GKGameActivityDefinition

Struct GKGameActivityDefinition 

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pub struct GKGameActivityDefinition { /* private fields */ }
Available on crate feature GKGameActivityDefinition only.
Expand description

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impl GKGameActivityDefinition

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pub unsafe fn identifier(&self) -> Retained<NSString>

The developer defined identifier for a given game activity.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn groupIdentifier(&self) -> Option<Retained<NSString>>

The group identifier for the activity, if one exists.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn title(&self) -> Retained<NSString>

A short title for the game activity.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn details(&self) -> Option<Retained<NSString>>

A more detailed description of the game activity.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn defaultProperties( &self, ) -> Retained<NSDictionary<NSString, NSString>>

Default properties defined by the developer for this type of game activity.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn fallbackURL(&self) -> Option<Retained<NSURL>>

A fallback URL that can be used to construct a game-specific URL for players to share or join, if the joining device does not support the default URL.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn supportsPartyCode(&self) -> bool

Whether the activity can be joined by others via a party code.

  • SeeAlso: -[GKGameActivityListener player:wantsToPlayGameActivity:completionHandler:] where you can receive and handle game activities that players want to play in a party with friends.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn maxPlayers(&self) -> Option<Retained<NSNumber>>

The maximum number of participants that can join the activity. Returns nil when no maximum is set (unlimited players) or when player range is undefined. When not nil, the value is always greater than or equal to minPlayers.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn minPlayers(&self) -> Option<Retained<NSNumber>>

The minimum number of participants that can join the activity.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn supportsUnlimitedPlayers(&self) -> bool

True if the activity supports an unlimited number of players. False if maxPlayers is set to a defined limit or if no player range is provided.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn playStyle(&self) -> GKGameActivityPlayStyle

Available on crate feature GKGameActivityPlayStyle only.

The play style of the game activity.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn releaseState(&self) -> GKReleaseState

Available on crate feature GKReleaseState only.

The release state of the game activity definition in App Store Connect.

This property is not atomic.

§Safety

This might not be thread-safe.

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

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pub unsafe fn loadAchievementDescriptionsWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKAchievementDescription>, *mut NSError)>, )

Available on crate features GKAchievementDescription and block2 only.

Loads all associated achievements that have defined deep links to this game activity definition.

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pub unsafe fn loadLeaderboardsWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKLeaderboard>, *mut NSError)>, )

Available on crate features GKLeaderboard and block2 only.

Loads all associated leaderboards that have defined deep links to this game activity definition.

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pub unsafe fn loadImageWithCompletionHandler( &self, completion_handler: &DynBlock<dyn Fn(*mut NSImage, *mut NSError)>, )

Available on crate feature block2 and crate feature objc2-app-kit and macOS only.

Asynchronously load the image. Error will be nil on success.

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impl GKGameActivityDefinition

Methods declared on superclass NSObject.

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pub unsafe fn new() -> Retained<Self>

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impl GKGameActivityDefinition

State.

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pub unsafe fn loadGameActivityDefinitionsWithCompletionHandler( completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKGameActivityDefinition>, *mut NSError)>, )

Available on crate feature block2 only.

Loads all the game activity definitions for the current game.

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pub unsafe fn loadGameActivityDefinitionsWithIDs_completionHandler( activity_definition_i_ds: Option<&NSArray<NSString>>, completion_handler: &DynBlock<dyn Fn(*mut NSArray<GKGameActivityDefinition>, *mut NSError)>, )

Available on crate feature block2 only.

Loads game activity definitions with the supplied App Store Connect identifiers.

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AsRef<AnyObject> for GKGameActivityDefinition

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GKGameActivityDefinition> for GKGameActivityDefinition

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for GKGameActivityDefinition

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for GKGameActivityDefinition

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for GKGameActivityDefinition

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for GKGameActivityDefinition

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const NAME: &'static str = "GKGameActivityDefinition"

The name of the Objective-C class that this type represents. Read more
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type Super = NSObject

The superclass of this class. Read more
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type ThreadKind = <<GKGameActivityDefinition as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl Debug for GKGameActivityDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for GKGameActivityDefinition

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type Target = NSObject

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for GKGameActivityDefinition

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for GKGameActivityDefinition

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSObjectProtocol for GKGameActivityDefinition

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for GKGameActivityDefinition

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for GKGameActivityDefinition

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const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for GKGameActivityDefinition

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impl Eq for GKGameActivityDefinition

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impl Send for GKGameActivityDefinition

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impl Sync for GKGameActivityDefinition

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,