DefaultColliderSet

Struct DefaultColliderSet 

Source
pub struct DefaultColliderSet<N: RealField + Copy, Handle: BodyHandle = DefaultBodyHandle> { /* private fields */ }
Expand description

The default set containing all the colliders added to the world.

It is based on an arena using generational indices to avoid the ABA problem.

Implementations§

Source§

impl<N: RealField + Copy, Handle: BodyHandle> DefaultColliderSet<N, Handle>

Source

pub fn new() -> Self

Creates an empty set.

Source

pub fn insert(&mut self, collider: Collider<N, Handle>) -> DefaultColliderHandle

Adds a collider to this set.

Source

pub fn remove( &mut self, to_remove: DefaultColliderHandle, ) -> Option<Collider<N, Handle>>

Removes a collider from this set.

Source

pub fn get(&self, handle: DefaultColliderHandle) -> Option<&Collider<N, Handle>>

Gets a reference to the collider identified by handle.

Source

pub fn get_mut( &mut self, handle: DefaultColliderHandle, ) -> Option<&mut Collider<N, Handle>>

Gets a mutable reference to the collider identified by handle.

Source

pub fn iter( &self, ) -> impl Iterator<Item = (DefaultColliderHandle, &Collider<N, Handle>)>

Iterates through all the colliders and their handles.

Source

pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (DefaultColliderHandle, &mut Collider<N, Handle>)>

Mutably iterate through all the colliders and their handles.

Trait Implementations§

Source§

impl<N: RealField + Copy, Handle: BodyHandle> ColliderSet<N, Handle> for DefaultColliderSet<N, Handle>

Source§

type Handle = Index

Type of a collider handle identifying a collider in this set.
Source§

fn get(&self, handle: Self::Handle) -> Option<&Collider<N, Handle>>

Gets a reference to the collider identified by handle.
Source§

fn get_mut(&mut self, handle: Self::Handle) -> Option<&mut Collider<N, Handle>>

Gets a mutable reference to the collider identified by handle.
Source§

fn contains(&self, handle: Self::Handle) -> bool

Check if this set contains a collider identified by handle.
Source§

fn foreach(&self, f: impl FnMut(Self::Handle, &Collider<N, Handle>))

Iterate through all the colliders on this set, applying the closure f on them.
Source§

fn foreach_mut(&mut self, f: impl FnMut(Self::Handle, &mut Collider<N, Handle>))

Mutable iterates through all the colliders on this set, applying the closure f on them.
Source§

fn pop_insertion_event(&mut self) -> Option<Self::Handle>

Gets the handle of one collider that has been inserted. Read more
Source§

fn pop_removal_event( &mut self, ) -> Option<(Self::Handle, ColliderRemovalData<N, Handle>)>

Gets the handle and removal data of one collider that has been removed. Read more
Source§

fn remove( &mut self, to_remove: Self::Handle, ) -> Option<&mut ColliderRemovalData<N, Handle>>

Removes a collider from this set. Read more
Source§

fn get_pair( &self, handle1: Self::Handle, handle2: Self::Handle, ) -> (Option<&Collider<N, Handle>>, Option<&Collider<N, Handle>>)

Gets a reference to the two colliders identified by handle1 and handle2. Read more
Source§

impl<N: RealField + Copy, Handle: BodyHandle> CollisionObjectSet<N> for DefaultColliderSet<N, Handle>

Source§

type CollisionObject = Collider<N, Handle>

Type of the collision object stored into this set.
Source§

type CollisionObjectHandle = Index

Type of the handles identifying collision objects.
Source§

fn collision_object( &self, handle: Self::CollisionObjectHandle, ) -> Option<&Self::CollisionObject>

Gets the collision object identified by the given handle.
Source§

fn foreach( &self, f: impl FnMut(Self::CollisionObjectHandle, &Self::CollisionObject), )

Applies a closure to every collision object (and their handle) stored into this set.

Auto Trait Implementations§

§

impl<N, Handle> Freeze for DefaultColliderSet<N, Handle>

§

impl<N, Handle = Index> !RefUnwindSafe for DefaultColliderSet<N, Handle>

§

impl<N, Handle> Send for DefaultColliderSet<N, Handle>

§

impl<N, Handle> Sync for DefaultColliderSet<N, Handle>

§

impl<N, Handle> Unpin for DefaultColliderSet<N, Handle>
where N: Unpin, Handle: Unpin,

§

impl<N, Handle = Index> !UnwindSafe for DefaultColliderSet<N, Handle>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.