[−][src]Struct nmm_lib::Piece
Implementations
impl Piece
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pub fn new(player: Player, location: Location) -> Piece
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pub fn get_location(&self) -> Location
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pub fn get_player(&self) -> Player
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Trait Implementations
impl Clone for Piece
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impl Copy for Piece
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impl Debug for Piece
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impl PartialEq<Piece> for Piece
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impl StructuralPartialEq for Piece
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Auto Trait Implementations
impl RefUnwindSafe for Piece
impl Send for Piece
impl Sync for Piece
impl Unpin for Piece
impl UnwindSafe for Piece
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,