Struct Draw2d

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pub struct Draw2d {
    pub rectangle_2d_vertices: VertexBuffer<Vert2dRectColor>,
    pub line_loop_vertices: VertexBuffer<Vert2d>,
    pub sprite_16x16_vertices: VertexBuffer<Vert2dLayer>,
    pub sprite_64x64_vertices: VertexBuffer<Vert2dLayer>,
    pub rectangle_16x16_vertices: VertexBuffer<Vert2dRectUvLayer>,
    pub rectangle_64x64_vertices: VertexBuffer<Vert2dRectUvLayer>,
    pub rectangle_anysize_vertices: VecMap<VertexBuffer<Vert2dRectUv>>,
    pub draw_pointer: Option<PointerTextureIndexRepr>,
    pub tile_2d_vertices: VertexBuffer<Vert2dTile>,
    pub tile_color_2d_vertices: VertexBuffer<Vert2dTileColor>,
    /* private fields */
}
Expand description

2D drawing resources

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§rectangle_2d_vertices: VertexBuffer<Vert2dRectColor>

2D rectangle vertices with sub-ranges mapped to viewports by viewport_resources[i].draw_indices[j].rectangle.

§line_loop_vertices: VertexBuffer<Vert2d>

Vertices to be rendered as line loops

§sprite_16x16_vertices: VertexBuffer<Vert2dLayer>

Position and texture index of 2d sprites indexing the 16x16 texture array

§sprite_64x64_vertices: VertexBuffer<Vert2dLayer>

Position and texture index of 2d sprites indexing the 64x64 texture array

§rectangle_16x16_vertices: VertexBuffer<Vert2dRectUvLayer>

Position and texture index of 2d textured rectangles indexing the 16x16 texture array

§rectangle_64x64_vertices: VertexBuffer<Vert2dRectUvLayer>

Position and texture index of 2d textured rectangles indexing the 64x64 texture array

§rectangle_anysize_vertices: VecMap<VertexBuffer<Vert2dRectUv>>§draw_pointer: Option<PointerTextureIndexRepr>

Draw the pointer vertex if the vertex has been set

§tile_2d_vertices: VertexBuffer<Vert2dTile>

2D tile vertices with sub-ranges mapped to viewports by viewport_resources[i].draw_tiles[j].vertex_range.

§tile_color_2d_vertices: VertexBuffer<Vert2dTileColor>

2D tile vertices with sub-ranges mapped to viewports by viewport_resources[i].draw_color_tiles[j].vertex_range.

Implementations§

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impl Draw2d

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pub fn new(glium_display: &Display<WindowSurface>) -> Self

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pub fn draw(render: &Render<Default>, glium_frame: &mut Frame)

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pub fn viewport_resources_get(&self, key: usize) -> Option<&ViewportResources>

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pub fn viewport_resources_set( &mut self, key: usize, resources: ViewportResources, )

Set the viewport tile data for the specified viewport.

Panics if the tile data range is outside of the current tile vertices length.

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pub fn line_loop_vertices_set( &mut self, glium_display: &Display<WindowSurface>, vertices: &[Vert2d], )

Auto Trait Implementations§

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impl !Freeze for Draw2d

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impl !RefUnwindSafe for Draw2d

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impl !Send for Draw2d

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impl !Sync for Draw2d

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impl Unpin for Draw2d

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impl !UnwindSafe for Draw2d

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