pub struct GameServerLogsResponse {
pub html_rows: Vec<GameServerLogRow>,
pub last_timestamp: String,
pub error_levels: HashMap<String, i32>,
pub modules: Vec<String>,
}Fields§
§html_rows: Vec<GameServerLogRow>§last_timestamp: String§error_levels: HashMap<String, i32>§modules: Vec<String>Trait Implementations§
Source§impl Clone for GameServerLogsResponse
impl Clone for GameServerLogsResponse
Source§fn clone(&self) -> GameServerLogsResponse
fn clone(&self) -> GameServerLogsResponse
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameServerLogsResponse
impl Debug for GameServerLogsResponse
Source§impl<'de> Deserialize<'de> for GameServerLogsResponse
impl<'de> Deserialize<'de> for GameServerLogsResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameServerLogsResponse
Source§impl PartialEq for GameServerLogsResponse
impl PartialEq for GameServerLogsResponse
Source§impl Serialize for GameServerLogsResponse
impl Serialize for GameServerLogsResponse
impl StructuralPartialEq for GameServerLogsResponse
Auto Trait Implementations§
impl Freeze for GameServerLogsResponse
impl RefUnwindSafe for GameServerLogsResponse
impl Send for GameServerLogsResponse
impl Sync for GameServerLogsResponse
impl Unpin for GameServerLogsResponse
impl UnsafeUnpin for GameServerLogsResponse
impl UnwindSafe for GameServerLogsResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more