pub struct VertexEdgeTriangleMesh { /* private fields */ }Implementations§
Source§impl VertexEdgeTriangleMesh
impl VertexEdgeTriangleMesh
pub fn with_vertex(vertex: Vertex) -> Self
pub fn with_edge(edge: Edge) -> Self
pub fn get_vertex(&self, index: u32) -> Option<&Vertex>
pub const fn edges(&self) -> &BTreeMap<EdgeKey, Edge>
pub const fn triangles(&self) -> &BTreeMap<TriangleKey, Triangle>
pub const fn vertices(&self) -> &BTreeMap<u32, Vertex>
Sourcepub fn insert(&mut self, v0: u32, v1: u32, v2: u32) -> Option<Triangle>
pub fn insert(&mut self, v0: u32, v1: u32, v2: u32) -> Option<Triangle>
Returns None if triangle already exists in the mesh
pub fn remove(&mut self, v0: u32, v1: u32, v2: u32) -> bool
Methods from Deref<Target = EdgeTriangleMesh>§
Trait Implementations§
Source§impl Default for VertexEdgeTriangleMesh
impl Default for VertexEdgeTriangleMesh
Source§fn default() -> VertexEdgeTriangleMesh
fn default() -> VertexEdgeTriangleMesh
Returns the “default value” for a type. Read more
Source§impl Deref for VertexEdgeTriangleMesh
impl Deref for VertexEdgeTriangleMesh
Source§type Target = EdgeTriangleMesh
type Target = EdgeTriangleMesh
The resulting type after dereferencing.
Source§fn deref(&self) -> &EdgeTriangleMesh
fn deref(&self) -> &EdgeTriangleMesh
Dereferences the value.
Auto Trait Implementations§
impl Freeze for VertexEdgeTriangleMesh
impl RefUnwindSafe for VertexEdgeTriangleMesh
impl Send for VertexEdgeTriangleMesh
impl Sync for VertexEdgeTriangleMesh
impl Unpin for VertexEdgeTriangleMesh
impl UnwindSafe for VertexEdgeTriangleMesh
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