Trait ncollide::narrow_phase::ProximityDispatcher [] [src]

pub trait ProximityDispatcher<P, M> where
    P: Point
{ fn get_proximity_algorithm(
        &self,
        a: &(Shape<P, M> + 'static),
        b: &(Shape<P, M> + 'static)
    ) -> Option<Box<ProximityDetector<P, M> + 'static>>; }

Required Methods

Allocate a collision algorithm corresponding to the given pair of shapes.

Implementors