Struct nu_protocol::engine::EngineState

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pub struct EngineState {
Show 16 fields pub scope: ScopeFrame, pub ctrlc: Option<Arc<AtomicBool>>, pub env_vars: Arc<EnvVars>, pub previous_env_vars: Arc<HashMap<String, Value>>, pub config: Arc<Config>, pub pipeline_externals_state: Arc<(AtomicU32, AtomicU32)>, pub repl_state: Arc<Mutex<ReplState>>, pub table_decl_id: Option<usize>, pub plugin_path: Option<PathBuf>, pub history_enabled: bool, pub history_session_id: i64, pub file: Option<PathBuf>, pub regex_cache: Arc<Mutex<LruCache<String, Regex>>>, pub is_interactive: bool, pub is_login: bool, pub debugger: Arc<Mutex<Box<dyn Debugger>>>, /* private fields */
}
Expand description

The core global engine state. This includes all global definitions as well as any global state that will persist for the whole session.

Declarations, variables, blocks, and other forms of data are held in the global state and referenced elsewhere using their IDs. These IDs are simply their index into the global state. This allows us to more easily handle creating blocks, binding variables and callsites, and more, because each of these will refer to the corresponding IDs rather than their definitions directly. At runtime, this means less copying and smaller structures.

Many of the larger objects in this structure are stored within Arc to decrease the cost of cloning EngineState. While Arcs are generally immutable, they can be modified using Arc::make_mut, which automatically clones to a new allocation if there are other copies of the Arc already in use, but will let us modify the Arc directly if we have the only reference to it.

Note that the runtime stack is not part of this global state. Runtime stacks are handled differently, but they also rely on using IDs rather than full definitions.

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§scope: ScopeFrame§ctrlc: Option<Arc<AtomicBool>>§env_vars: Arc<EnvVars>§previous_env_vars: Arc<HashMap<String, Value>>§config: Arc<Config>§pipeline_externals_state: Arc<(AtomicU32, AtomicU32)>§repl_state: Arc<Mutex<ReplState>>§table_decl_id: Option<usize>§plugin_path: Option<PathBuf>§history_enabled: bool§history_session_id: i64§file: Option<PathBuf>§regex_cache: Arc<Mutex<LruCache<String, Regex>>>§is_interactive: bool§is_login: bool§debugger: Arc<Mutex<Box<dyn Debugger>>>

Implementations§

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impl EngineState

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pub fn new() -> Self

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pub fn merge_delta(&mut self, delta: StateDelta) -> Result<(), ShellError>

Merges a StateDelta onto the current state. These deltas come from a system, like the parser, that creates a new set of definitions and visible symbols in the current scope. We make this transactional as there are times when we want to run the parser and immediately throw away the results (namely: syntax highlighting and completions).

When we want to preserve what the parser has created, we can take its output (the StateDelta) and use this function to merge it into the global state.

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pub fn merge_env( &mut self, stack: &mut Stack, cwd: impl AsRef<Path> ) -> Result<(), ShellError>

Merge the environment from the runtime Stack into the engine state

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pub fn has_overlay(&self, name: &[u8]) -> bool

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pub fn active_overlay_ids<'a, 'b>( &'b self, removed_overlays: &'a [Vec<u8>] ) -> impl DoubleEndedIterator<Item = &OverlayId> + 'a
where 'b: 'a,

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pub fn active_overlays<'a, 'b>( &'b self, removed_overlays: &'a [Vec<u8>] ) -> impl DoubleEndedIterator<Item = &OverlayFrame> + 'a
where 'b: 'a,

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pub fn active_overlay_names<'a, 'b>( &'b self, removed_overlays: &'a [Vec<u8>] ) -> impl DoubleEndedIterator<Item = &[u8]> + 'a
where 'b: 'a,

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pub fn translate_overlay_ids(&self, other: &ScopeFrame) -> Vec<OverlayId>

Translate overlay IDs from other to IDs in self

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pub fn last_overlay_name(&self, removed_overlays: &[Vec<u8>]) -> &[u8]

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pub fn last_overlay(&self, removed_overlays: &[Vec<u8>]) -> &OverlayFrame

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pub fn get_overlay_name(&self, overlay_id: OverlayId) -> &[u8]

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pub fn get_overlay(&self, overlay_id: OverlayId) -> &OverlayFrame

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pub fn render_env_vars(&self) -> HashMap<&String, &Value>

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pub fn add_env_var(&mut self, name: String, val: Value)

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pub fn get_env_var(&self, name: &str) -> Option<&Value>

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pub fn get_path_env_var(&self) -> Option<&Value>

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pub fn plugins(&self) -> &[Arc<dyn RegisteredPlugin>]

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pub fn update_plugin_file( &self, updated_items: Vec<PluginRegistryItem> ) -> Result<(), ShellError>

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pub fn num_files(&self) -> usize

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pub fn num_virtual_paths(&self) -> usize

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pub fn num_vars(&self) -> usize

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pub fn num_decls(&self) -> usize

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pub fn num_blocks(&self) -> usize

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pub fn num_modules(&self) -> usize

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pub fn print_vars(&self)

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pub fn print_decls(&self)

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pub fn print_blocks(&self)

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pub fn print_contents(&self)

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pub fn find_decl( &self, name: &[u8], removed_overlays: &[Vec<u8>] ) -> Option<DeclId>

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pub fn find_decl_name( &self, decl_id: DeclId, removed_overlays: &[Vec<u8>] ) -> Option<&[u8]>

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pub fn get_module_comments(&self, module_id: ModuleId) -> Option<&[Span]>

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pub fn plugin_decls(&self) -> impl Iterator<Item = &Box<dyn Command + 'static>>

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pub fn find_module( &self, name: &[u8], removed_overlays: &[Vec<u8>] ) -> Option<ModuleId>

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pub fn which_module_has_decl( &self, decl_name: &[u8], removed_overlays: &[Vec<u8>] ) -> Option<&[u8]>

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pub fn find_overlay(&self, name: &[u8]) -> Option<OverlayId>

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pub fn find_active_overlay(&self, name: &[u8]) -> Option<OverlayId>

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pub fn find_commands_by_predicate( &self, predicate: impl Fn(&[u8]) -> bool, ignore_deprecated: bool ) -> Vec<(Vec<u8>, Option<String>, CommandType)>

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pub fn get_span_contents(&self, span: Span) -> &[u8]

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pub fn get_config(&self) -> &Config

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pub fn set_config(&mut self, conf: Config)

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pub fn get_plugin_config(&self, plugin: &str) -> Option<&Value>

Fetch the configuration for a plugin

The plugin must match the registered name of a plugin. For register nu_plugin_example the plugin name to use will be "example"

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pub fn history_config(&self) -> Option<HistoryConfig>

Returns the configuration settings for command history or None if history is disabled

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pub fn get_var(&self, var_id: VarId) -> &Variable

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pub fn get_constant(&self, var_id: VarId) -> Option<&Value>

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pub fn generate_nu_constant(&mut self)

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pub fn get_decl(&self, decl_id: DeclId) -> &dyn Command

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pub fn get_decls_sorted(&self, include_hidden: bool) -> Vec<(Vec<u8>, DeclId)>

Get all commands within scope, sorted by the commands’ names

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pub fn get_signature(&self, decl: &dyn Command) -> Signature

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pub fn get_signatures(&self, include_hidden: bool) -> Vec<Signature>

Get signatures of all commands within scope.

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pub fn get_block(&self, block_id: BlockId) -> &Arc<Block>

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pub fn try_get_block(&self, block_id: BlockId) -> Option<&Arc<Block>>

Optionally get a block by id, if it exists

Prefer to use [.get_block()] in most cases - BlockIds that don’t exist are normally a compiler error. This only exists to stop plugins from crashing the engine if they send us something invalid.

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pub fn get_module(&self, module_id: ModuleId) -> &Module

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pub fn get_virtual_path( &self, virtual_path_id: VirtualPathId ) -> &(String, VirtualPath)

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pub fn next_span_start(&self) -> usize

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pub fn files(&self) -> impl Iterator<Item = &CachedFile>

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pub fn add_file(&mut self, filename: Arc<str>, content: Arc<[u8]>) -> FileId

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pub fn set_config_path(&mut self, key: &str, val: PathBuf)

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pub fn get_config_path(&self, key: &str) -> Option<&PathBuf>

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pub fn build_usage(&self, spans: &[Span]) -> (String, String)

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pub fn build_module_usage( &self, module_id: ModuleId ) -> Option<(String, String)>

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pub fn current_work_dir(&self) -> String

👎Deprecated since 0.92.3: please use EngineState::cwd() instead

Returns the current working directory, which is guaranteed to be canonicalized.

Returns an empty String if $env.PWD doesn’t exist.

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pub fn cwd(&self, stack: Option<&Stack>) -> Result<PathBuf, ShellError>

Returns the current working directory, which is guaranteed to be an absolute path without trailing slashes (unless it’s the root path), but might contain symlink components.

If stack is supplied, also considers modifications to the working directory on the stack that have yet to be merged into the engine state.

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pub fn cwd_as_string(&self, stack: Option<&Stack>) -> Result<String, ShellError>

Like EngineState::cwd(), but returns a String instead of a PathBuf for convenience.

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pub fn get_file_contents(&self) -> &[CachedFile]

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pub fn get_startup_time(&self) -> i64

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pub fn set_startup_time(&mut self, startup_time: i64)

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pub fn activate_debugger( &self, debugger: Box<dyn Debugger> ) -> Result<(), PoisonError<MutexGuard<'_, Box<dyn Debugger>>>>

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pub fn deactivate_debugger( &self ) -> Result<Box<dyn Debugger>, PoisonError<MutexGuard<'_, Box<dyn Debugger>>>>

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pub fn is_debugging(&self) -> bool

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pub fn recover_from_panic(&mut self)

Trait Implementations§

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impl Clone for EngineState

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fn clone(&self) -> EngineState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for EngineState

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoSpanned for T

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fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.