pub struct GKAchievementDescription { /* private fields */ }GKAchievementDescription only.Expand description
GKAchievementDescription is a full description of the achievement as defined before app submission in App Store Connect.
See also Apple’s documentation
Implementations§
Source§impl GKAchievementDescription
impl GKAchievementDescription
Sourcepub unsafe fn loadAchievementDescriptionsWithCompletionHandler(
completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKAchievementDescription>, *mut NSError)>>,
)
Available on crate feature block2 only.
pub unsafe fn loadAchievementDescriptionsWithCompletionHandler( completion_handler: Option<&DynBlock<dyn Fn(*mut NSArray<GKAchievementDescription>, *mut NSError)>>, )
block2 only.Asynchronously load all achievement descriptions
pub unsafe fn identifier(&self) -> Retained<NSString>
Sourcepub unsafe fn groupIdentifier(&self) -> Option<Retained<NSString>>
pub unsafe fn groupIdentifier(&self) -> Option<Retained<NSString>>
The group identifier for the achievement, if one exists.
Sourcepub unsafe fn achievedDescription(&self) -> Retained<NSString>
pub unsafe fn achievedDescription(&self) -> Retained<NSString>
The description for an unachieved achievement.
Sourcepub unsafe fn unachievedDescription(&self) -> Retained<NSString>
pub unsafe fn unachievedDescription(&self) -> Retained<NSString>
The description for an achieved achievement.
Sourcepub unsafe fn maximumPoints(&self) -> NSInteger
pub unsafe fn maximumPoints(&self) -> NSInteger
Maximum points available for completing this achievement.
Sourcepub unsafe fn isHidden(&self) -> bool
pub unsafe fn isHidden(&self) -> bool
Whether or not the achievement should be listed or displayed if not yet unhidden by the game.
Sourcepub unsafe fn isReplayable(&self) -> bool
pub unsafe fn isReplayable(&self) -> bool
Whether or not the achievement will be reported by the game when the user earns it again. This allows the achievement to be used for challenges when the recipient has previously earned it.
Sourcepub unsafe fn rarityPercent(&self) -> Option<Retained<NSNumber>>
pub unsafe fn rarityPercent(&self) -> Option<Retained<NSNumber>>
If present, the rarity of the achievement expressed as a percentage of players that earned it. Null if not enough data is available to compute it.
Sourcepub unsafe fn releaseState(&self) -> GKReleaseState
Available on crate feature GKReleaseState only.
pub unsafe fn releaseState(&self) -> GKReleaseState
GKReleaseState only.The release state of the achievement in App Store Connect.
Sourcepub unsafe fn activityIdentifier(&self) -> Retained<NSString>
pub unsafe fn activityIdentifier(&self) -> Retained<NSString>
The identifier of the game activity associated with this achievement, as configured by the developer in App Store Connect.
Sourcepub unsafe fn activityProperties(
&self,
) -> Retained<NSDictionary<NSString, NSString>>
pub unsafe fn activityProperties( &self, ) -> Retained<NSDictionary<NSString, NSString>>
The properties when associating this achievement with a game activity, as configured by the developer in App Store Connect.
Source§impl GKAchievementDescription
Methods declared on superclass NSObject.
impl GKAchievementDescription
Methods declared on superclass NSObject.
Source§impl GKAchievementDescription
UI.
impl GKAchievementDescription
UI.
pub unsafe fn image(&self) -> Option<Retained<NSImage>>
objc2-app-kit and macOS only.pub unsafe fn loadImageWithCompletionHandler( &self, completion_handler: Option<&DynBlock<dyn Fn(*mut NSImage, *mut NSError)>>, )
block2 and crate feature objc2-app-kit and macOS only.pub unsafe fn incompleteAchievementImage() -> Retained<NSImage>
objc2-app-kit and macOS only.pub unsafe fn placeholderCompletedAchievementImage() -> Retained<NSImage>
objc2-app-kit and macOS only.Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl AsRef<AnyObject> for GKAchievementDescription
impl AsRef<AnyObject> for GKAchievementDescription
Source§impl AsRef<NSObject> for GKAchievementDescription
impl AsRef<NSObject> for GKAchievementDescription
Source§impl Borrow<AnyObject> for GKAchievementDescription
impl Borrow<AnyObject> for GKAchievementDescription
Source§impl Borrow<NSObject> for GKAchievementDescription
impl Borrow<NSObject> for GKAchievementDescription
Source§impl ClassType for GKAchievementDescription
impl ClassType for GKAchievementDescription
Source§const NAME: &'static str = "GKAchievementDescription"
const NAME: &'static str = "GKAchievementDescription"
Source§type ThreadKind = <<GKAchievementDescription as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GKAchievementDescription as ClassType>::Super as ClassType>::ThreadKind
Source§impl Debug for GKAchievementDescription
impl Debug for GKAchievementDescription
Source§impl Deref for GKAchievementDescription
impl Deref for GKAchievementDescription
Source§impl Hash for GKAchievementDescription
impl Hash for GKAchievementDescription
Source§impl Message for GKAchievementDescription
impl Message for GKAchievementDescription
Source§impl NSCoding for GKAchievementDescription
impl NSCoding for GKAchievementDescription
Source§impl NSObjectProtocol for GKAchievementDescription
impl NSObjectProtocol for GKAchievementDescription
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref