#[repr(C)]pub struct GKLocalPlayer { /* private fields */ }
GKBasePlayer
and GKLocalPlayer
and GKPlayer
only.Expand description
Implementations§
Source§impl GKLocalPlayer
impl GKLocalPlayer
Sourcepub unsafe fn local() -> Retained<GKLocalPlayer>
pub unsafe fn local() -> Retained<GKLocalPlayer>
Obtain the primary GKLocalPlayer object. The player is only available for offline play until logged in. A temporary player is created if no account is set up.
pub unsafe fn localPlayer() -> Retained<GKLocalPlayer>
Sourcepub unsafe fn isAuthenticated(&self) -> bool
pub unsafe fn isAuthenticated(&self) -> bool
Authentication state
Sourcepub unsafe fn isUnderage(&self) -> bool
pub unsafe fn isUnderage(&self) -> bool
Indicates if a player is under age
Sourcepub unsafe fn isMultiplayerGamingRestricted(&self) -> bool
pub unsafe fn isMultiplayerGamingRestricted(&self) -> bool
A Boolean value that declares whether or not multiplayer gaming is restricted on this device.
Sourcepub unsafe fn isPersonalizedCommunicationRestricted(&self) -> bool
pub unsafe fn isPersonalizedCommunicationRestricted(&self) -> bool
A Boolean value that declares whether personalized communication is restricted on this device. If it is restricted, the player will not be able to read or write personalized messages on game invites, challenges, or enable voice communication in multiplayer games. Note: this value will always be true when isUnderage is true.
Sourcepub unsafe fn loadRecentPlayersWithCompletionHandler(
&self,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>,
)
Available on crate feature block2
only.
pub unsafe fn loadRecentPlayersWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>, )
block2
only.Asynchronously load the recent players list as an array of GKPlayer. A recent player is someone that you have played a game with or is a legacy game center friend. Calls completionHandler when finished. Error will be nil on success. Possible reasons for error:
- Communications problem
- Unauthenticated player
Sourcepub unsafe fn loadChallengableFriendsWithCompletionHandler(
&self,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>,
)
Available on crate feature block2
only.
pub unsafe fn loadChallengableFriendsWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>, )
block2
only.Asynchronously load the challengable friends list as an array of GKPlayer. A challengable player is a friend player with friend level FL1 and FL2. Calls completionHandler when finished. Error will be nil on success. Possible reasons for error:
- Communications problem
- Unauthenticated player
Sourcepub unsafe fn setDefaultLeaderboardIdentifier_completionHandler(
&self,
leaderboard_identifier: &NSString,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSError)>>,
)
Available on crate feature block2
only.
pub unsafe fn setDefaultLeaderboardIdentifier_completionHandler( &self, leaderboard_identifier: &NSString, completion_handler: Option<&DynBlock<dyn Fn(*mut NSError)>>, )
block2
only.Set the default leaderboard for the current game Possible reasons for error:
- Communications problem
- Unauthenticated player
- Leaderboard not present
Sourcepub unsafe fn loadDefaultLeaderboardIdentifierWithCompletionHandler(
&self,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSString, *mut NSError)>>,
)
Available on crate feature block2
only.
pub unsafe fn loadDefaultLeaderboardIdentifierWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSString, *mut NSError)>>, )
block2
only.Load the default leaderboard identifier for the local player Possible reasons for error:
- Communications problem
- Unauthenticated player
- Leaderboard not present
Sourcepub unsafe fn fetchItemsForIdentityVerificationSignature(
&self,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSURL, *mut NSData, *mut NSData, u64, *mut NSError)>>,
)
Available on crate feature block2
only.
pub unsafe fn fetchItemsForIdentityVerificationSignature( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSURL, *mut NSData, *mut NSData, u64, *mut NSError)>>, )
block2
only.Generates a signature allowing 3rd party server to authenticate the GKLocalPlayer Possible reasons for error:
- Communications problem
- Unauthenticated player
Source§impl GKLocalPlayer
Methods declared on superclass GKPlayer
.
impl GKLocalPlayer
Methods declared on superclass GKPlayer
.
pub unsafe fn anonymousGuestPlayerWithIdentifier( guest_identifier: &NSString, ) -> Retained<Self>
Source§impl GKLocalPlayer
Methods declared on superclass NSObject
.
impl GKLocalPlayer
Methods declared on superclass NSObject
.
Source§impl GKLocalPlayer
GKLocalPlayerEvents.
impl GKLocalPlayer
GKLocalPlayerEvents.
Sourcepub unsafe fn registerListener(
&self,
listener: &ProtocolObject<dyn GKLocalPlayerListener>,
)
Available on crate features GKEventListener
and GKMatchmaker
and GKSavedGameListener
and GKTurnBasedMatch
only.
pub unsafe fn registerListener( &self, listener: &ProtocolObject<dyn GKLocalPlayerListener>, )
GKEventListener
and GKMatchmaker
and GKSavedGameListener
and GKTurnBasedMatch
only.A single listener may be registered once. Registering multiple times results in undefined behavior. The registered listener will receive callbacks for any selector it responds to.
pub unsafe fn unregisterListener( &self, listener: &ProtocolObject<dyn GKLocalPlayerListener>, )
GKEventListener
and GKMatchmaker
and GKSavedGameListener
and GKTurnBasedMatch
only.pub unsafe fn unregisterAllListeners(&self)
Source§impl GKLocalPlayer
Deprecated.
impl GKLocalPlayer
Deprecated.
pub unsafe fn setDefaultLeaderboardCategoryID_completionHandler( &self, category_id: Option<&NSString>, completion_handler: Option<&DynBlock<dyn Fn(*mut NSError)>>, )
block2
only.pub unsafe fn loadDefaultLeaderboardCategoryIDWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSString, *mut NSError)>>, )
block2
only.pub unsafe fn authenticateWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSError)>>, )
block2
only.pub unsafe fn loadFriendPlayersWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>>, )
block2
only.Sourcepub unsafe fn generateIdentityVerificationSignatureWithCompletionHandler(
&self,
completion_handler: Option<&DynBlock<dyn Fn(*mut NSURL, *mut NSData, *mut NSData, u64, *mut NSError)>>,
)
👎DeprecatedAvailable on crate feature block2
only.
pub unsafe fn generateIdentityVerificationSignatureWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSURL, *mut NSData, *mut NSData, u64, *mut NSError)>>, )
block2
only.Generates a signature allowing 3rd party server to authenticate the GKLocalPlayer Possible reasons for error:
- Communications problem
- Unauthenticated player
Source§impl GKLocalPlayer
Obsoleted.
impl GKLocalPlayer
Obsoleted.
Source§impl GKLocalPlayer
FriendsList.
impl GKLocalPlayer
FriendsList.
pub unsafe fn loadFriendsAuthorizationStatus( &self, completion_handler: &DynBlock<dyn Fn(GKFriendsAuthorizationStatus, *mut NSError)>, )
block2
only.pub unsafe fn loadFriends( &self, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>, )
block2
only.pub unsafe fn loadFriendsWithIdentifiers_completionHandler( &self, identifiers: &NSArray<NSString>, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKPlayer>, *mut NSError)>, )
block2
only.Source§impl GKLocalPlayer
UI.
impl GKLocalPlayer
UI.
pub unsafe fn authenticateHandler( &self, mtm: MainThreadMarker, ) -> *mut DynBlock<dyn Fn(*mut NSViewController, *mut NSError)>
block2
and crate feature objc2-app-kit
and macOS only.Sourcepub unsafe fn setAuthenticateHandler(
&self,
authenticate_handler: Option<&DynBlock<dyn Fn(*mut NSViewController, *mut NSError)>>,
)
Available on crate feature block2
and crate feature objc2-app-kit
and macOS only.
pub unsafe fn setAuthenticateHandler( &self, authenticate_handler: Option<&DynBlock<dyn Fn(*mut NSViewController, *mut NSError)>>, )
block2
and crate feature objc2-app-kit
and macOS only.Setter for authenticateHandler
.
Sourcepub unsafe fn isPresentingFriendRequestViewController(&self) -> bool
pub unsafe fn isPresentingFriendRequestViewController(&self) -> bool
observable property that becomes true when the friend request view controller is displayed. It becomes false when it is dismissed
pub unsafe fn presentFriendRequestCreatorFromViewController_error( &self, view_controller: &NSViewController, ) -> Result<(), Retained<NSError>>
objc2-app-kit
and macOS only.pub unsafe fn presentFriendRequestCreatorFromWindow_error( &self, window: Option<&NSWindow>, ) -> Result<(), Retained<NSError>>
objc2-app-kit
and macOS only.Source§impl GKLocalPlayer
GKSavedGame.
impl GKLocalPlayer
GKSavedGame.
Sourcepub unsafe fn fetchSavedGamesWithCompletionHandler(
&self,
handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKSavedGame>, *mut NSError)>>,
)
Available on crate features GKSavedGame
and block2
only.
pub unsafe fn fetchSavedGamesWithCompletionHandler( &self, handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKSavedGame>, *mut NSError)>>, )
GKSavedGame
and block2
only.Asynchronously fetch saved games. The handler is called with an array of GKSavedGame objects or an error. If there is more than one saved game with the same name then a conflict exists. The application should determine the correct data to use and call resolveConflictingSavedGames:withData:completionHandler:. This may require data merging or asking the user.
Sourcepub unsafe fn saveGameData_withName_completionHandler(
&self,
data: &NSData,
name: &NSString,
handler: Option<&DynBlock<dyn Fn(*mut GKSavedGame, *mut NSError)>>,
)
Available on crate features GKSavedGame
and block2
only.
pub unsafe fn saveGameData_withName_completionHandler( &self, data: &NSData, name: &NSString, handler: Option<&DynBlock<dyn Fn(*mut GKSavedGame, *mut NSError)>>, )
GKSavedGame
and block2
only.Asynchronously save game data. If a saved game with that name already exists it is overwritten, otherwise a new one is created. The completion handler is called with the new / modified GKSavedGame or an error. If the saved game was in conflict then the overwritten version will be the one with the same deviceName if present, otherwise the most recent overall.
Sourcepub unsafe fn deleteSavedGamesWithName_completionHandler(
&self,
name: &NSString,
handler: Option<&DynBlock<dyn Fn(*mut NSError)>>,
)
Available on crate features GKSavedGame
and block2
only.
pub unsafe fn deleteSavedGamesWithName_completionHandler( &self, name: &NSString, handler: Option<&DynBlock<dyn Fn(*mut NSError)>>, )
GKSavedGame
and block2
only.Asynchronously delete saved games with the given name. The completion handler will indicate whether or not the deletion was successful.
Sourcepub unsafe fn resolveConflictingSavedGames_withData_completionHandler(
&self,
conflicting_saved_games: &NSArray<GKSavedGame>,
data: &NSData,
handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKSavedGame>, *mut NSError)>>,
)
Available on crate features GKSavedGame
and block2
only.
pub unsafe fn resolveConflictingSavedGames_withData_completionHandler( &self, conflicting_saved_games: &NSArray<GKSavedGame>, data: &NSData, handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKSavedGame>, *mut NSError)>>, )
GKSavedGame
and block2
only.Asynchronously resolve a saved game conflict. This deletes all versions included in conflictingSavedGames and creates a new version with the given data. The completion handler is called with the newly created save and all other remaining versions or an error.
Methods from Deref<Target = GKPlayer>§
Sourcepub unsafe fn scopedIDsArePersistent(&self) -> bool
pub unsafe fn scopedIDsArePersistent(&self) -> bool
This convenience method checks if the gamePlayerID and the teamPlayerID (scopedIDs) are persistent or unique for the instantiation of this app.
Sourcepub unsafe fn gamePlayerID(&self) -> Retained<NSString>
pub unsafe fn gamePlayerID(&self) -> Retained<NSString>
This is the player’s unique and persistent ID that is scoped to this application.
Sourcepub unsafe fn teamPlayerID(&self) -> Retained<NSString>
pub unsafe fn teamPlayerID(&self) -> Retained<NSString>
This is the player’s unique and persistent ID that is scoped to the Apple Store Connect Team identifier of this application.
Sourcepub unsafe fn displayName(&self) -> Retained<NSString>
pub unsafe fn displayName(&self) -> Retained<NSString>
This is player’s alias to be displayed. The display name may be very long, so be sure to use appropriate string truncation API when drawing.
Sourcepub unsafe fn alias(&self) -> Retained<NSString>
pub unsafe fn alias(&self) -> Retained<NSString>
The alias property contains the player’s nickname. When you need to display the name to the user, consider using displayName instead. The nickname is unique but not invariant: the player may change their nickname. The nickname may be very long, so be sure to use appropriate string truncation API when drawing.
pub unsafe fn guestIdentifier(&self) -> Option<Retained<NSString>>
pub unsafe fn isInvitable(&self) -> bool
pub unsafe fn loadPhotoForSize_withCompletionHandler( &self, size: GKPhotoSize, completion_handler: Option<&DynBlock<dyn Fn(*mut NSImage, *mut NSError)>>, )
block2
and crate feature objc2-app-kit
and macOS only.pub unsafe fn isFriend(&self) -> bool
pub unsafe fn playerID(&self) -> Retained<NSString>
GKPlayer/gamePlayerID
or GKPlayer/teamPlayerID
instead.Methods from Deref<Target = GKBasePlayer>§
pub unsafe fn playerID(&self) -> Option<Retained<NSString>>
Sourcepub unsafe fn displayName(&self) -> Option<Retained<NSString>>
pub unsafe fn displayName(&self) -> Option<Retained<NSString>>
This player’s name representation as displayed in the Game Center in-game UI. Use this when you need to display the player’s name. The display name may be very long, so be sure to use appropriate string truncation API when drawing.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for GKLocalPlayer
impl AsRef<AnyObject> for GKLocalPlayer
Source§impl AsRef<GKBasePlayer> for GKLocalPlayer
impl AsRef<GKBasePlayer> for GKLocalPlayer
Source§fn as_ref(&self) -> &GKBasePlayer
fn as_ref(&self) -> &GKBasePlayer
Source§impl AsRef<GKLocalPlayer> for GKLocalPlayer
impl AsRef<GKLocalPlayer> for GKLocalPlayer
Source§impl AsRef<GKPlayer> for GKLocalPlayer
impl AsRef<GKPlayer> for GKLocalPlayer
Source§impl AsRef<NSObject> for GKLocalPlayer
impl AsRef<NSObject> for GKLocalPlayer
Source§impl Borrow<AnyObject> for GKLocalPlayer
impl Borrow<AnyObject> for GKLocalPlayer
Source§impl Borrow<GKBasePlayer> for GKLocalPlayer
impl Borrow<GKBasePlayer> for GKLocalPlayer
Source§fn borrow(&self) -> &GKBasePlayer
fn borrow(&self) -> &GKBasePlayer
Source§impl Borrow<GKPlayer> for GKLocalPlayer
impl Borrow<GKPlayer> for GKLocalPlayer
Source§impl Borrow<NSObject> for GKLocalPlayer
impl Borrow<NSObject> for GKLocalPlayer
Source§impl ClassType for GKLocalPlayer
impl ClassType for GKLocalPlayer
Source§const NAME: &'static str = "GKLocalPlayer"
const NAME: &'static str = "GKLocalPlayer"
Source§type ThreadKind = <<GKLocalPlayer as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKLocalPlayer as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GKLocalPlayer
impl Debug for GKLocalPlayer
Source§impl Deref for GKLocalPlayer
impl Deref for GKLocalPlayer
Source§impl GKSavedGameListener for GKLocalPlayer
Available on crate feature GKSavedGame
only.
impl GKSavedGameListener for GKLocalPlayer
GKSavedGame
only.Source§unsafe fn player_didModifySavedGame(
&self,
player: &GKPlayer,
saved_game: &GKSavedGame,
)
unsafe fn player_didModifySavedGame( &self, player: &GKPlayer, saved_game: &GKSavedGame, )
GKBasePlayer
and GKPlayer
and GKSavedGameListener
only.Source§unsafe fn player_hasConflictingSavedGames(
&self,
player: &GKPlayer,
saved_games: &NSArray<GKSavedGame>,
)
unsafe fn player_hasConflictingSavedGames( &self, player: &GKPlayer, saved_games: &NSArray<GKSavedGame>, )
GKBasePlayer
and GKPlayer
and GKSavedGameListener
only.Source§impl Hash for GKLocalPlayer
impl Hash for GKLocalPlayer
Source§impl Message for GKLocalPlayer
impl Message for GKLocalPlayer
Source§impl NSObjectProtocol for GKLocalPlayer
impl NSObjectProtocol for GKLocalPlayer
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref