#[repr(C)]pub struct ArchivedCacheDatawhere
Vec<CachedSystem>: Archive,
Vec<PlayerBase>: Archive,
Option<PlayerState>: Archive,
u32: Archive,
u64: Archive,{
pub systems: <Vec<CachedSystem> as Archive>::Archived,
pub bases: <Vec<PlayerBase> as Archive>::Archived,
pub player_state: <Option<PlayerState> as Archive>::Archived,
pub save_version: <u32 as Archive>::Archived,
pub cached_at: <u64 as Archive>::Archived,
}Expand description
An archived CacheData
Fields§
§systems: <Vec<CachedSystem> as Archive>::ArchivedThe archived counterpart of CacheData::systems
bases: <Vec<PlayerBase> as Archive>::ArchivedThe archived counterpart of CacheData::bases
player_state: <Option<PlayerState> as Archive>::ArchivedThe archived counterpart of CacheData::player_state
save_version: <u32 as Archive>::ArchivedThe archived counterpart of CacheData::save_version
cached_at: <u64 as Archive>::ArchivedThe archived counterpart of CacheData::cached_at
Trait Implementations§
Source§impl<__C: Fallible + ?Sized> CheckBytes<__C> for ArchivedCacheDatawhere
Vec<CachedSystem>: Archive,
Vec<PlayerBase>: Archive,
Option<PlayerState>: Archive,
u32: Archive,
u64: Archive,
<__C as Fallible>::Error: Trace,
<Vec<CachedSystem> as Archive>::Archived: CheckBytes<__C>,
<Vec<PlayerBase> as Archive>::Archived: CheckBytes<__C>,
<Option<PlayerState> as Archive>::Archived: CheckBytes<__C>,
<u32 as Archive>::Archived: CheckBytes<__C>,
<u64 as Archive>::Archived: CheckBytes<__C>,
impl<__C: Fallible + ?Sized> CheckBytes<__C> for ArchivedCacheDatawhere
Vec<CachedSystem>: Archive,
Vec<PlayerBase>: Archive,
Option<PlayerState>: Archive,
u32: Archive,
u64: Archive,
<__C as Fallible>::Error: Trace,
<Vec<CachedSystem> as Archive>::Archived: CheckBytes<__C>,
<Vec<PlayerBase> as Archive>::Archived: CheckBytes<__C>,
<Option<PlayerState> as Archive>::Archived: CheckBytes<__C>,
<u32 as Archive>::Archived: CheckBytes<__C>,
<u64 as Archive>::Archived: CheckBytes<__C>,
impl Portable for ArchivedCacheDatawhere
Vec<CachedSystem>: Archive,
Vec<PlayerBase>: Archive,
Option<PlayerState>: Archive,
u32: Archive,
u64: Archive,
<Vec<CachedSystem> as Archive>::Archived: Portable,
<Vec<PlayerBase> as Archive>::Archived: Portable,
<Option<PlayerState> as Archive>::Archived: Portable,
<u32 as Archive>::Archived: Portable,
<u64 as Archive>::Archived: Portable,
Auto Trait Implementations§
impl Freeze for ArchivedCacheData
impl RefUnwindSafe for ArchivedCacheData
impl Send for ArchivedCacheData
impl Sync for ArchivedCacheData
impl !Unpin for ArchivedCacheData
impl !UnsafeUnpin for ArchivedCacheData
impl UnwindSafe for ArchivedCacheData
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.