pub struct Default {
pub draw2d: Draw2d,
pub draw3d: Draw3d,
pub textures_anysize: VecMap<Texture2d>,
pub textures_pointer: VecMap<(Texture2d, Vector2<i16>)>,
pub tileset_128x128_texture: Texture2d,
pub tileset_256x256_texture: Texture2d,
/* private fields */
}Expand description
A default implementation of Resource containing the builtin shader
programs and some pre-defined vertex sources.
Fields§
§draw2d: Draw2d§draw3d: Draw3d§textures_anysize: VecMap<Texture2d>Textures of heterogeneous dimensions
textures_pointer: VecMap<(Texture2d, Vector2<i16>)>Custom pointer textures with offsets for non-centered cursors
tileset_128x128_texture: Texture2d128x128 pixel tileset texture with 8x8 tile dimensions
tileset_256x256_texture: Texture2d256x256 pixel tileset texture with 16x16 tile dimensions
Implementations§
Source§impl Default
impl Default
Sourcepub fn debug_grid_vertices() -> [Vert3dOrientationScaleColor; 3]
pub fn debug_grid_vertices() -> [Vert3dOrientationScaleColor; 3]
Default debug grid vertices (3): [X plane (red), Y plane (green), Z plane (blue)]
Sourcepub fn tile_dimensions(&self, tileset_id: DefaultTilesetId) -> [u32; 2]
pub fn tile_dimensions(&self, tileset_id: DefaultTilesetId) -> [u32; 2]
Returns tile pixel [width, height] of the tileset.
pub fn shader_programs(&self) -> &VecMap<Program>
pub fn set_pointer_position( &mut self, display: &Display<WindowSurface>, position: Point2<f32>, )
pub fn set_textures_16x16(&mut self, textures_16x16: Texture2dArray)
pub fn set_textures_64x64(&mut self, textures_64x64: Texture2dArray)
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Default
impl !RefUnwindSafe for Default
impl !Send for Default
impl !Sync for Default
impl Unpin for Default
impl !UnwindSafe for Default
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