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Effect

Struct Effect 

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pub struct Effect<S> { /* private fields */ }
Expand description

Effects run a certain chunk of code whenever the signals they depend on change.

Creating an effect runs the given function once after any current synchronous work is done. This tracks its reactive values read within it, and reruns the function whenever the value of a dependency changes.

Effects are intended to run side-effects of the system, not to synchronize state within the system. In other words: In most cases, you usually should not write to signals inside effects. (If you need to define a signal that depends on the value of other signals, use a derived signal or a Memo).

You can provide an effect function without parameters or one with one parameter. If you provide such a parameter, the effect function is called with an argument containing whatever value it returned the last time it ran. On the initial run, this is None.

Effects stop running when their reactive Owner is disposed.

§Example

let a = RwSignal::new(0);
let b = RwSignal::new(0);

// ✅ use effects to interact between reactive state and the outside world
Effect::new(move || {
  // on the next “tick” prints "Value: 0" and subscribes to `a`
  println!("Value: {}", a.get());
});

a.set(1);
// ✅ because it's subscribed to `a`, the effect reruns and prints "Value: 1"

// ❌ don't use effects to synchronize state within the reactive system
Effect::new(move || {
  // this technically works but can cause unnecessary re-renders
  // and easily lead to problems like infinite loops
  b.set(a.get() + 1);
});

§Web-Specific Notes

  1. Scheduling: Effects run after synchronous work, on the next “tick” of the reactive system. This makes them suitable for “on mount” actions: they will fire immediately after DOM rendering.
  2. By default, effects do not run unless the effects feature is enabled. If you are using this with a web framework, this generally means that effects do not run on the server. and you can call browser-specific APIs within the effect function without causing issues. If you need an effect to run on the server, use Effect::new_isomorphic.

Implementations§

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impl<S> Effect<S>
where S: Storage<Option<Arc<RwLock<EffectInner>>>>,

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pub fn stop(self)

Stops this effect before it is disposed.

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impl Effect<LocalStorage>

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pub fn new<T, M>( fun: impl EffectFunction<T, M> + 'static, ) -> Effect<LocalStorage>
where T: 'static,

Creates a new effect, which runs once on the next “tick”, and then runs again when reactive values that are read inside it change.

This spawns a task on the local thread using spawn_local. For an effect that can be spawned on any thread, use new_sync.

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pub fn watch<D, T>( dependency_fn: impl FnMut() -> D + 'static, handler: impl FnMut(&D, Option<&D>, Option<T>) -> T + 'static, immediate: bool, ) -> Effect<LocalStorage>
where D: 'static, T: 'static,

A version of Effect::new that only listens to any dependency that is accessed inside dependency_fn.

The return value of dependency_fn is passed into handler as an argument together with the previous value. Additionally, the last return value of handler is provided as a third argument, as is done in Effect::new.

§Usage
let (num, set_num) = signal(0);

let effect = Effect::watch(
    move || num.get(),
    move |num, prev_num, _| {
        // log::debug!("Number: {}; Prev: {:?}", num, prev_num);
    },
    false,
);

set_num.set(1); // > "Number: 1; Prev: Some(0)"

effect.stop(); // stop watching

set_num.set(2); // (nothing happens)

The callback itself doesn’t track any signal that is accessed within it.

let (num, set_num) = signal(0);
let (cb_num, set_cb_num) = signal(0);

Effect::watch(
    move || num.get(),
    move |num, _, _| {
        // log::debug!("Number: {}; Cb: {}", num, cb_num.get());
    },
    false,
);

set_num.set(1); // > "Number: 1; Cb: 0"

set_cb_num.set(1); // (nothing happens)

set_num.set(2); // > "Number: 2; Cb: 1"
§Immediate

If the final parameter immediate is true, the callback will run immediately. If it’s false, the callback will run only after the first change is detected of any signal that is accessed in deps.

let (num, set_num) = signal(0);

Effect::watch(
    move || num.get(),
    move |num, prev_num, _| {
        // log::debug!("Number: {}; Prev: {:?}", num, prev_num);
    },
    true,
); // > "Number: 0; Prev: None"

set_num.set(1); // > "Number: 1; Prev: Some(0)"
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impl Effect<SyncStorage>

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pub fn new_sync<T, M>( fun: impl EffectFunction<T, M> + Send + Sync + 'static, ) -> Effect<SyncStorage>
where T: Send + Sync + 'static,

Creates a new effect, which runs once on the next “tick”, and then runs again when reactive values that are read inside it change.

This spawns a task that can be run on any thread. For an effect that will be spawned on the current thread, use new.

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pub fn new_isomorphic<T, M>( fun: impl EffectFunction<T, M> + Send + Sync + 'static, ) -> Effect<SyncStorage>
where T: Send + Sync + 'static,

Creates a new effect, which runs once on the next “tick”, and then runs again when reactive values that are read inside it change.

This will run whether the effects feature is enabled or not.

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pub fn watch_sync<D, T>( dependency_fn: impl FnMut() -> D + Send + Sync + 'static, handler: impl FnMut(&D, Option<&D>, Option<T>) -> T + Send + Sync + 'static, immediate: bool, ) -> Effect<SyncStorage>
where D: Send + Sync + 'static, T: Send + Sync + 'static,

Trait Implementations§

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impl<S> Clone for Effect<S>
where S: Clone,

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fn clone(&self) -> Effect<S>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S> Copy for Effect<S>
where S: Copy,

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impl<S> Debug for Effect<S>
where S: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S> Dispose for Effect<S>

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fn dispose(self)

Disposes of the signal. This: Read more
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impl<S> ToAnySubscriber for Effect<S>
where S: Storage<Option<Arc<RwLock<EffectInner>>>>,

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fn to_any_subscriber(&self) -> AnySubscriber

Converts this type to its type-erased equivalent.

Auto Trait Implementations§

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impl<S> Freeze for Effect<S>

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impl<S> RefUnwindSafe for Effect<S>

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impl<S> Send for Effect<S>

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impl<S> Sync for Effect<S>

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impl<S> Unpin for Effect<S>

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impl<S> UnsafeUnpin for Effect<S>

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impl<S> UnwindSafe for Effect<S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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