Struct nphysics3d::material::BasicMaterial[][src]

pub struct BasicMaterial<N: RealField + Copy> {
    pub id: Option<u32>,
    pub restitution: N,
    pub friction: N,
    pub surface_velocity: Option<Vector<N>>,
    pub restitution_combine_mode: MaterialCombineMode,
    pub friction_combine_mode: MaterialCombineMode,
}
Expand description

Description of the state of surface of a solid.

Strictly speaking, the coefficient provided here only exist when considering a pair of touching surfaces. In practice, nphysics will average the coefficient of the two surfaces in contact in order to deduce the restitution/friction coefficient.

Fields

id: Option<u32>

The ID of this material for automatic lookup.

restitution: N

Restitution coefficient of the surface.

friction: N

Friction coefficient of the surface.

surface_velocity: Option<Vector<N>>

The fictitious velocity at the surface of this material.

restitution_combine_mode: MaterialCombineMode

The way restitution coefficients are combined if no match was found in the material lookup tables.

friction_combine_mode: MaterialCombineMode

The way friction coefficients are combined if no match was found in the material lookup tables.

Implementations

Initialize a material with the specified restitution and friction coefficients.

Trait Implementations

Returns a copy of the value. Read more

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Returns the “default value” for a type. Read more

Retrieve the local material properties of a collider at the given contact point.

Auto Trait Implementations

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