Enum nphysics3d::object::ColliderAnchor [−][src]
pub enum ColliderAnchor<N: RealField + Copy, Handle: BodyHandle> { OnBodyPart { body_part: BodyPartHandle<Handle>, position_wrt_body_part: Isometry<N>, }, OnDeformableBody { body: Handle, body_parts: Option<Arc<Vec<usize>>>, }, }
Expand description
Description of the way a collider is attached to a body.
Variants
Attach of a collider with a body part.
Fields of OnBodyPart
body_part: BodyPartHandle<Handle>
The attached body part handle.
position_wrt_body_part: Isometry<N>
Relative position of the collider wrt. the body part.
Attach of a collider with a deformable body.
Fields of OnDeformableBody
body: Handle
The attached body handle.
body_parts: Option<Arc<Vec<usize>>>
A map between the colliders parts and body part indices.
The i
-th part of the collider corresponds to the body_parts[i]
-th body part.
If set to None
, the mapping is trivial, i.e., i
-th part of the collider corresponds to the i
-th body part.
Implementations
Trait Implementations
impl<N: Clone + RealField + Copy, Handle: Clone + BodyHandle> Clone for ColliderAnchor<N, Handle>
impl<N: Clone + RealField + Copy, Handle: Clone + BodyHandle> Clone for ColliderAnchor<N, Handle>
Auto Trait Implementations
impl<N, Handle> RefUnwindSafe for ColliderAnchor<N, Handle> where
Handle: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle> Send for ColliderAnchor<N, Handle>
impl<N, Handle> Sync for ColliderAnchor<N, Handle>
impl<N, Handle> Unpin for ColliderAnchor<N, Handle> where
Handle: Unpin,
N: Unpin,
impl<N, Handle> UnwindSafe for ColliderAnchor<N, Handle> where
Handle: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
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