pub struct ShellState<C> {Show 21 fields
pub context: C,
pub visible: bool,
pub input_buffer: String,
pub history: Vec<String>,
pub output: Vec<OutputLine>,
pub history_index: Option<usize>,
pub registry: CommandRegistry<C>,
pub animation_progress: f32,
pub scroll_to_bottom: bool,
pub height: f32,
pub scroll_offset: f32,
pub dragging_resize: bool,
pub drag_start_y: f32,
pub drag_start_height: f32,
pub dragging_scrollbar: bool,
pub scrollbar_drag_grab_offset: f32,
pub pending_enter: bool,
pub pending_up: bool,
pub pending_down: bool,
pub pending_escape: bool,
pub overlay: Option<ShellOverlay>,
}Fields§
§context: C§visible: bool§input_buffer: String§history: Vec<String>§output: Vec<OutputLine>§history_index: Option<usize>§registry: CommandRegistry<C>§animation_progress: f32§scroll_to_bottom: bool§height: f32§scroll_offset: f32§dragging_resize: bool§drag_start_y: f32§drag_start_height: f32§dragging_scrollbar: bool§scrollbar_drag_grab_offset: f32§pending_enter: bool§pending_up: bool§pending_down: bool§pending_escape: bool§overlay: Option<ShellOverlay>Handles into the console’s retained tree, built on first render.
Implementations§
Source§impl<C> ShellState<C>
impl<C> ShellState<C>
pub fn register_builtin_commands(&mut self)
Source§impl<C> ShellState<C>
impl<C> ShellState<C>
pub fn new(context: C) -> Self
pub fn toggle(&mut self)
pub fn insert_text(&mut self, text: &str)
pub fn insert_entity(&mut self, entity: Entity)
pub fn handle_key(&mut self, key: KeyCode, pressed: bool)
pub fn execute_command(&mut self, world: &mut World)
pub fn history_up(&mut self)
pub fn history_down(&mut self)
pub fn update_animation(&mut self, delta_time: f32)
pub fn should_render(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl<C> Freeze for ShellState<C>
impl<C> RefUnwindSafe for ShellState<C>
impl<C> Send for ShellState<C>
impl<C> Sync for ShellState<C>
impl<C> Unpin for ShellState<C>
impl<C> UnsafeUnpin for ShellState<C>
impl<C> UnwindSafe for ShellState<C>
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