Struct ncollide2d::shape::Triangle[][src]

pub struct Triangle<N: Real> { /* fields omitted */ }

A triangle shape.

Methods

impl<N: Real> Triangle<N>
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Creates a triangle from three points.

Creates the reference to a triangle from the reference to an array of three points.

The fist point of this triangle.

The second point of this triangle.

The third point of this triangle.

Reference to an array containing the three vertices of this triangle.

The normal of this triangle assuming it is oriented ccw.

The normal points such that it is collinear to AB × AC (where × denotes the cross product).

A vector normal of this triangle.

The vector points such that it is collinear to AB × AC (where × denotes the cross product).

Trait Implementations

impl<N: Real> PointQuery<N> for Triangle<N>
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Projects a point on self transformed by m.

Projects a point on the boundary of self transformed by m and retuns the id of the feature the point was projected on. Read more

Computes the minimal distance between a point and self transformed by m.

Tests if the given point is inside of self transformed by m.

impl<N: Real> PointQueryWithLocation<N> for Triangle<N>
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Additional shape-specific projection information Read more

Projects a point on self transformed by m.

impl<N: PartialEq + Real> PartialEq for Triangle<N>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<N: Debug + Real> Debug for Triangle<N>
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Formats the value using the given formatter. Read more

impl<N: Clone + Real> Clone for Triangle<N>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<N: Real> SupportMap<N> for Triangle<N>
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Evaluates the support function of the object. Read more

Same as self.support_point except that dir is normalized.

impl<N: Real> ToPolyline<N> for Triangle<N>
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Builds a triangle mesh from this shape. Read more

Auto Trait Implementations

impl<N> Send for Triangle<N>

impl<N> Sync for Triangle<N>