Struct nphysics3d::object::ColliderDesc [−][src]
Expand description
A non-deformable collider builder.
See https://www.nphysics.org/rigid_body_simulations_with_contacts/#colliders for details.
Implementations
Creates a new collider builder with the given shape.
The default margin surrounding a collider: 0.01
Sets a user-data to be attached to the object being built.
Sets the user-data to be attached to the object being built.
Reference to the user-data to be attached to the object being built.
pub fn build<Handle: BodyHandle>(
&self,
parent_handle: BodyPartHandle<Handle>
) -> Collider<N, Handle>
pub fn build<Handle: BodyHandle>(
&self,
parent_handle: BodyPartHandle<Handle>
) -> Collider<N, Handle>
Build a collider and configure it to be attached to the given parent body part.
Auto Trait Implementations
impl<N> !RefUnwindSafe for ColliderDesc<N>
impl<N> Send for ColliderDesc<N>
impl<N> Sync for ColliderDesc<N>
impl<N> Unpin for ColliderDesc<N> where
N: Unpin,
impl<N> !UnwindSafe for ColliderDesc<N>
Blanket Implementations
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type Output = T
type Output = T
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