Struct ncollide2d::shape::Triangle
source · [−]#[repr(C)]pub struct Triangle<N: RealField + Copy> {
pub a: Point<N>,
pub b: Point<N>,
pub c: Point<N>,
}
Expand description
A triangle shape.
Fields
a: Point<N>
The triangle first point.
b: Point<N>
The triangle second point.
c: Point<N>
The triangle third point.
Implementations
sourceimpl<N: RealField + Copy> Triangle<N>
impl<N: RealField + Copy> Triangle<N>
sourcepub fn new(a: Point<N>, b: Point<N>, c: Point<N>) -> Triangle<N>
pub fn new(a: Point<N>, b: Point<N>, c: Point<N>) -> Triangle<N>
Creates a triangle from three points.
sourcepub fn from_array(arr: &[Point<N>; 3]) -> &Triangle<N>
pub fn from_array(arr: &[Point<N>; 3]) -> &Triangle<N>
Creates the reference to a triangle from the reference to an array of three points.
sourcepub fn a(&self) -> &Point<N>
👎 Deprecated: use the self.a
public field directly.
pub fn a(&self) -> &Point<N>
use the self.a
public field directly.
The fist point of this triangle.
sourcepub fn b(&self) -> &Point<N>
👎 Deprecated: use the self.b
public field directly.
pub fn b(&self) -> &Point<N>
use the self.b
public field directly.
The second point of this triangle.
sourcepub fn c(&self) -> &Point<N>
👎 Deprecated: use the self.c
public field directly.
pub fn c(&self) -> &Point<N>
use the self.c
public field directly.
The third point of this triangle.
sourcepub fn vertices(&self) -> &[Point<N>; 3]
pub fn vertices(&self) -> &[Point<N>; 3]
Reference to an array containing the three vertices of this triangle.
sourcepub fn normal(&self) -> Option<Unit<Vector<N>>>
pub fn normal(&self) -> Option<Unit<Vector<N>>>
The normal of this triangle assuming it is oriented ccw.
The normal points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
sourcepub fn transformed(&self, m: &Isometry<N>) -> Self
pub fn transformed(&self, m: &Isometry<N>) -> Self
Returns a new triangle with vertices transformed by m
.
sourcepub fn edges_scaled_directions(&self) -> [Vector<N>; 3]
pub fn edges_scaled_directions(&self) -> [Vector<N>; 3]
The three edges scaled directions of this triangle: [B - A, C - B, A - C].
sourcepub fn scaled_normal(&self) -> Vector<N>
pub fn scaled_normal(&self) -> Vector<N>
A vector normal of this triangle.
The vector points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
Trait Implementations
sourceimpl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Triangle<N>
impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Triangle<N>
sourcefn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>
The bounding volume of self
transformed by m
.
sourcefn local_bounding_volume(&self) -> AABB<N>
fn local_bounding_volume(&self) -> AABB<N>
The bounding volume of self
.
sourceimpl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N>
impl<N: RealField + Copy> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N>
sourcefn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
The bounding volume of self
transformed by m
.
sourcefn local_bounding_volume(&self) -> BoundingSphere<N>
fn local_bounding_volume(&self) -> BoundingSphere<N>
The bounding volume of self
.
sourceimpl<N: RealField + Copy> PointQuery<N> for Triangle<N>
impl<N: RealField + Copy> PointQuery<N> for Triangle<N>
sourcefn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
Projects a point on self
transformed by m
.
sourcefn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
Projects a point on the boundary of self
transformed by m
and retuns the id of the
feature the point was projected on. Read more
sourcefn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
Computes the minimal distance between a point and self
transformed by m
.
sourcefn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
Tests if the given point is inside of self
transformed by m
.
sourceimpl<N: RealField + Copy> PointQueryWithLocation<N> for Triangle<N>
impl<N: RealField + Copy> PointQueryWithLocation<N> for Triangle<N>
type Location = TrianglePointLocation<N>
type Location = TrianglePointLocation<N>
Additional shape-specific projection information Read more
sourcefn project_point_with_location(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> (PointProjection<N>, Self::Location)
fn project_point_with_location(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> (PointProjection<N>, Self::Location)
Projects a point on self
transformed by m
.
sourceimpl<N: RealField + Copy> RayCast<N> for Triangle<N>
impl<N: RealField + Copy> RayCast<N> for Triangle<N>
sourcefn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
Computes the time of impact, and normal between this transformed shape and a ray.
sourcefn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
Computes the time of impact between this transform shape and a ray.
sourcefn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
Tests whether a ray intersects this transformed shape.
sourceimpl<N: RealField + Copy> SupportMap<N> for Triangle<N>
impl<N: RealField + Copy> SupportMap<N> for Triangle<N>
fn local_support_point(&self, dir: &Vector<N>) -> Point<N>
sourcefn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N>
fn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N>
Same as self.local_support_point
except that dir
is normalized.
fn support_point(&self, transform: &Isometry<N>, dir: &Vector<N>) -> Point<N>
sourceimpl<N: RealField + Copy> ToPolyline<N> for Triangle<N>
impl<N: RealField + Copy> ToPolyline<N> for Triangle<N>
type DiscretizationParameter = ()
sourcefn to_polyline(&self, _: ()) -> Polyline<N>
fn to_polyline(&self, _: ()) -> Polyline<N>
Builds a triangle mesh from this shape. Read more
impl<N: Copy + RealField + Copy> Copy for Triangle<N>
impl<N: RealField + Copy> StructuralPartialEq for Triangle<N>
Auto Trait Implementations
impl<N> RefUnwindSafe for Triangle<N> where
N: RefUnwindSafe,
impl<N> Send for Triangle<N>
impl<N> Sync for Triangle<N>
impl<N> Unpin for Triangle<N> where
N: Unpin,
impl<N> UnwindSafe for Triangle<N> where
N: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedAs for T
impl<T> CheckedAs for T
sourcefn checked_as<Dst>(self) -> Option<Dst> where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst> where
T: CheckedCast<Dst>,
Casts the value.
sourceimpl<Src, Dst> CheckedCastFrom<Src> for Dst where
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dst where
Src: CheckedCast<Dst>,
sourcefn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
sourceimpl<Src, Dst> LosslessTryInto<Dst> for Src where
Dst: LosslessTryFrom<Src>,
impl<Src, Dst> LosslessTryInto<Dst> for Src where
Dst: LosslessTryFrom<Src>,
sourcefn lossless_try_into(self) -> Option<Dst>
fn lossless_try_into(self) -> Option<Dst>
Performs the conversion.
sourceimpl<Src, Dst> LossyInto<Dst> for Src where
Dst: LossyFrom<Src>,
impl<Src, Dst> LossyInto<Dst> for Src where
Dst: LossyFrom<Src>,
sourcefn lossy_into(self) -> Dst
fn lossy_into(self) -> Dst
Performs the conversion.
sourceimpl<T> OverflowingAs for T
impl<T> OverflowingAs for T
sourcefn overflowing_as<Dst>(self) -> (Dst, bool) where
T: OverflowingCast<Dst>,
fn overflowing_as<Dst>(self) -> (Dst, bool) where
T: OverflowingCast<Dst>,
Casts the value.
sourceimpl<Src, Dst> OverflowingCastFrom<Src> for Dst where
Src: OverflowingCast<Dst>,
impl<Src, Dst> OverflowingCastFrom<Src> for Dst where
Src: OverflowingCast<Dst>,
sourcefn overflowing_cast_from(src: Src) -> (Dst, bool)
fn overflowing_cast_from(src: Src) -> (Dst, bool)
OverflowingCasts the value.
sourceimpl<T> SaturatingAs for T
impl<T> SaturatingAs for T
sourcefn saturating_as<Dst>(self) -> Dst where
T: SaturatingCast<Dst>,
fn saturating_as<Dst>(self) -> Dst where
T: SaturatingCast<Dst>,
Casts the value.
sourceimpl<Src, Dst> SaturatingCastFrom<Src> for Dst where
Src: SaturatingCast<Dst>,
impl<Src, Dst> SaturatingCastFrom<Src> for Dst where
Src: SaturatingCast<Dst>,
sourcefn saturating_cast_from(src: Src) -> Dst
fn saturating_cast_from(src: Src) -> Dst
Casts the value.
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> UnwrappedAs for T
impl<T> UnwrappedAs for T
sourcefn unwrapped_as<Dst>(self) -> Dst where
T: UnwrappedCast<Dst>,
fn unwrapped_as<Dst>(self) -> Dst where
T: UnwrappedCast<Dst>,
Casts the value.
sourceimpl<Src, Dst> UnwrappedCastFrom<Src> for Dst where
Src: UnwrappedCast<Dst>,
impl<Src, Dst> UnwrappedCastFrom<Src> for Dst where
Src: UnwrappedCast<Dst>,
sourcefn unwrapped_cast_from(src: Src) -> Dst
fn unwrapped_cast_from(src: Src) -> Dst
UnwrappedCasts the value.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
fn vzip(self) -> V
sourceimpl<T> WrappingAs for T
impl<T> WrappingAs for T
sourcefn wrapping_as<Dst>(self) -> Dst where
T: WrappingCast<Dst>,
fn wrapping_as<Dst>(self) -> Dst where
T: WrappingCast<Dst>,
Casts the value.
sourceimpl<Src, Dst> WrappingCastFrom<Src> for Dst where
Src: WrappingCast<Dst>,
impl<Src, Dst> WrappingCastFrom<Src> for Dst where
Src: WrappingCast<Dst>,
sourcefn wrapping_cast_from(src: Src) -> Dst
fn wrapping_cast_from(src: Src) -> Dst
WrappingCasts the value.