pub struct GKGameActivityDefinition { /* private fields */ }
GKGameActivityDefinition
only.Expand description
Implementations§
Source§impl GKGameActivityDefinition
impl GKGameActivityDefinition
Sourcepub unsafe fn identifier(&self) -> Retained<NSString>
pub unsafe fn identifier(&self) -> Retained<NSString>
The developer defined identifier for a given game activity.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn groupIdentifier(&self) -> Option<Retained<NSString>>
pub unsafe fn groupIdentifier(&self) -> Option<Retained<NSString>>
The group identifier for the activity, if one exists.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn title(&self) -> Retained<NSString>
pub unsafe fn title(&self) -> Retained<NSString>
A short title for the game activity.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn details(&self) -> Option<Retained<NSString>>
pub unsafe fn details(&self) -> Option<Retained<NSString>>
A more detailed description of the game activity.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn defaultProperties(
&self,
) -> Retained<NSDictionary<NSString, NSString>>
pub unsafe fn defaultProperties( &self, ) -> Retained<NSDictionary<NSString, NSString>>
Default properties defined by the developer for this type of game activity.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn fallbackURL(&self) -> Option<Retained<NSURL>>
pub unsafe fn fallbackURL(&self) -> Option<Retained<NSURL>>
A fallback URL that can be used to construct a game-specific URL for players to share or join, if the joining device does not support the default URL.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn supportsPartyCode(&self) -> bool
pub unsafe fn supportsPartyCode(&self) -> bool
Whether the activity can be joined by others via a party code.
- SeeAlso:
-[GKGameActivityListener player:wantsToPlayGameActivity:completionHandler:]
where you can receive and handle game activities that players want to play in a party with friends.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn maxPlayers(&self) -> Option<Retained<NSNumber>>
pub unsafe fn maxPlayers(&self) -> Option<Retained<NSNumber>>
The maximum number of participants that can join the activity. Returns nil when no maximum is set (unlimited players) or when player range is undefined. When not nil, the value is always greater than or equal to minPlayers
.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn minPlayers(&self) -> Option<Retained<NSNumber>>
pub unsafe fn minPlayers(&self) -> Option<Retained<NSNumber>>
The minimum number of participants that can join the activity.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn supportsUnlimitedPlayers(&self) -> bool
pub unsafe fn supportsUnlimitedPlayers(&self) -> bool
True if the activity supports an unlimited number of players. False if maxPlayers is set to a defined limit or if no player range is provided.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn playStyle(&self) -> GKGameActivityPlayStyle
Available on crate feature GKGameActivityPlayStyle
only.
pub unsafe fn playStyle(&self) -> GKGameActivityPlayStyle
GKGameActivityPlayStyle
only.The play style of the game activity.
This property is not atomic.
§Safety
This might not be thread-safe.
Sourcepub unsafe fn releaseState(&self) -> GKReleaseState
Available on crate feature GKReleaseState
only.
pub unsafe fn releaseState(&self) -> GKReleaseState
GKReleaseState
only.The release state of the game activity definition in App Store Connect.
This property is not atomic.
§Safety
This might not be thread-safe.
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Sourcepub unsafe fn loadAchievementDescriptionsWithCompletionHandler(
&self,
completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKAchievementDescription>, *mut NSError)>,
)
Available on crate features GKAchievementDescription
and block2
only.
pub unsafe fn loadAchievementDescriptionsWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKAchievementDescription>, *mut NSError)>, )
GKAchievementDescription
and block2
only.Loads all associated achievements that have defined deep links to this game activity definition.
Sourcepub unsafe fn loadLeaderboardsWithCompletionHandler(
&self,
completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKLeaderboard>, *mut NSError)>,
)
Available on crate features GKLeaderboard
and block2
only.
pub unsafe fn loadLeaderboardsWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKLeaderboard>, *mut NSError)>, )
GKLeaderboard
and block2
only.Loads all associated leaderboards that have defined deep links to this game activity definition.
Source§impl GKGameActivityDefinition
Methods declared on superclass NSObject
.
impl GKGameActivityDefinition
Methods declared on superclass NSObject
.
Source§impl GKGameActivityDefinition
State.
impl GKGameActivityDefinition
State.
Sourcepub unsafe fn loadGameActivityDefinitionsWithCompletionHandler(
completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKGameActivityDefinition>, *mut NSError)>,
)
Available on crate feature block2
only.
pub unsafe fn loadGameActivityDefinitionsWithCompletionHandler( completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKGameActivityDefinition>, *mut NSError)>, )
block2
only.Loads all the game activity definitions for the current game.
Sourcepub unsafe fn loadGameActivityDefinitionsWithIDs_completionHandler(
activity_definition_i_ds: Option<&NSArray<NSString>>,
completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKGameActivityDefinition>, *mut NSError)>,
)
Available on crate feature block2
only.
pub unsafe fn loadGameActivityDefinitionsWithIDs_completionHandler( activity_definition_i_ds: Option<&NSArray<NSString>>, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKGameActivityDefinition>, *mut NSError)>, )
block2
only.Loads game activity definitions with the supplied App Store Connect identifiers.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init
/new
methods).
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl AsRef<AnyObject> for GKGameActivityDefinition
impl AsRef<AnyObject> for GKGameActivityDefinition
Source§impl AsRef<NSObject> for GKGameActivityDefinition
impl AsRef<NSObject> for GKGameActivityDefinition
Source§impl Borrow<AnyObject> for GKGameActivityDefinition
impl Borrow<AnyObject> for GKGameActivityDefinition
Source§impl Borrow<NSObject> for GKGameActivityDefinition
impl Borrow<NSObject> for GKGameActivityDefinition
Source§impl ClassType for GKGameActivityDefinition
impl ClassType for GKGameActivityDefinition
Source§const NAME: &'static str = "GKGameActivityDefinition"
const NAME: &'static str = "GKGameActivityDefinition"
Source§type ThreadKind = <<GKGameActivityDefinition as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKGameActivityDefinition as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GKGameActivityDefinition
impl Debug for GKGameActivityDefinition
Source§impl Deref for GKGameActivityDefinition
impl Deref for GKGameActivityDefinition
Source§impl Hash for GKGameActivityDefinition
impl Hash for GKGameActivityDefinition
Source§impl Message for GKGameActivityDefinition
impl Message for GKGameActivityDefinition
Source§impl NSObjectProtocol for GKGameActivityDefinition
impl NSObjectProtocol for GKGameActivityDefinition
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref