Enum nphysics3d::object::ColliderAnchor[][src]

pub enum ColliderAnchor<N: RealField + Copy, Handle: BodyHandle> {
    OnBodyPart {
        body_part: BodyPartHandle<Handle>,
        position_wrt_body_part: Isometry<N>,
    },
    OnDeformableBody {
        body: Handle,
        body_parts: Option<Arc<Vec<usize>>>,
    },
}
Expand description

Description of the way a collider is attached to a body.

Variants

OnBodyPart

Attach of a collider with a body part.

Fields of OnBodyPart

body_part: BodyPartHandle<Handle>

The attached body part handle.

position_wrt_body_part: Isometry<N>

Relative position of the collider wrt. the body part.

OnDeformableBody

Attach of a collider with a deformable body.

Fields of OnDeformableBody

body: Handle

The attached body handle.

body_parts: Option<Arc<Vec<usize>>>

A map between the colliders parts and body part indices.

The i-th part of the collider corresponds to the body_parts[i]-th body part. If set to None, the mapping is trivial, i.e., i-th part of the collider corresponds to the i-th body part.

Implementations

The body this anchor is attached to.

Trait Implementations

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