Struct BasicMaterial

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pub struct BasicMaterial<N: RealField + Copy> {
    pub id: Option<u32>,
    pub restitution: N,
    pub friction: N,
    pub surface_velocity: Option<Vector<N>>,
    pub restitution_combine_mode: MaterialCombineMode,
    pub friction_combine_mode: MaterialCombineMode,
}
Expand description

Description of the state of surface of a solid.

Strictly speaking, the coefficient provided here only exist when considering a pair of touching surfaces. In practice, nphysics will average the coefficient of the two surfaces in contact in order to deduce the restitution/friction coefficient.

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§id: Option<u32>

The ID of this material for automatic lookup.

§restitution: N

Restitution coefficient of the surface.

§friction: N

Friction coefficient of the surface.

§surface_velocity: Option<Vector<N>>

The fictitious velocity at the surface of this material.

§restitution_combine_mode: MaterialCombineMode

The way restitution coefficients are combined if no match was found in the material lookup tables.

§friction_combine_mode: MaterialCombineMode

The way friction coefficients are combined if no match was found in the material lookup tables.

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impl<N: RealField + Copy> BasicMaterial<N>

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pub fn new(restitution: N, friction: N) -> Self

Initialize a material with the specified restitution and friction coefficients.

Trait Implementations§

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impl<N: Clone + RealField + Copy> Clone for BasicMaterial<N>

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fn clone(&self) -> BasicMaterial<N>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N: Debug + RealField + Copy> Debug for BasicMaterial<N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<N: RealField + Copy> Default for BasicMaterial<N>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<N: RealField + Copy> Material<N> for BasicMaterial<N>

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fn local_properties( &self, context: MaterialContext<'_, N>, ) -> LocalMaterialProperties<N>

Retrieve the local material properties of a collider at the given contact point.
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impl<N: Copy + RealField + Copy> Copy for BasicMaterial<N>

Auto Trait Implementations§

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impl<N> Freeze for BasicMaterial<N>
where N: Freeze,

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impl<N> RefUnwindSafe for BasicMaterial<N>
where N: RefUnwindSafe,

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impl<N> Send for BasicMaterial<N>

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impl<N> Sync for BasicMaterial<N>

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impl<N> Unpin for BasicMaterial<N>
where N: Unpin,

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impl<N> UnwindSafe for BasicMaterial<N>
where N: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Output = T

Should always be Self
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where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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The inclusion map: converts self to the equivalent element of its superset.
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type Error = Infallible

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Performs the conversion.
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where U: TryFrom<T>,

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where T: Clone + Any + Send + Sync,

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