pub enum AgentRequest {
Show 16 variants
ListComponentTypes {
correlation_id: CorrelationId,
},
Query {
correlation_id: CorrelationId,
component_types: Vec<String>,
},
GetComponents {
correlation_id: CorrelationId,
entity: EntityRef,
component_types: Vec<String>,
},
Command {
correlation_id: CorrelationId,
command: AgentCommand,
},
Subscribe {
correlation_id: CorrelationId,
filter: SubscriptionFilter,
},
Unsubscribe {
correlation_id: CorrelationId,
subscription_id: SubscriptionId,
},
ControlAnimation {
correlation_id: CorrelationId,
entity: EntityRef,
command: AnimationCommand,
},
SetRenderSettings {
correlation_id: CorrelationId,
settings: RenderSettingsPatch,
},
SceneTree {
correlation_id: CorrelationId,
},
EditorAction {
correlation_id: CorrelationId,
action: Box<EditorAction>,
},
GetEditorState {
correlation_id: CorrelationId,
},
SetEnvironment {
correlation_id: CorrelationId,
environment: Environment,
},
SetMaterial {
correlation_id: CorrelationId,
material: MaterialSpec,
},
ListMaterials {
correlation_id: CorrelationId,
},
ListAssets {
correlation_id: CorrelationId,
search: Option<String>,
},
Screenshot {
correlation_id: CorrelationId,
camera: Option<EntityRef>,
max_dimension: Option<u32>,
},
}Expand description
Host to worker. Every variant carries a correlation id except the resync request, which is keyed by subscription.
Variants§
ListComponentTypes
Fields
correlation_id: CorrelationIdQuery
GetComponents
Command
Subscribe
Unsubscribe
ControlAnimation
Drive the playback of an entity’s animation player.
SetRenderSettings
Apply a partial update to the world render and post-processing settings.
SceneTree
The flattened scene hierarchy as the editor’s tree panel sees it.
Fields
correlation_id: CorrelationIdEditorAction
Perform any editor action a user could trigger from the UI: spawning, greybox tools, prefabs, play mode, tags, layers, undo, saving.
GetEditorState
Read the editor state: render settings, the current selection (with its name and transform), entity counts, mode, and project. The asset catalog is separate (see ListAssets) so this stays small.
Fields
correlation_id: CorrelationIdSetEnvironment
Set the sky and environment.
SetMaterial
Create or edit a named material in the library.
ListMaterials
List every material in the library with its core PBR properties.
Fields
correlation_id: CorrelationIdListAssets
The asset-browser index lists (Khronos models, Polyhaven HDRIs and
models). Split out of the editor state because the catalog is large and
rarely needed. search filters Polyhaven and Khronos entries by a
case-insensitive substring of the name, slug, category, or tag.
Screenshot
Capture the rendered viewport as a PNG. With camera, a frame is
rendered from that camera and the active camera is restored afterward;
without it, the current view is captured. max_dimension downscales the
capture (preserving aspect) so the longer side fits.
Trait Implementations§
Source§impl Clone for AgentRequest
impl Clone for AgentRequest
Source§fn clone(&self) -> AgentRequest
fn clone(&self) -> AgentRequest
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AgentRequest
impl Debug for AgentRequest
Source§impl<'de> Deserialize<'de> for AgentRequest
impl<'de> Deserialize<'de> for AgentRequest
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for AgentRequest
impl RefUnwindSafe for AgentRequest
impl Send for AgentRequest
impl Sync for AgentRequest
impl Unpin for AgentRequest
impl UnsafeUnpin for AgentRequest
impl UnwindSafe for AgentRequest
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