pub struct EdgeTriangleMesh { /* private fields */ }Implementations§
Source§impl EdgeTriangleMesh
impl EdgeTriangleMesh
pub fn get_edge(&self, key: &EdgeKey) -> Option<&Edge>
pub fn get_triangle(&self, key: &TriangleKey) -> Option<&Triangle>
pub const fn edges(&self) -> &BTreeMap<EdgeKey, Edge>
pub const fn triangles(&self) -> &BTreeMap<TriangleKey, Triangle>
Sourcepub fn insert(&mut self, v0: u32, v1: u32, v2: u32) -> Option<Triangle>
pub fn insert(&mut self, v0: u32, v1: u32, v2: u32) -> Option<Triangle>
Returns None if triangle already exists in the mesh
pub fn remove(&mut self, v0: u32, v1: u32, v2: u32) -> bool
Trait Implementations§
Source§impl Default for EdgeTriangleMesh
impl Default for EdgeTriangleMesh
Source§fn default() -> EdgeTriangleMesh
fn default() -> EdgeTriangleMesh
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for EdgeTriangleMesh
impl RefUnwindSafe for EdgeTriangleMesh
impl Send for EdgeTriangleMesh
impl Sync for EdgeTriangleMesh
impl Unpin for EdgeTriangleMesh
impl UnwindSafe for EdgeTriangleMesh
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