[][src]Struct nmm_lib::Piece

pub struct Piece { /* fields omitted */ }

Implementations

impl Piece[src]

pub fn new(player: Player, location: Location) -> Piece[src]

pub fn get_location(&self) -> Location[src]

pub fn get_player(&self) -> Player[src]

Trait Implementations

impl Clone for Piece[src]

impl Copy for Piece[src]

impl Debug for Piece[src]

impl PartialEq<Piece> for Piece[src]

impl StructuralPartialEq for Piece[src]

Auto Trait Implementations

impl RefUnwindSafe for Piece

impl Send for Piece

impl Sync for Piece

impl Unpin for Piece

impl UnwindSafe for Piece

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.