Struct nphysics3d::object::DefaultColliderSet[][src]

pub struct DefaultColliderSet<N: RealField + Copy, Handle: BodyHandle = DefaultBodyHandle> { /* fields omitted */ }
Expand description

The default set containing all the colliders added to the world.

It is based on an arena using generational indices to avoid the ABA problem.

Implementations

Creates an empty set.

Adds a collider to this set.

Removes a collider from this set.

Gets a reference to the collider identified by handle.

Gets a mutable reference to the collider identified by handle.

Iterates through all the colliders and their handles.

Mutably iterate through all the colliders and their handles.

Trait Implementations

Type of a collider handle identifying a collider in this set.

Gets a reference to the collider identified by handle.

Gets a mutable reference to the collider identified by handle.

Check if this set contains a collider identified by handle.

Iterate through all the colliders on this set, applying the closure f on them.

Mutable iterates through all the colliders on this set, applying the closure f on them.

Gets the handle of one collider that has been inserted. Read more

Gets the handle and removal data of one collider that has been removed. Read more

Removes a collider from this set. Read more

Gets a reference to the two colliders identified by handle1 and handle2. Read more

Type of the collision object stored into this set.

Type of the handles identifying collision objects.

Gets the collision object identified by the given handle.

Applies a closure to every collision object (and their handle) stored into this set.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.