AVAudioPlayerNode

Struct AVAudioPlayerNode 

Source
pub struct AVAudioPlayerNode { /* private fields */ }
Available on crate features AVAudioNode and AVAudioPlayerNode only.
Expand description

Play buffers or segments of audio files.

AVAudioPlayerNode supports scheduling the playback of AVAudioBuffer instances, or segments of audio files opened via AVAudioFile. Buffers and segments may be scheduled at specific points in time, or to play immediately following preceding segments.

FORMATS

Normally, you will want to configure the node’s output format with the same number of channels as are in the files and buffers to be played. Otherwise, channels will be dropped or added as required. It is usually better to use an AVAudioMixerNode to do this.

Similarly, when playing file segments, the node will sample rate convert if necessary, but it is often preferable to configure the node’s output sample rate to match that of the file(s) and use a mixer to perform the rate conversion.

When playing buffers, there is an implicit assumption that the buffers are at the same sample rate as the node’s output format.

TIMELINES

The usual AVAudioNode sample times (as observed by lastRenderTime) have an arbitrary zero point. AVAudioPlayerNode superimposes a second “player timeline” on top of this, to reflect when the player was started, and intervals during which it was paused. The methods nodeTimeForPlayerTime: and playerTimeForNodeTime: convert between the two.

This class’ stop method unschedules all previously scheduled buffers and file segments, and returns the player timeline to sample time 0.

TIMESTAMPS

The “schedule” methods all take an AVAudioTime “when” parameter. This is interpreted as follows:

  1. nil:
  • if there have been previous commands, the new one is played immediately following the last one.
  • otherwise, if the node is playing, the event is played in the very near future.
  • otherwise, the command is played at sample time 0.
  1. sample time:
  • relative to the node’s start time (which begins at 0 when the node is started).
  1. host time:
  • ignored unless the sample time is invalid when the engine is rendering to an audio device.
  • ignored in manual rendering mode.

ERRORS

The “schedule” methods can fail if:

  1. a buffer’s channel count does not match that of the node’s output format.
  2. a file can’t be accessed.
  3. an AVAudioTime specifies neither a valid sample time or host time.
  4. a segment’s start frame or frame count is negative.

BUFFER/FILE COMPLETION HANDLERS

The buffer or file completion handlers (see scheduling methods) are a means to schedule more data if available on the player node. See AVAudioPlayerNodeCompletionCallbackType for details on the different buffer/file completion callback types.

Note that a player should not be stopped from within a completion handler callback because it can deadlock while trying to unschedule previously scheduled buffers.

OFFLINE RENDERING

When a player node is used with the engine operating in the manual rendering mode, the buffer/file completion handlers, lastRenderTime and the latencies (latency and outputPresentationLatency) can be used to track how much data the player has rendered and how much more data is left to render.

See also Apple’s documentation

Implementations§

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impl AVAudioPlayerNode

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

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pub unsafe fn scheduleBuffer_completionHandler( &self, buffer: &AVAudioPCMBuffer, completion_handler: AVAudioNodeCompletionHandler, )

Available on crate features AVAudioBuffer and AVAudioTypes and block2 only.

Schedule playing samples from an AVAudioBuffer.

Parameter buffer: the buffer to play

Parameter completionHandler: called after the buffer has been consumed by the player or the player is stopped. may be nil.

Schedules the buffer to be played following any previously scheduled commands.

It is possible for the completionHandler to be called before rendering begins or before the buffer is played completely.

§Safety

completion_handler must be a valid pointer or null.

Source

pub unsafe fn scheduleBuffer_completionCallbackType_completionHandler( &self, buffer: &AVAudioPCMBuffer, callback_type: AVAudioPlayerNodeCompletionCallbackType, completion_handler: AVAudioPlayerNodeCompletionHandler, )

Available on crate features AVAudioBuffer and block2 only.

Schedule playing samples from an AVAudioBuffer.

Parameter buffer: the buffer to play

Parameter callbackType: option to specify when the completion handler must be called

Parameter completionHandler: called after the buffer has been consumed by the player or has finished playing back or the player is stopped. may be nil.

Schedules the buffer to be played following any previously scheduled commands.

§Safety

completion_handler must be a valid pointer or null.

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pub unsafe fn scheduleBuffer_atTime_options_completionHandler( &self, buffer: &AVAudioPCMBuffer, when: Option<&AVAudioTime>, options: AVAudioPlayerNodeBufferOptions, completion_handler: AVAudioNodeCompletionHandler, )

Available on crate features AVAudioBuffer and AVAudioTime and AVAudioTypes and block2 only.

Schedule playing samples from an AVAudioBuffer.

Parameter buffer: the buffer to play

Parameter when: the time at which to play the buffer. see the discussion of timestamps, above.

Parameter options: options for looping, interrupting other buffers, etc.

Parameter completionHandler: called after the buffer has been consumed by the player or the player is stopped. may be nil.

It is possible for the completionHandler to be called before rendering begins or before the buffer is played completely.

§Safety

completion_handler must be a valid pointer or null.

Source

pub unsafe fn scheduleBuffer_atTime_options_completionCallbackType_completionHandler( &self, buffer: &AVAudioPCMBuffer, when: Option<&AVAudioTime>, options: AVAudioPlayerNodeBufferOptions, callback_type: AVAudioPlayerNodeCompletionCallbackType, completion_handler: AVAudioPlayerNodeCompletionHandler, )

Available on crate features AVAudioBuffer and AVAudioTime and block2 only.

Schedule playing samples from an AVAudioBuffer.

Parameter buffer: the buffer to play

Parameter when: the time at which to play the buffer. see the discussion of timestamps, above.

Parameter options: options for looping, interrupting other buffers, etc.

Parameter callbackType: option to specify when the completion handler must be called

Parameter completionHandler: called after the buffer has been consumed by the player or has finished playing back or the player is stopped. may be nil.

§Safety

completion_handler must be a valid pointer or null.

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pub unsafe fn scheduleFile_atTime_completionHandler( &self, file: &AVAudioFile, when: Option<&AVAudioTime>, completion_handler: AVAudioNodeCompletionHandler, )

Available on crate features AVAudioFile and AVAudioTime and AVAudioTypes and block2 only.

Schedule playing of an entire audio file.

Parameter file: the file to play

Parameter when: the time at which to play the file. see the discussion of timestamps, above.

Parameter completionHandler: called after the file has been consumed by the player or the player is stopped. may be nil.

It is possible for the completionHandler to be called before rendering begins or before the file is played completely.

§Safety

completion_handler must be a valid pointer or null.

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pub unsafe fn scheduleFile_atTime_completionCallbackType_completionHandler( &self, file: &AVAudioFile, when: Option<&AVAudioTime>, callback_type: AVAudioPlayerNodeCompletionCallbackType, completion_handler: AVAudioPlayerNodeCompletionHandler, )

Available on crate features AVAudioFile and AVAudioTime and block2 only.

Schedule playing of an entire audio file.

Parameter file: the file to play

Parameter when: the time at which to play the file. see the discussion of timestamps, above.

Parameter callbackType: option to specify when the completion handler must be called

Parameter completionHandler: called after the file has been consumed by the player or has finished playing back or the player is stopped. may be nil.

§Safety

completion_handler must be a valid pointer or null.

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pub unsafe fn scheduleSegment_startingFrame_frameCount_atTime_completionHandler( &self, file: &AVAudioFile, start_frame: AVAudioFramePosition, number_frames: AVAudioFrameCount, when: Option<&AVAudioTime>, completion_handler: AVAudioNodeCompletionHandler, )

Available on crate features AVAudioFile and AVAudioTime and AVAudioTypes and block2 only.

Schedule playing a segment of an audio file.

Parameter file: the file to play

Parameter startFrame: the starting frame position in the stream

Parameter numberFrames: the number of frames to play

Parameter when: the time at which to play the region. see the discussion of timestamps, above.

Parameter completionHandler: called after the segment has been consumed by the player or the player is stopped. may be nil.

It is possible for the completionHandler to be called before rendering begins or before the segment is played completely.

§Safety

completion_handler must be a valid pointer or null.

Source

pub unsafe fn scheduleSegment_startingFrame_frameCount_atTime_completionCallbackType_completionHandler( &self, file: &AVAudioFile, start_frame: AVAudioFramePosition, number_frames: AVAudioFrameCount, when: Option<&AVAudioTime>, callback_type: AVAudioPlayerNodeCompletionCallbackType, completion_handler: AVAudioPlayerNodeCompletionHandler, )

Available on crate features AVAudioFile and AVAudioTime and AVAudioTypes and block2 only.

Schedule playing a segment of an audio file.

Parameter file: the file to play

Parameter startFrame: the starting frame position in the stream

Parameter numberFrames: the number of frames to play

Parameter when: the time at which to play the region. see the discussion of timestamps, above.

Parameter callbackType: option to specify when the completion handler must be called

Parameter completionHandler: called after the segment has been consumed by the player or has finished playing back or the player is stopped. may be nil.

§Safety

completion_handler must be a valid pointer or null.

Source

pub unsafe fn stop(&self)

Clear all of the node’s previously scheduled events and stop playback.

All of the node’s previously scheduled events are cleared, including any that are in the middle of playing. The node’s sample time (and therefore the times to which new events are to be scheduled) is reset to 0, and will not proceed until the node is started again (via play or playAtTime).

Note that pausing or stopping all the players connected to an engine does not pause or stop the engine or the underlying hardware. The engine must be explicitly paused or stopped for the hardware to stop.

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pub unsafe fn prepareWithFrameCount(&self, frame_count: AVAudioFrameCount)

Available on crate feature AVAudioTypes only.

Prepares previously scheduled file regions or buffers for playback.

Parameter frameCount: The number of sample frames of data to be prepared before returning.

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pub unsafe fn play(&self)

Start or resume playback immediately.

equivalent to playAtTime:nil

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pub unsafe fn playAtTime(&self, when: Option<&AVAudioTime>)

Available on crate feature AVAudioTime only.

Start or resume playback at a specific time.

Parameter when: the node time at which to start or resume playback. nil signifies “now”.

This node is initially paused. Requests to play buffers or file segments are enqueued, and any necessary decoding begins immediately. Playback does not begin, however, until the player has started playing, via this method.

Note that providing an AVAudioTime which is past (before lastRenderTime) will cause the player to begin playback immediately.

E.g. To start a player X seconds in future:

// start engine and player
NSError *nsErr = nil;
[_engine startAndReturnError:
&nsErr
];
if (!nsErr) {
const float kStartDelayTime = 0.5; // sec
AVAudioFormat *outputFormat = [_player outputFormatForBus:0];
AVAudioFramePosition startSampleTime = _player.lastRenderTime.sampleTime + kStartDelayTime * outputFormat.sampleRate;
AVAudioTime *startTime = [AVAudioTime timeWithSampleTime:startSampleTime atRate:outputFormat.sampleRate];
[_player playAtTime:startTime];
}
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pub unsafe fn pause(&self)

Pause playback.

The player’s sample time does not advance while the node is paused.

Note that pausing or stopping all the players connected to an engine does not pause or stop the engine or the underlying hardware. The engine must be explicitly paused or stopped for the hardware to stop.

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pub unsafe fn nodeTimeForPlayerTime( &self, player_time: &AVAudioTime, ) -> Option<Retained<AVAudioTime>>

Available on crate feature AVAudioTime only.

Convert from player time to node time.

Parameter playerTime: a time relative to the player’s start time

Returns: a node time

This method and its inverse playerTimeForNodeTime: are discussed in the introduction to this class.

If the player is not playing when this method is called, nil is returned.

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pub unsafe fn playerTimeForNodeTime( &self, node_time: &AVAudioTime, ) -> Option<Retained<AVAudioTime>>

Available on crate feature AVAudioTime only.

Convert from node time to player time.

Parameter nodeTime: a node time

Returns: a time relative to the player’s start time

This method and its inverse nodeTimeForPlayerTime: are discussed in the introduction to this class.

If the player is not playing when this method is called, nil is returned.

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pub unsafe fn isPlaying(&self) -> bool

Indicates whether or not the player is playing.

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impl AVAudioPlayerNode

Methods declared on superclass NSObject.

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pub unsafe fn new() -> Retained<Self>

Methods from Deref<Target = AVAudioNode>§

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pub unsafe fn reset(&self)

Clear a unit’s previous processing state.

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pub unsafe fn inputFormatForBus( &self, bus: AVAudioNodeBus, ) -> Retained<AVAudioFormat>

Available on crate features AVAudioFormat and AVAudioTypes only.

Obtain an input bus’s format.

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pub unsafe fn outputFormatForBus( &self, bus: AVAudioNodeBus, ) -> Retained<AVAudioFormat>

Available on crate features AVAudioFormat and AVAudioTypes only.

Obtain an output bus’s format.

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pub unsafe fn nameForInputBus( &self, bus: AVAudioNodeBus, ) -> Option<Retained<NSString>>

Available on crate feature AVAudioTypes only.

Return the name of an input bus.

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pub unsafe fn nameForOutputBus( &self, bus: AVAudioNodeBus, ) -> Option<Retained<NSString>>

Available on crate feature AVAudioTypes only.

Return the name of an output bus.

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pub unsafe fn installTapOnBus_bufferSize_format_block( &self, bus: AVAudioNodeBus, buffer_size: AVAudioFrameCount, format: Option<&AVAudioFormat>, tap_block: AVAudioNodeTapBlock, )

Available on crate features AVAudioBuffer and AVAudioFormat and AVAudioTime and AVAudioTypes and block2 only.

Create a “tap” to record/monitor/observe the output of the node.

Parameter bus: the node output bus to which to attach the tap

Parameter bufferSize: the requested size of the incoming buffers in sample frames. Supported range is [100, 400] ms.

Parameter format: If non-nil, attempts to apply this as the format of the specified output bus. This should only be done when attaching to an output bus which is not connected to another node; an error will result otherwise. The tap and connection formats (if non-nil) on the specified bus should be identical. Otherwise, the latter operation will override any previously set format.

Parameter tapBlock: a block to be called with audio buffers

Only one tap may be installed on any bus. Taps may be safely installed and removed while the engine is running.

Note that if you have a tap installed on AVAudioOutputNode, there could be a mismatch between the tap buffer format and AVAudioOutputNode’s output format, depending on the underlying physical device. Hence, instead of tapping the AVAudioOutputNode, it is advised to tap the node connected to it.

E.g. to capture audio from input node:

AVAudioEngine *engine = [[AVAudioEngine alloc] init];
AVAudioInputNode *input = [engine inputNode];
AVAudioFormat *format = [input outputFormatForBus: 0];
[input installTapOnBus: 0 bufferSize: 8192 format: format block: ^(AVAudioPCMBuffer *buf, AVAudioTime *when) {
// ‘buf' contains audio captured from input node at time 'when'
}];
....
// start engine
§Safety

tap_block must be a valid pointer.

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pub unsafe fn removeTapOnBus(&self, bus: AVAudioNodeBus)

Available on crate feature AVAudioTypes only.

Destroy a tap.

Parameter bus: the node output bus whose tap is to be destroyed

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pub unsafe fn engine(&self) -> Option<Retained<AVAudioEngine>>

Available on crate feature AVAudioEngine only.

The engine to which the node is attached (or nil).

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pub unsafe fn numberOfInputs(&self) -> NSUInteger

The node’s number of input busses.

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pub unsafe fn numberOfOutputs(&self) -> NSUInteger

The node’s number of output busses.

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pub unsafe fn lastRenderTime(&self) -> Option<Retained<AVAudioTime>>

Available on crate feature AVAudioTime only.

Obtain the time for which the node most recently rendered.

Will return nil if the engine is not running or if the node is not connected to an input or output node.

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pub unsafe fn AUAudioUnit(&self) -> Retained<AUAudioUnit>

Available on crate feature objc2-audio-toolbox and non-watchOS only.

An AUAudioUnit wrapping or underlying the implementation’s AudioUnit.

This provides an AUAudioUnit which either wraps or underlies the implementation’s AudioUnit, depending on how that audio unit is packaged. Applications can interact with this AUAudioUnit to control custom properties, select presets, change parameters, etc.

No operations that may conflict with state maintained by the engine should be performed directly on the audio unit. These include changing initialization state, stream formats, channel layouts or connections to other audio units.

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pub unsafe fn latency(&self) -> NSTimeInterval

The processing latency of the node, in seconds.

This property reflects the delay between when an impulse in the audio stream arrives at the input vs. output of the node. This should reflect the delay due to signal processing (e.g. filters, FFT’s, etc.), not delay or reverberation which is being applied as an effect. A value of zero indicates either no latency or an unknown latency.

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pub unsafe fn outputPresentationLatency(&self) -> NSTimeInterval

The maximum render pipeline latency downstream of the node, in seconds.

This describes the maximum time it will take for the audio at the output of a node to be presented. For instance, the output presentation latency of the output node in the engine is:

  • zero in manual rendering mode
  • the presentation latency of the device itself when rendering to an audio device (see AVAudioIONode(presentationLatency)) The output presentation latency of a node connected directly to the output node is the output node’s presentation latency plus the output node’s processing latency (see latency).

For a node which is exclusively in the input node chain (i.e. not connected to engine’s output node), this property reflects the latency for the output of this node to be presented at the output of the terminating node in the input chain.

A value of zero indicates either an unknown or no latency.

Note that this latency value can change as the engine is reconfigured (started/stopped, connections made/altered downstream of this node etc.). So it is recommended not to cache this value and fetch it whenever it’s needed.

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AVAudio3DMixing for AVAudioPlayerNode

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unsafe fn renderingAlgorithm(&self) -> AVAudio3DMixingRenderingAlgorithm
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Type of rendering algorithm used Read more
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unsafe fn setRenderingAlgorithm( &self, rendering_algorithm: AVAudio3DMixingRenderingAlgorithm, )
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for renderingAlgorithm.
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unsafe fn sourceMode(&self) -> AVAudio3DMixingSourceMode
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Controls how individual channels of an input bus are rendered Read more
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unsafe fn setSourceMode(&self, source_mode: AVAudio3DMixingSourceMode)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for sourceMode.
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unsafe fn pointSourceInHeadMode(&self) -> AVAudio3DMixingPointSourceInHeadMode
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
In-head rendering choice for AVAudio3DMixingSourceModePointSource in AVAudio3DMixingRenderingAlgorithmAuto Read more
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unsafe fn setPointSourceInHeadMode( &self, point_source_in_head_mode: AVAudio3DMixingPointSourceInHeadMode, )
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
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unsafe fn rate(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Changes the playback rate of the input signal Read more
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unsafe fn setRate(&self, rate: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for rate.
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unsafe fn reverbBlend(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Controls the blend of dry and reverb processed audio Read more
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unsafe fn setReverbBlend(&self, reverb_blend: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for reverbBlend.
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unsafe fn obstruction(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Simulates filtering of the direct path of sound due to an obstacle Read more
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unsafe fn setObstruction(&self, obstruction: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for obstruction.
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unsafe fn occlusion(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Simulates filtering of the direct and reverb paths of sound due to an obstacle Read more
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unsafe fn setOcclusion(&self, occlusion: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for occlusion.
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unsafe fn position(&self) -> AVAudio3DPoint
where Self: Sized + Message,

Available on crate features AVAudioMixing and AVAudioTypes only.
The location of the source in the 3D environment Read more
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unsafe fn setPosition(&self, position: AVAudio3DPoint)
where Self: Sized + Message,

Available on crate features AVAudioMixing and AVAudioTypes only.
Setter for position.
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impl AVAudioMixing for AVAudioPlayerNode

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unsafe fn destinationForMixer_bus( &self, mixer: &AVAudioNode, bus: AVAudioNodeBus, ) -> Option<Retained<AVAudioMixingDestination>>
where Self: Sized + Message,

Available on crate features AVAudioNode and AVAudioTypes and AVAudioMixing only.
Returns the AVAudioMixingDestination object corresponding to specified mixer node and its input bus Read more
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unsafe fn volume(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Set a bus’s input volume Read more
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unsafe fn setVolume(&self, volume: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for volume.
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impl AVAudioStereoMixing for AVAudioPlayerNode

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unsafe fn pan(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Set a bus’s stereo pan Read more
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unsafe fn setPan(&self, pan: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for pan.
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impl AsRef<AVAudioNode> for AVAudioPlayerNode

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fn as_ref(&self) -> &AVAudioNode

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<AVAudioPlayerNode> for AVAudioPlayerNode

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<AnyObject> for AVAudioPlayerNode

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for AVAudioPlayerNode

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AVAudioNode> for AVAudioPlayerNode

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fn borrow(&self) -> &AVAudioNode

Immutably borrows from an owned value. Read more
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impl Borrow<AnyObject> for AVAudioPlayerNode

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for AVAudioPlayerNode

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for AVAudioPlayerNode

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const NAME: &'static str = "AVAudioPlayerNode"

The name of the Objective-C class that this type represents. Read more
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type Super = AVAudioNode

The superclass of this class. Read more
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type ThreadKind = <<AVAudioPlayerNode as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl Debug for AVAudioPlayerNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for AVAudioPlayerNode

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type Target = AVAudioNode

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for AVAudioPlayerNode

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for AVAudioPlayerNode

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSObjectProtocol for AVAudioPlayerNode

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for AVAudioPlayerNode

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for AVAudioPlayerNode

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const ENCODING_REF: Encoding = <AVAudioNode as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for AVAudioPlayerNode

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impl Eq for AVAudioPlayerNode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,