pub struct SceneCharacterControllerConfig {
pub offset: f32,
pub max_slope_climb_angle: f32,
pub min_slope_slide_angle: f32,
pub autostep_max_height: Option<f32>,
pub autostep_min_width: Option<f32>,
pub autostep_include_dynamic_bodies: bool,
pub snap_to_ground: Option<f32>,
}Fields§
§offset: f32§max_slope_climb_angle: f32§min_slope_slide_angle: f32§autostep_max_height: Option<f32>§autostep_min_width: Option<f32>§autostep_include_dynamic_bodies: bool§snap_to_ground: Option<f32>Trait Implementations§
impl Copy for SceneCharacterControllerConfig
Source§impl Default for SceneCharacterControllerConfig
The record’s defaults, stated here rather than borrowed from the physics
plugin so the format keeps them when that plugin is not compiled. The
plugin’s live defaults are its own; these are what an unspecified field in a
scene means.
impl Default for SceneCharacterControllerConfig
The record’s defaults, stated here rather than borrowed from the physics plugin so the format keeps them when that plugin is not compiled. The plugin’s live defaults are its own; these are what an unspecified field in a scene means.
Source§impl<'de> Deserialize<'de> for SceneCharacterControllerConfig
impl<'de> Deserialize<'de> for SceneCharacterControllerConfig
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneCharacterControllerConfig
impl RefUnwindSafe for SceneCharacterControllerConfig
impl Send for SceneCharacterControllerConfig
impl Sync for SceneCharacterControllerConfig
impl Unpin for SceneCharacterControllerConfig
impl UnsafeUnpin for SceneCharacterControllerConfig
impl UnwindSafe for SceneCharacterControllerConfig
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