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ImmediateEffect

Struct ImmediateEffect 

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pub struct ImmediateEffect { /* private fields */ }
Expand description

Effects run a certain chunk of code whenever the signals they depend on change.

The effect runs on creation and again as soon as any tracked signal changes.

NOTE: you probably want use Effect instead. This is for the few cases where it’s important to execute effects immediately and in order.

ImmediateEffects stop running when dropped.

NOTE: since effects are executed immediately, they might recurse. Under recursion or parallelism only the last run to start is tracked.

§Example

let a = RwSignal::new(0);
let b = RwSignal::new(0);

// ✅ use effects to interact between reactive state and the outside world
let _drop_guard = ImmediateEffect::new(move || {
  // on the next “tick” prints "Value: 0" and subscribes to `a`
  println!("Value: {}", a.get());
});

// The effect runs immediately and subscribes to `a`, in the process it prints "Value: 0"
a.set(1);
// ✅ because it's subscribed to `a`, the effect reruns and prints "Value: 1"

§Notes

  1. Scheduling: Effects run immediately, as soon as any tracked signal changes.
  2. By default, effects do not run unless the effects feature is enabled. If you are using this with a web framework, this generally means that effects do not run on the server. and you can call browser-specific APIs within the effect function without causing issues. If you need an effect to run on the server, use ImmediateEffect::new_isomorphic.

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impl ImmediateEffect

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pub fn new(fun: impl Fn() + Send + Sync + 'static) -> ImmediateEffect

Creates a new effect which runs immediately, then again as soon as any tracked signal changes.

NOTE: this requires a Fn function because it might recurse. Use Self::new_mut to pass a FnMut function, it’ll panic on recursion.

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pub fn new_mut(fun: impl FnMut() + Send + Sync + 'static) -> ImmediateEffect

Creates a new effect which runs immediately, then again as soon as any tracked signal changes.

§Panics

Panics on recursion or if triggered in parallel. Also see Self::new

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pub fn new_scoped(fun: impl Fn() + Send + Sync + 'static)

Creates a new effect which runs immediately, then again as soon as any tracked signal changes.

NOTE: this requires a Fn function because it might recurse. NOTE: this effect is automatically cleaned up when the current owner is cleared or disposed.

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pub fn new_isomorphic(fun: impl Fn() + Send + Sync + 'static) -> ImmediateEffect

Creates a new effect which runs immediately, then again as soon as any tracked signal changes.

This will run whether the effects feature is enabled or not.

Trait Implementations§

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impl Clone for ImmediateEffect

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fn clone(&self) -> ImmediateEffect

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImmediateEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl DefinedAt for ImmediateEffect

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fn defined_at(&self) -> Option<&'static Location<'static>>

Returns the location at which the signal was defined. This is usually simply None in release mode.
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impl Dispose for ImmediateEffect

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fn dispose(self)

Disposes of the signal. This: Read more
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impl ToAnySubscriber for ImmediateEffect

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fn to_any_subscriber(&self) -> AnySubscriber

Converts this type to its type-erased equivalent.

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