AstAlloc

Struct AstAlloc 

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pub struct AstAlloc { /* private fields */ }
Expand description

Owns the arenas required to allocate new AST nodes and provide builder methods to create them.

§Drop and arena allocation

The most popular choice for arena is the bumpalo crate, which is a fast bump allocator that can handle heterogeneous data. However, it doesn’t support destructors, which is a problem because some of the nodes in the AST owns heap allocated data and needs to be de-allocated (numbers and parse errors currently).

Another choice is typed-arena and derivatives, which do run destructors, but can only store one type of values. As the number of types that need to be dropped is relatively small, we use a general bumpalo arena by default, and specialized typed arenas for stuff that need to be dropped.

§Guarantees

AstAlloc guarantees that the memory that has been allocated won’t be moved until Self is deallocated.

Implementations§

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impl AstAlloc

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pub fn new() -> Self

Creates a new ast allocator.

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pub fn allocated_bytes(&self) -> usize

Return the current number of allocated bytes.

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pub fn alloc<T: Allocable>(&self, value: T) -> &T

Allocates an AST component in the arena.

Self never guarantees that all destructors are going to be run when using such a generic allocation function. We don’t want to allocate values that need to be dropped through this method, typically because they own heap-allocated data, such as numbers or parse errors. That’s why we use a marker trait to specify which types can be allocated freely. Types that need to be dropped don’t implement Allocable and have a dedicated method for allocation.

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pub fn alloc_many<T: Allocable, I>(&self, iter: I) -> &[T]
where I: IntoIterator<Item = T>, I::IntoIter: ExactSizeIterator,

Allocates a sequence of AST components in the arena.

See Self::alloc.

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pub fn alloc_singleton<T: Allocable>(&self, value: T) -> &[T]

Allocates an array with exactly one element in the arena.

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pub fn alloc_str<'ast>(&'ast self, s: &str) -> &'ast str

Allocates a string in the arena.

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pub fn clone_from<'to, T: CloneTo>(&'to self, data: T::Data<'_>) -> T::Data<'to>

Deep clone an already allocated AST component from another arena to the current one.

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pub fn clone_ref_from<'from, 'to, T>( &'to self, data: &'from T::Data<'from>, ) -> &'to T::Data<'to>
where T: for<'a> CloneTo<Data<'a>: Clone + Allocable>,

Same as Self::clone_from but take an arena-allocated reference instead.

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pub fn number(&self, number: Number) -> Node<'_>

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pub fn alloc_number(&self, number: Number) -> &Number

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pub fn string<'ast>(&'ast self, s: &str) -> Node<'ast>

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pub fn string_chunks<'ast, I>(&'ast self, chunks: I) -> Node<'ast>
where I: IntoIterator<Item = StringChunk<Ast<'ast>>>, I::IntoIter: ExactSizeIterator,

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pub fn fun<'ast, I>(&'ast self, args: I, body: Ast<'ast>) -> Node<'ast>
where I: IntoIterator<Item = Pattern<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn unary_fun<'ast>( &'ast self, arg: Pattern<'ast>, body: Ast<'ast>, ) -> Node<'ast>

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pub fn let_block<'ast, I>( &'ast self, bindings: I, body: Ast<'ast>, rec: bool, ) -> Node<'ast>
where I: IntoIterator<Item = LetBinding<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn app<'ast, I>(&'ast self, head: Ast<'ast>, args: I) -> Node<'ast>
where I: IntoIterator<Item = Ast<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn enum_variant<'ast>( &'ast self, tag: LocIdent, arg: Option<Ast<'ast>>, ) -> Node<'ast>

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pub fn record<'ast>(&'ast self, record: Record<'ast>) -> Node<'ast>

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pub fn record_data<'ast, Is, Ds>( &'ast self, includes: Is, field_defs: Ds, open: bool, ) -> &'ast Record<'ast>
where Ds: IntoIterator<Item = FieldDef<'ast>>, Is: IntoIterator<Item = Include<'ast>>, Ds::IntoIter: ExactSizeIterator, Is::IntoIter: ExactSizeIterator,

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pub fn if_then_else<'ast>( &'ast self, cond: Ast<'ast>, then_branch: Ast<'ast>, else_branch: Ast<'ast>, ) -> Node<'ast>

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pub fn match_expr<'ast, I>(&'ast self, branches: I) -> Node<'ast>
where I: IntoIterator<Item = MatchBranch<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn array<'ast, I>(&'ast self, elts: I) -> Node<'ast>
where I: IntoIterator<Item = Ast<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn prim_op<'ast, I>(&'ast self, op: PrimOp, args: I) -> Node<'ast>
where I: IntoIterator<Item = Ast<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn annotated<'ast>( &'ast self, annot: Annotation<'ast>, inner: Ast<'ast>, ) -> Node<'ast>

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pub fn annotation<'ast, I>( &'ast self, typ: Option<Type<'ast>>, contracts: I, ) -> Annotation<'ast>
where I: IntoIterator<Item = Type<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn import_path(&self, path: OsString, format: InputFormat) -> Node<'_>

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pub fn import_package(&self, id: Ident) -> Node<'_>

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pub fn typ<'ast>(&'ast self, typ: Type<'ast>) -> Node<'ast>

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pub fn type_data<'ast>( &'ast self, typ: TypeUnr<'ast>, pos: TermPos, ) -> &'ast Type<'ast>

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pub fn enum_rows<'ast>( &'ast self, erows: EnumRowsUnr<'ast>, ) -> &'ast EnumRows<'ast>

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pub fn record_rows<'ast>( &'ast self, rrows: RecordRowsUnr<'ast>, ) -> &'ast RecordRows<'ast>

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pub fn parse_error(&self, error: ParseError) -> Node<'_>

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pub fn record_pattern<'ast, I>( &'ast self, patterns: I, tail: TailPattern, pos: TermPos, ) -> &'ast RecordPattern<'ast>

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pub fn array_pattern<'ast, I>( &'ast self, patterns: I, tail: TailPattern, pos: TermPos, ) -> &'ast ArrayPattern<'ast>
where I: IntoIterator<Item = Pattern<'ast>>, I::IntoIter: ExactSizeIterator,

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pub fn or_pattern<'ast, I>( &'ast self, patterns: I, pos: TermPos, ) -> &'ast OrPattern<'ast>
where I: IntoIterator<Item = Pattern<'ast>>, I::IntoIter: ExactSizeIterator,

Trait Implementations§

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impl Debug for AstAlloc

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ExactFrom<T> for U
where U: TryFrom<T>,

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fn exact_from(value: T) -> U

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impl<T, U> ExactInto<U> for T
where U: ExactFrom<T>,

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fn exact_into(self) -> U

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> OverflowingInto<U> for T
where U: OverflowingFrom<T>,

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

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Returns self with the fg() set to [Color :: BrightBlack].

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Returns self with the bg() set to [Color :: BrightMagenta].

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Returns self with the bg() set to [Color :: BrightCyan].

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Returns self with the bg() set to [Color :: BrightWhite].

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fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
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fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> RoundingInto<U> for T
where U: RoundingFrom<T>,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> SaturatingInto<U> for T
where U: SaturatingFrom<T>,

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impl<'ast, S, T> ToAst<'ast, T> for S
where T: FromMainline<'ast, S>,

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fn to_ast(&self, alloc: &'ast AstAlloc) -> T

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impl<T> ToDebugString for T
where T: Debug,

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fn to_debug_string(&self) -> String

Returns the String produced by Ts Debug implementation.

§Examples
use malachite_base::strings::ToDebugString;

assert_eq!([1, 2, 3].to_debug_string(), "[1, 2, 3]");
assert_eq!(
    [vec![2, 3], vec![], vec![4]].to_debug_string(),
    "[[2, 3], [], [4]]"
);
assert_eq!(Some(5).to_debug_string(), "Some(5)");
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impl<S, T> ToMainline<T> for S
where T: FromAst<S>,

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fn to_mainline(&self) -> T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> WrappingInto<U> for T
where U: WrappingFrom<T>,

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fn wrapping_into(self) -> U