Struct nphysics3d::material::BasicMaterial [−][src]
pub struct BasicMaterial<N: RealField + Copy> { pub id: Option<u32>, pub restitution: N, pub friction: N, pub surface_velocity: Option<Vector<N>>, pub restitution_combine_mode: MaterialCombineMode, pub friction_combine_mode: MaterialCombineMode, }
Expand description
Description of the state of surface of a solid.
Strictly speaking, the coefficient provided here only exist when considering a pair of touching surfaces. In practice, nphysics will average the coefficient of the two surfaces in contact in order to deduce the restitution/friction coefficient.
Fields
id: Option<u32>
The ID of this material for automatic lookup.
restitution: N
Restitution coefficient of the surface.
friction: N
Friction coefficient of the surface.
surface_velocity: Option<Vector<N>>
The fictitious velocity at the surface of this material.
restitution_combine_mode: MaterialCombineMode
The way restitution coefficients are combined if no match was found in the material lookup tables.
friction_combine_mode: MaterialCombineMode
The way friction coefficients are combined if no match was found in the material lookup tables.
Implementations
Trait Implementations
Retrieve the local material properties of a collider at the given contact point.
Auto Trait Implementations
impl<N> RefUnwindSafe for BasicMaterial<N> where
N: RefUnwindSafe,
impl<N> Send for BasicMaterial<N>
impl<N> Sync for BasicMaterial<N>
impl<N> Unpin for BasicMaterial<N> where
N: Unpin,
impl<N> UnwindSafe for BasicMaterial<N> where
N: UnwindSafe,
Blanket Implementations
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