nightshade 0.14.2

A cross-platform data-oriented game engine.
Documentation

Nightshade

A data-oriented 3D game engine written in Rust. Targets native (Windows, macOS, Linux) and the web via WebGPU. Ships a glTF-first PBR renderer with the full KHR extension set, a freecs-backed ECS, a retained-mode UI, and a browser-playable scene editor.

See the project README for screenshots, the live demo, and the project status.

Getting Started

Use the nightshade-template to scaffold a new project, or add nightshade to your Cargo.toml:

[dependencies]

nightshade = "0.14.2"

Hello, Nightshade

use nightshade::prelude::*;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    launch(SpinCube::default())
}

#[derive(Default)]
struct SpinCube {
    cube: Option<Entity>,
    time: f32,
}

impl State for SpinCube {
    fn initialize(&mut self, world: &mut World) {
        world.resources.graphics.atmosphere = Atmosphere::Nebula;
        capture_procedural_atmosphere_ibl(world, Atmosphere::Nebula, 0.0);
        let camera = spawn_pan_orbit_camera(
            world,
            Vec3::zeros(), 5.0, 0.5, 0.3,
            "Camera".to_string(),
        );
        world.resources.active_camera = Some(camera);
        spawn_sun(world);
        self.cube = Some(spawn_mesh_at(world, "Cube", Vec3::zeros(), Vec3::new(1.0, 1.0, 1.0)));
    }

    fn run_systems(&mut self, world: &mut World) {
        pan_orbit_camera_system(world);
        self.time += world.resources.window.timing.delta_time;
        if let Some(entity) = self.cube
            && let Some(transform) = world.core.get_local_transform_mut(entity)
        {
            transform.rotation = nalgebra_glm::quat_angle_axis(self.time, &Vec3::y_axis());
            mark_local_transform_dirty(world, entity);
        }
    }
}

Features

default = ["engine", "wgpu"]. Opt in to more with cargo run --features <name>.

Feature What it adds
engine Default. Runtime + asset loading + scene graph + picking + file dialogs + screenshot
wgpu Default. GPU rendering (DX12 / Metal / Vulkan / WebGPU)
full engine + wgpu + audio + physics + gamepad + navmesh + shell
audio Audio playback (kira)
physics 3D physics (rapier3d)
gamepad Controller input (gilrs)
navmesh Runtime navmesh queries
navmesh-bake Navmesh baking (rerecast)
shell In-game shell commands
gizmos Translate / rotate / scale gizmos
debug_render Line / shape debug overlays
file_watcher Live asset reload (notify)
screenshot Capture viewport to PNG
steam Steam integration (steamworks)
tracing tracing-subscriber logging
tracy Tracy profiler integration
chrome chrome-trace profiler output
windows-app-icon Embed app icon on Windows

Browser Support

WebGPU is supported in:

  • All chromium-based browsers (Chrome, Edge, Brave, Vivaldi, etc.)
  • Firefox 141+
  • Safari Technology Preview 18+

License

Dual-licensed under either of:

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in nightshade by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.