Struct nphysics3d::object::Collider[][src]

#[repr(transparent)]
pub struct Collider<N: RealField + Copy, Handle: BodyHandle>(_);
Expand description

A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.

Implementations

Computes the data that needs to be returned once this collider has been removed from a collider set.

The user-data attached to this collider.

Mutable reference to the user-data attached to this collider.

Sets the user-data attached to this collider.

Replaces the user-data of this collider by None and returns the old value.

The collision margin surrounding this collider.

Sets the marging on this collider’s shapes.

Clears all the internal flags tracking changes made to this collider.

The density of this collider.

Handle to the body this collider is attached to.

The anchor attaching this collider with a body part or deformable body.

The position of this collider geometry wrt. the body it is attached to.

Handle to the body part containing the given subshape of this collider’s shape.

The material of this collider.

A mutable reference to this collider’s material.

If the material is shared, then an internal clone is performed before returning the mutable reference (this effectively calls the Arc::make_mut method to get a copy-on-write behavior).

Returns true if this collider is a sensor.

Returns true if this collider is subjected to Continuous Collision Detection (CCD).

Enables or disables Continuous Collision Detection (CCD) for this collider.

This collider’s non-stable graph index.

This index may change whenever a collider is removed from the world.

Sets the collider unique but non-stable graph index.

The collider’s broad phase proxy unique identifier.

Sets the collider’s broad phase proxy unique identifier.

The collider position.

Sets the position of the collider.

Sets the position of the collider.

Deforms the underlying shape if possible.

Panics if the shape is not deformable.

This collider’s shape.

This collider’s shape.

Sets this collider’s shape.

The collision groups of the collider.

Sets the collision groups of this collider.

Returns the kind of queries this collider is expected to emit.

Sets the GeometricQueryType of the collider. Use CollisionWorld::set_query_type to use this method.

Trait Implementations

The interaction graph index of this collision object, if it has been registered into an interaction graph. Read more

The broad-phase proxy handle of this collision object, if it has been registered into a broad-phase. Read more

The position of this collision object.

The expected position of this collision object in the next updates. Read more

The shape of this collision object.

The collision groups of this collision object.

The type of geometric queries this collision object is subjected to.

Flags indicating what changed in this collision object.

Computes the AABB of this collision object, ignoring self.predicted_position().

Computes the swept AABB of this collision object, taking self.predict_position() into account. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.