GKPlayer"
Source§type Super = GKBasePlayer
type Super = GKBasePlayer
Source§type ThreadKind = <<GKPlayer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKPlayer as ClassType>::Super as ClassType>::ThreadKind
Source§impl CopyingHelper for GKPlayer
impl CopyingHelper for GKPlayer
Source§impl NSCopying for GKPlayer
impl NSCopying for GKPlayer
Source§impl NSObjectProtocol for GKPlayer
impl NSObjectProtocol for GKPlayer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref