ColliderData

Struct ColliderData 

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pub struct ColliderData<N: RealField + Copy, Handle: BodyHandle> { /* private fields */ }
Expand description

Data stored in each collider.

This is needed by nphysics.

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impl<N: RealField + Copy, Handle: BodyHandle> ColliderData<N, Handle>

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pub fn new( margin: N, density: N, anchor: ColliderAnchor<N, Handle>, body_status_dependent_ndofs: usize, material: MaterialHandle<N>, ) -> Self

Initializes data for a collider.

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pub fn user_data(&self) -> Option<&(dyn Any + Send + Sync)>

Retrieves a reference to the user-defined user-data attached to this object.

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pub fn user_data_mut(&mut self) -> Option<&mut (dyn Any + Send + Sync)>

Retrieves a mutable reference to the user-defined user-data attached to this object.

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pub fn set_user_data( &mut self, data: Option<Box<dyn Any + Send + Sync>>, ) -> Option<Box<dyn Any + Send + Sync>>

Sets the user-defined data attached to this object.

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pub fn take_user_data(&mut self) -> Option<Box<dyn Any + Send + Sync>>

Replace by None the user-defined data attached to this object and returns the old value.

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pub fn margin(&self) -> N

The collision margin surrounding this collider.

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pub fn body(&self) -> Handle

Handle to the body this collider is attached to.

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pub fn anchor(&self) -> &ColliderAnchor<N, Handle>

The anchor attaching this collider with a body part or deformable body.

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pub fn density(&self) -> N

The density of this collider.

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pub fn position_wrt_body(&self) -> Isometry<N>

The position of this collider geometry wrt. the body it is attached to.

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pub fn body_part(&self, subshape_id: usize) -> BodyPartHandle<Handle>

Handle to the body part containing the given subshape of this collider’s shape.

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pub fn material(&self) -> &dyn Material<N>

The material of this collider.

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pub fn material_mut(&mut self) -> &mut dyn Material<N>

A mutable reference to this collider’s material.

If the material is shared, then an internal clone is performed before returning the mutable reference (this effectively calls the Arc::make_mut method to get a copy-on-write behavior).

Auto Trait Implementations§

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impl<N, Handle> Freeze for ColliderData<N, Handle>
where N: Freeze, Handle: Freeze,

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impl<N, Handle> !RefUnwindSafe for ColliderData<N, Handle>

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impl<N, Handle> Send for ColliderData<N, Handle>

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impl<N, Handle> Sync for ColliderData<N, Handle>

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impl<N, Handle> Unpin for ColliderData<N, Handle>
where N: Unpin, Handle: Unpin,

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impl<N, Handle> !UnwindSafe for ColliderData<N, Handle>

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impl<T> Any for T
where T: 'static + ?Sized,

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