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SceneCharacterControllerConfig

Struct SceneCharacterControllerConfig 

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pub struct SceneCharacterControllerConfig {
    pub offset: f32,
    pub max_slope_climb_angle: f32,
    pub min_slope_slide_angle: f32,
    pub autostep_max_height: Option<f32>,
    pub autostep_min_width: Option<f32>,
    pub autostep_include_dynamic_bodies: bool,
    pub snap_to_ground: Option<f32>,
}

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§offset: f32§max_slope_climb_angle: f32§min_slope_slide_angle: f32§autostep_max_height: Option<f32>§autostep_min_width: Option<f32>§autostep_include_dynamic_bodies: bool§snap_to_ground: Option<f32>

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impl Clone for SceneCharacterControllerConfig

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SceneCharacterControllerConfig

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impl Debug for SceneCharacterControllerConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SceneCharacterControllerConfig

The record’s defaults, stated here rather than borrowed from the physics plugin so the format keeps them when that plugin is not compiled. The plugin’s live defaults are its own; these are what an unspecified field in a scene means.

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for SceneCharacterControllerConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SceneCharacterControllerConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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