pub struct GKMatch { /* private fields */ }GKMatch only.Expand description
GKMatch represents an active networking sessions between players. It handles network communications and can report player connection status. All matches are created by a GKMatchmaker.
See also Apple’s documentation
Implementations§
Source§impl GKMatch
impl GKMatch
pub unsafe fn players(&self) -> Retained<NSArray<GKPlayer>>
GKBasePlayer and GKPlayer only.Sourcepub unsafe fn delegate(
&self,
) -> Option<Retained<ProtocolObject<dyn GKMatchDelegate>>>
pub unsafe fn delegate( &self, ) -> Option<Retained<ProtocolObject<dyn GKMatchDelegate>>>
all the GKPlayers in the match
Sourcepub unsafe fn setDelegate(
&self,
delegate: Option<&ProtocolObject<dyn GKMatchDelegate>>,
)
pub unsafe fn setDelegate( &self, delegate: Option<&ProtocolObject<dyn GKMatchDelegate>>, )
Setter for delegate.
This is a weak property.
pub unsafe fn expectedPlayerCount(&self) -> NSUInteger
pub unsafe fn properties(&self) -> Option<Retained<GKMatchProperties>>
GKDefines only.pub unsafe fn playerProperties( &self, ) -> Option<Retained<NSDictionary<GKPlayer, GKMatchProperties>>>
GKBasePlayer and GKDefines and GKPlayer only.Sourcepub unsafe fn sendData_toPlayers_dataMode_error(
&self,
data: &NSData,
players: &NSArray<GKPlayer>,
mode: GKMatchSendDataMode,
) -> Result<(), Retained<NSError>>
Available on crate features GKBasePlayer and GKPlayer only.
pub unsafe fn sendData_toPlayers_dataMode_error( &self, data: &NSData, players: &NSArray<GKPlayer>, mode: GKMatchSendDataMode, ) -> Result<(), Retained<NSError>>
GKBasePlayer and GKPlayer only.Asynchronously send data to one or more GKPlayers. Returns YES if delivery started, NO if unable to start sending and error will be set.
Sourcepub unsafe fn sendDataToAllPlayers_withDataMode_error(
&self,
data: &NSData,
mode: GKMatchSendDataMode,
) -> Result<(), Retained<NSError>>
pub unsafe fn sendDataToAllPlayers_withDataMode_error( &self, data: &NSData, mode: GKMatchSendDataMode, ) -> Result<(), Retained<NSError>>
Asynchronously broadcasts data to all players. Returns YES if delivery started, NO if unable to start sending and error will be set.
Sourcepub unsafe fn disconnect(&self)
pub unsafe fn disconnect(&self)
Disconnect the match. This will show all other players in the match that the local player has disconnected. This should be called before releasing the match instance.
Sourcepub unsafe fn chooseBestHostingPlayerWithCompletionHandler(
&self,
completion_handler: &DynBlock<dyn Fn(*mut GKPlayer)>,
)
Available on crate features GKBasePlayer and GKPlayer and block2 only.
pub unsafe fn chooseBestHostingPlayerWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut GKPlayer)>, )
GKBasePlayer and GKPlayer and block2 only.Choose the best host from among the connected players using gathered estimates for bandwidth and packet loss. This is intended for applications that wish to implement a client-server model on top of the match. The returned player ID will be nil if the best host cannot currently be determined (e.g. players are still connecting).
Sourcepub unsafe fn rematchWithCompletionHandler(
&self,
completion_handler: Option<&DynBlock<dyn Fn(*mut GKMatch, *mut NSError)>>,
)
Available on crate feature block2 only.
pub unsafe fn rematchWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut GKMatch, *mut NSError)>>, )
block2 only.Automatching to recreate a previous peer-to-peer match that became disconnected. A new match with the same set of players will be returned by the completion handler. All players should perform this when the match has ended for automatching to succeed. Error will be nil on success. Possible reasons for error:
- Communications failure
- Timeout
Sourcepub unsafe fn voiceChatWithName(
&self,
name: &NSString,
) -> Option<Retained<GKVoiceChat>>
👎Deprecated: No longer supportedAvailable on crate feature GKVoiceChat only.
pub unsafe fn voiceChatWithName( &self, name: &NSString, ) -> Option<Retained<GKVoiceChat>>
GKVoiceChat only.- This method is deprecated. GKVoiceChat is no longer supported. **
Source§impl GKMatch
Obsoleted.
impl GKMatch
Obsoleted.
Sourcepub unsafe fn chooseBestHostPlayerWithCompletionHandler(
&self,
completion_handler: &DynBlock<dyn Fn(*mut NSString)>,
)
👎DeprecatedAvailable on crate feature block2 only.
pub unsafe fn chooseBestHostPlayerWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut NSString)>, )
block2 only.- This method is obsolete. It will never be invoked and its implementation does nothing**
Sourcepub unsafe fn sendData_toPlayers_withDataMode_error(
&self,
data: &NSData,
player_i_ds: &NSArray<NSString>,
mode: GKMatchSendDataMode,
) -> Result<(), Retained<NSError>>
👎Deprecated
pub unsafe fn sendData_toPlayers_withDataMode_error( &self, data: &NSData, player_i_ds: &NSArray<NSString>, mode: GKMatchSendDataMode, ) -> Result<(), Retained<NSError>>
- This method is obsolete. It will never be invoked and its implementation does nothing**
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for GKMatch
impl ClassType for GKMatch
Source§const NAME: &'static str = "GKMatch"
const NAME: &'static str = "GKMatch"
Source§type ThreadKind = <<GKMatch as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKMatch as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for GKMatch
impl NSObjectProtocol for GKMatch
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref